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  1. #1
    Faithe
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    Puppetmaster Gear - The New Standard?

    With all the introduction of pet gear, what is the new standard for us puppetmaster? Outside of colibri, Valoredge seem to do the most damage out of all the frames. Has anyone tried to boost its maximum damage with all the gears?

    Fey Weapon - +4 attack
    Animator +1 - +40 HP
    Add-On Helmet - +5% Haste +3% Critical
    Beak Necklace - +5 Attack
    x 2 Ruby Earing - +4 Attack
    Mirke - +15 Attack +15 Accuracy
    Relic Hand - +3 Haste
    x 2 Angel Ring - +4 Accuracy
    Relic Back - +15 Attack
    Belt?
    Herder Legs - +10 Accuracy
    Dancing Shoes - +5 Accuracy

    Sounds good?

    Do people still consider Usukane good for puppetmaster outside of Colibri/Merit? What is it about random 1000 String Pummell only with /war sub on Birds that make them think its good? So should we start buffing up our pet instead? Especially Valoredge since we have the option now?

  2. #2
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    Quote Originally Posted by Faithe View Post
    With all the introduction of pet gear, what is the new standard for us puppetmaster? Outside of colibri, Valoredge seem to do the most damage out of all the frames. Has anyone tried to boost its maximum damage with all the gears?

    Fey Weapon - +4 attack
    Animator +1 - +40 HP
    Add-On Helmet - +5% Haste +3% Critical
    Beak Necklace - +5 Attack
    x 2 Ruby Earing - +4 Attack
    Mirke - +15 Attack +15 Accuracy
    Relic Hand - +3 Haste
    x 2 Angel Ring - +4 Accuracy
    Relic Back - +15 Attack
    Belt?
    Herder Legs - +10 Accuracy
    Dancing Shoes - +5 Accuracy

    Sounds good?

    Do people still consider Usukane good for puppetmaster outside of Colibri/Merit? What is it about random 1000 String Pummell only with /war sub on Birds that make them think its good? So should we start buffing up our pet instead? Especially Valoredge since we have the option now?
    Well, PUP can get 1k Stringing Pummels on many mobs other than birds >.> PUP has come to a point where there is a plethora of good gear (relic, usukane, cobra unit, pahluwan, and enkidu) available for the master and it's no longer acceptable (in this PUP's opinion) to neglect the player anymore, especially with the damage we can put out just by ourselves with our DoT and weaponskill.

    And as for frames, Sharpshooter's DoT and weaponskill damage as well as the burst damage of the Spiritreaver frame are excellent damage on most any mobs. I could say Valoredge has only slight advantages on high defense mobs like Kirin or Cerberus.

  3. #3
    Faithe
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    Are you sure? I have full Usukane and faith torque and on a blue moon can I get 1000+ on mamools, that is if I was subbing warrior. It has always ranged around 600-800. Birds is another story. Its every crappier on NMs where I have to boots my accuracy to actually put enough dent on them. 200-600 the best on Nyzul bosses.

  4. #4
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    Quote Originally Posted by Faithe View Post
    Are you sure? I have full Usukane and faith torque and on a blue moon can I get 1000+ on mamools, that is if I was subbing warrior. It has always ranged around 600-800. Birds is another story. Its every crappier on NMs where I have to boots my accuracy to actually put enough dent on them. 200-600 the best on Nyzul bosses.
    so ? 1k damage on a WS is close to the max you can get on mnk with the same buffs, i'd say it's good. If you average 600 on mamool it's very good, idk about mine since people don't invite pups.

  5. #5
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    I saw the Fey weapon for PUP have 10 H2H but I am not math savvy enough to tell if this would out-do Wagh. Regardless of the gear usable by PUP, most of it is difficult/expensive to obtain (usukane/enkidu/barbossa legs) but thankfully some of it is easier (dynamis/assault).

    I still stick to AFv2 body and go to Pahul body for WS (same acc just tiny crit). Rather stick the mini expansion body and head for pet in general.

  6. #6
    CoP Dynamis
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    You're talking about adding what, 45ish attack to the puppet with that gear? Thats fine if you're not attacking the mob as the master and just letting valoredge go at it (Sooo like, Kirin?). But there is no way in hell 40 attack and some pet acc is going to make up for the loss of master damage in anything you can attack on. In merits, even without usu, between the dot of TPing and the extra 500-1k SP you'll still outperform the damage of gearing to buff only the puppet.

    And as Toth mentions, VE is only really effective on things you can leave it on for a long time. In merits you should be using SR or SS, depending on camp, and events like Khim a good PUP can deal some pretty serious damage with SR.

  7. #7
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    I really dont know where you're getting your information to think Valoredge is the most damaging puppet.

