Item Search
     
BG-Wiki Search
Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 41 to 60 of 65
  1. #41
    Chram
    Join Date
    Jun 2006
    Posts
    2,737
    BG Level
    7

    Not inflation in terms of currency, inflation in the sense that the value of that particular item is inflating, but you were referring to currency.

    If I take every copy of Thriller and toss it into an incinerator except 3 copies, and those 3 copies are now worth a million each cause they're rare...has inflation of the currency occured? No.

    It's not inflation on a macro scale.

  2. #42
    Failed Sex Ed
    Join Date
    Aug 2007
    Posts
    2,391
    BG Level
    7

    woops

  3. #43
    Ridill
    Join Date
    Aug 2005
    Posts
    22,165
    BG Level
    10

    Quote Originally Posted by Darus Grey View Post
    Not inflation in terms of currency, inflation in the sense that the value of that particular item is inflating, but you were referring to currency.

    If I take every copy of Thriller and toss it into an incinerator except 3 copies, and those 3 copies are now worth a million each cause they're rare...has inflation of the currency occured? No.

    It's not inflation on a macro scale.

    It's not like taking every copy of thriller and tossing it into an incinerator.


    Every piece of non-rare/ex equipment in the game is an utterly incomparable level of economic impact.

    It's more like if you burned a huge portion of everyone's clothes, homes, cars, etc. Not only are all of those things going to cost more, everyone will need more money to afford those things, meaning they'll need to charge more for their products, etc.


    It's really quite simple. You remove mass amounts of items from the economy, and do not remove money at the same time.

    To have the same amount of items and just print money-- it's the same effect, except in this case, you're decreasing supply rather than simply increasing demand.


    Supply and demand are completely inseparable from inflation, btw.


    What you described was precisely inflation--- exclusive to Thriller albums. Now imagine the same effect on the vast majority of non-consumable items in existence.

  4. #44
    Chram
    Join Date
    Jun 2006
    Posts
    2,737
    BG Level
    7

    That's a very long way to explain what I already said.

    Quote Originally Posted by Darus Grey View Post
    It's not inflation on a macro scale.

  5. #45
    Ridill
    Join Date
    Aug 2005
    Posts
    22,165
    BG Level
    10

    When it affects the vast majority of items involved in the economy, yes, it is a macro scale.

  6. #46
    Hydra
    Join Date
    Jun 2007
    Posts
    137
    BG Level
    3

    Augmenting system does not have a strong effect in destroying money, in fact at the moment I would say theres a noticiable inflation in servers because a lot of money is being created probably because of gardening spam lately, I wanted to create a thread about this but its a sensible matter right now after those unfortunate bannings.

    But its easy to see the inflation trend in things like khroma / imp wootz ingots for example where they have raised in price 20-30% in a matter of months, and no it cant be explained simply as a matter of supply/demand, when the goods are so expensive they are very inelastic and that kind of price raises points toward inflation problems.

  7. #47
    Chram
    Join Date
    Jun 2006
    Posts
    2,737
    BG Level
    7

    The number of items that people will willfully frequently augment that have supply factor limits in their creation that are enough to cause this issue are a handful compared to the number of possible items.

    You're broadly exaggerating the impact on total item supply. It's really only items like Weskits which have limiting factors(talons) that you will see large long-term increases for.

    At the same time this will depress the HQ market because of the number of additional HQs that will arise since crafting many NQ items(like errant) for profit will become viable again since they are being removed, with the potential to create net increases in total availability since there isn't a material barrier on the same level.

  8. #48
    Ridill
    Join Date
    Aug 2005
    Posts
    22,165
    BG Level
    10

    Quote Originally Posted by Darkyrm View Post
    Augmenting system does not have a strong effect in destroying money, in fact at the moment I would say theres a noticiable inflation in servers because a lot of money is being created probably because of gardening spam lately, I wanted to create a thread about this but its a sensible matter right now after those unfortunate bannings.

    But its easy to see the inflation trend in things like khroma / imp wootz ingots for example where they have raised in price 20-30% in a matter of months, and no it cant be explained simply as a matter of supply/demand, when the goods are so expensive they are very inelastic and that kind of price raises points toward inflation problems.
    The economy will always slowly inflate in this game, they simply aren't banning the same billions upon billions of gil as they were for a while there.



    Quote Originally Posted by Darus Grey View Post
    The number of items that people will willfully frequently augment that have supply factor limits in their creation that are enough to cause this issue are a handful compared to the number of possible items.

    You're broadly exaggerating the impact on total item supply. It's really only items like Weskits which have limiting factors(talons) that you will see large long-term increases for.

    At the same time this will depress the HQ market because of the number of additional HQs that will arise since crafting many NQ items(like errant) for profit will become viable again since they are being removed, with the potential to create net increases in total availability since there isn't a material barrier on the same level.

    Judging by the 13 Eraser kills I waited my turn through yesterday at noonish central (2am JP time), I'm going to go ahead and say that no, in fact, it's you underestimating.


    Sure, it's all Weskits, Warwolf, and Houppes now, where do you think it's going to turn when Weskits are half a mil, and Warwolf and Houppes are 200k?

    And what about when people figure out that if you can get acc on a str ring, you can prob get it or att on a dex ring too?


    The fact of the matter is, the items you speak of are essentially required items for the jobs that use them. Other good augments are certain to be found that will likely be "expected" of people to have. When everybody that levels blm has to make 500k for a weskit again, instead of the 10k they had to make a couple weeks ago, you think they're going to keep selling their crystals for 10g more than they can npc them for?