    Spiritreaver can already outnuke BLMs on a per-nuke scale (comparing blizzard IV to Blizzard IV, of course). We lack the zergability to just dump an MP pool and the utility (sleepga ect), but we make up for it very, very potent nukes. the direction of PUP endgame is obvious: Pet:M.AB/M.ACC gear to beef up the damage of our spiritreavers.

    The only mobs i ever use valoredge on are kited battles. He truly shines here because of his ability to run while meleeing and ignore high amounts of defense. however, his lack of a serious wepaonskill (350 steady damage with Canni blade is great, but Bone Crusher is just pathetic) and his slow TP gain (and the fact that puppets will sometimes store up to 150 TP before WSing) makes him lag behind.

    The potential for PUP lies in the Spiritreaver. More M.ACC/M.AB gear for our pets is what will make or break us.

    All our puppets have good usage. However when it comes down to it, the real thin g that matters is endgame.
    SR: Endgame
    SS: Meriting
    VE: Small/mobile events like Nyzul Isle and Kited battles
    SS: Small party events and soloing.

    also, anyone who intends to use their PUP seriously and goes for 15ATT/ACC on their Mirke is out of their mind.

  8. #8
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    Speaking of the PUP, outside of Kenkonken it looks like the Oberon's Sainti is the new best PUP weapon, if you can get a Hand to Hand Skill augment of +10 or higher.

    Base cap of 225, +10 (or more) from sainti and another 16 from merits and finally +7 more from sea torque lands you at a respectable 258 skill by 75. You're still pretty far behind a MNK, but with that much skill your DMG rating should go up nicely and you should actually be able to hit shit.

  9. #9
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    Actually, if you can get a Sainti with a minumum +8 and DMG+1, it beats Hades/Waghs. +8 is the minimum necessary to hit 256, or B+ ranking.

  10. #10
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    Pet: M.acc/MAB only thing worth it for me at least. On anything meritable, even with merits and gear to back up the master, it doesn't come close to my WAR or MNK.

  11. #11
    Faithe
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    Quote Originally Posted by Kleiner View Post
    I really dont know where you're getting your information to think Valoredge is the most damaging puppet.

    Spiritreaver can already outnuke BLMs on a per-nuke scale (comparing blizzard IV to Blizzard IV, of course). We lack the zergability to just dump an MP pool and the utility (sleepga ect), but we make up for it very, very potent nukes. the direction of PUP endgame is obvious: Pet:M.AB/M.ACC gear to beef up the damage of our spiritreavers.

    The only mobs i ever use valoredge on are kited battles. He truly shines here because of his ability to run while meleeing and ignore high amounts of defense. however, his lack of a serious wepaonskill (350 steady damage with Canni blade is great, but Bone Crusher is just pathetic) and his slow TP gain (and the fact that puppets will sometimes store up to 150 TP before WSing) makes him lag behind.

    The potential for PUP lies in the Spiritreaver. More M.ACC/M.AB gear for our pets is what will make or break us.

    All our puppets have good usage. However when it comes down to it, the real thin g that matters is endgame.
    SR: Endgame
    SS: Meriting
    VE: Small/mobile events like Nyzul Isle and Kited battles
    SS: Small party events and soloing.

    also, anyone who intends to use their PUP seriously and goes for 15ATT/ACC on their Mirke is out of their mind.
    I'm sorry but I have to disagree. Puppetmaster able to outnuke black mage is one of the biggest misconception out there.

    Yes, you can out damage black mage on one or two nukes. But how many Ice Maneuver do you think you can keep up before overloading? And what about the setup, it takes 30 second each time for us to nuke. That is if you have the maneuver up. When we ADD, we usually are forced to nuke with only one or two manuever up if we don't want to wait.

    Also, almost 80% of end game NM has mp where Spiritreaver's lack of AI will choose to aspir before nuking if its mp is falls short. You will have to ADD to prevent it and that will raise your overlaod stats. Without Ice Maneuver, the Spiritreaver is pathetic. I'm sure not everyone is going to get the mystic weapon. Furthermore, how many times have you setup your nuke and an AoE hit your automaton and it started to drain? Basically it just wasted your setup and raised your overload meter because when its ready to use the next nuke the Ice Manuever would be gone. Normally you are forced to use Ice, Light, and Water in combination for nuke and that combination does not do more damage than a black mage's nuke. For matter worse, even with tranquilizer and our new magic accuracy gear, the Spiritreaver is still lack in accuracy that a normal black mage.

    Also, Valoredge does not gain tp slower than Sharpshot. Outside of bird camp, Sharpshot is horrible. Its range attack is too slow, long delay that we can't adjust. Its melee skill is pathetic with 230 (240 with merit) and it can barely hit anything. Out of all the dynamis, nyzul, limbus, sky, and salvage I went as PUP (I only have pet job pup, smn, bst, lol no drg though) Valoredge always parsed more than Sharpshot, at least by 15%. While Sharpshot is struggling with 20-50 melee damage and 100-150 range attack, Valoredge is dealing 60-90 damage per swing with up to 120-180 per critical. Too bad range attack can't critical.