    Let alone their nm drops, their crafts, etc.

  9. #49
    Hydra
    Join Date
    Jun 2007
    Posts
    137
    BG Level
    3

    Quote Originally Posted by Plow View Post
    The economy will always slowly inflate in this game, they simply aren't banning the same billions upon billions of gil as they were for a while there.
    Yes it should inflate slowly but the rate of inflation right now is quite higher than it should be, the speed of money creation has increased a lot these past months, a moderate inflation from the monetary side is good for the economy but when the rate increases above a certain level its bad for the economy.

  10. #50
    Ridill
    Join Date
    Aug 2005
    Posts
    22,165
    BG Level
    10

    I noticed a jump on a few things a couple months ago (most notably hades sainti, and a few other things I'd rather not mention cuz I'm still watching them for patterns >.>) of around 100-200k, and for the most part other things seem to be more slowly following into step by about the same percentages.

    It's a bit awkward, because some things have been going down, but for now, especially with the augmenting systems, you're pretty safe to sit on assets other than gil. I, personally, prefer it that way.

  11. #51
    Groinlonger
    Join Date
    Oct 2006
    Posts
    2,963
    BG Level
    7
    FFXI Server
    Fenrir

    Quote Originally Posted by Plow View Post
    The economy will always slowly inflate in this game, they simply aren't banning the same billions upon billions of gil as they were for a while there.
    Actually, FFXI went through a massive depression that lasted through a very long period of time. The economy only stopped deflating around a year ago, and even so it's not inflating.

  12. #52
    Ridill
    Join Date
    Aug 2005
    Posts
    22,165
    BG Level
    10

    Right, that was due to intentional direct removal of immense amounts of gil.

  13. #53
    Sinner
    Join Date
    Dec 2006
    Posts
    2,240
    BG Level
    7

    I might've missed it being mentioned, but there's also gil being created by the farming of tabs, which unless I have it wrong, would be 10x tabs? So an additional 4500 per Eraser/Skahnohwa?

    Not much individually but I'm sure that adds up as well

  14. #54
    Sea Torques
    Join Date
    Feb 2005
    Posts
    699
    BG Level
    5
    FFXI Server
    Asura

    It's not for adjusting total amount of gil on the server.

    However I do believe one of the main ideas behind this is to raise the value of NQ items, and possibly thus to stimulate crafting as an aftereffect.

  15. #55
    RIDE ARMOR
    Join Date
    Jun 2009
    Posts
    12
    BG Level
    1

    Moving gil from player X to player Y won't cause any difference in the gil supply on the servers, it's just going to move more money to the crafters.

    AH fees/tab gil = trivial.

    If anything I could see HQ items deflating as they become more abundant, since crafters can now profit off of NQ items for the first time in 7 years.

  16. #56
    assburgers
    Join Date
    Mar 2007
    Posts
    10,925
    BG Level
    9

    Quote Originally Posted by Cairthenn View Post
    You do realise that Gil goes to someone else. This process is creating more Gil and getting rid of items.
    This.

    We're throwing away HUGE amounts of gear right now.

  17. #57
    WASTE OF CURRENCY
    I CAN'T I CAN'T I CAN'T

    Join Date
    Feb 2006
    Posts
    9,065
    BG Level
    8
    FFXIV Character
    Izzy Izumi
    FFXIV Server
    Sargatanas
    FFXI Server
    Phoenix
    WoW Realm
    Arthas

    ITT: Economics Majors

  18. #58
    Cerberus
    Join Date
    Feb 2006
    Posts
    456
    BG Level
    4

    AH fees are there regardless of the Augmenting system, the sellers were going to pay it anyway; therefore, it is a moot point.

    Afaik, in general, crafters don't make money, miners, harvesters, etc. do.


    Just my $0.02.

  19. #59
    Failed Sex Ed
    Join Date
    Aug 2007
    Posts
    2,391
    BG Level
    7

    this shouldn't cause a problem right, i mean it shouldn't decrease the value of gil overall, because the only items that should go up in price are the ones being spammed for augments. so the value of item is increasing not the value of gil decreasing? I don't know wtf i'm talking about

  20. #60
    Chram
    Join Date
    Jun 2006
    Posts
    2,737
    BG Level
    7

    Quote Originally Posted by shaddix View Post
    this shouldn't cause a problem right, i mean it shouldn't decrease the value of gil overall, because the only items that should go up in price are the ones being spammed for augments. so the value of item is increasing not the value of gil decreasing? I don't know wtf i'm talking about
    Pretty much yes. The only way this is going to cause inflation at the sky is falling levels for items that aren't limited by things like materials from NM drops, are if every harvesting node/common mob who drops materials is camped non-stop. Otherwise supply will rise to meet demand from more enterprising people.

Page 3 of 4 FirstFirst 1 2 3 4 LastLast

Similar Threads

  1. Current Alexandrite and currency prices on other servers
    By Conker in forum FFXI: Everything
    Replies: 168
    Last Post: 2008-11-11, 18:32
  2. Replies: 36
    Last Post: 2007-09-07, 21:36
  3. super-rare drops linked to # in existence on server?
    By Ravenlokk in forum FFXI: Everything
    Replies: 51
    Last Post: 2006-10-27, 05:41
  4. Depopping PH and the effect on Lottery NM
    By solsovly in forum FFXI: Everything
    Replies: 25
    Last Post: 2006-07-07, 19:41