    Armor Pierce is good but on anything with the slightess defense is gortesque. 500 damange on dynamis mob after a minute of hit and miss tping ... please, I'll stick with my Valoredge. Even Valorquin and Knockout spam does more than that.

  12. #12
    Faithe
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    Quote Originally Posted by dantaro View Post
    You're talking about adding what, 45ish attack to the puppet with that gear? Thats fine if you're not attacking the mob as the master and just letting valoredge go at it (Sooo like, Kirin?). But there is no way in hell 40 attack and some pet acc is going to make up for the loss of master damage in anything you can attack on. In merits, even without usu, between the dot of TPing and the extra 500-1k SP you'll still outperform the damage of gearing to buff only the puppet.

    And as Toth mentions, VE is only really effective on things you can leave it on for a long time. In merits you should be using SR or SS, depending on camp, and events like Khim a good PUP can deal some pretty serious damage with SR.
    Yes, Sharpshot definitely belong in merit, maybe not mamools. But pet attack boost is really significant. Pantin Cape itself gave my automaton a huge boost. Most people use it on Sharpshot and they don't notice it because it doesn't give +range attack bonus. It is strictly melee attack. Very noticable on Knockout and Bone Crusher.

  13. #13
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    Quote Originally Posted by Kleiner View Post
    also, anyone who intends to use their PUP seriously and goes for 15ATT/ACC on their Mirke is out of their mind.
    True. I just reacquired my mirke with pet magic accuracy and mab after not seeing any huge difference with the accuracy bonus. Now for some more oberon sainti luck and the sexy moogle helm!

  14. #14
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    Quote Originally Posted by Faithe View Post
    I'm sorry but I have to disagree. Puppetmaster able to outnuke black mage is one of the biggest misconception out there.

    Yes, you can out damage black mage on one or two nukes. But how many Ice Maneuver do you think you can keep up before overloading? And what about the setup, it takes 30 second each time for us to nuke. That is if you have the maneuver up. When we ADD, we usually are forced to nuke with only one or two manuever up if we don't want to wait.
    He just meant if it was one spell vs another, there wasn't a timing issue involved. It isn't that difficult with af hands + buffons collar to keep overload at check after waiting some seconds and throwing in a condenser before the last ice manuever (to play it safe at times) after an ADD.

    And Valoredge is very useful in many circumstances endgame in general because of its ability to heal itself with a WS and do good consistant damage over time. Even in Campaign, Valoredge will usually be best where Sharpshot would go down to simple AOEs or hate spike from Armor Piercer (that part can be remedied with a Ventriloqui but all those Stringing Pummels...) and Spiritreaver will just plain die from one nuke.

    I used Valoredge in more endgame situations than the other models. Sharpshot for merit and the occasional Limbus run that isn't a proto-boss. Spiritreaver for certain situations like dynamis and controlled fights that don't have AOE/high magic resist (which is Spiritreaver's biggest weakness). Valoredge is pretty much everything else from Sky gods and pops/iceland dynamis (if you can't handle SR's control)/Nyzul/Campaign/kited mobs/Limbus proto-bosses.

    **

    But back on topic. I am glad it was verified that at least +8 H2H would be able to break Wagh without merits/torque (I have the merits but not torque). I assume with merits it would still be better than Wagh. Need to work on the SMN staff more for now before I try to do the Sainti. I am out of the endgame scene now so lack of PUP cape is pretty disappointing. 5/5 on AFv2 at the very least heh

  15. #15
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    Quote Originally Posted by Faithe View Post
    I'm sorry but I have to disagree. Puppetmaster able to outnuke black mage is one of the biggest misconception out there.

    Yes, you can out damage black mage on one or two nukes. But how many Ice Maneuver do you think you can keep up before overloading? And what about the setup, it takes 30 second each time for us to nuke. That is if you have the maneuver up. When we ADD, we usually are forced to nuke with only one or two manuever up if we don't want to wait.

    Also, almost 80% of end game NM has mp where Spiritreaver's lack of AI will choose to aspir before nuking if its mp is falls short. You will have to ADD to prevent it and that will raise your overlaod stats. Without Ice Maneuver, the Spiritreaver is pathetic. I'm sure not everyone is going to get the mystic weapon. Furthermore, how many times have you setup your nuke and an AoE hit your automaton and it started to drain? Basically it just wasted your setup and raised your overload meter because when its ready to use the next nuke the Ice Manuever would be gone. Normally you are forced to use Ice, Light, and Water in combination for nuke and that combination does not do more damage than a black mage's nuke. For matter worse, even with tranquilizer and our new magic accuracy gear, the Spiritreaver is still lack in accuracy that a normal black mage.

    Also, Valoredge does not gain tp slower than Sharpshot. Outside of bird camp, Sharpshot is horrible. Its range attack is too slow, long delay that we can't adjust. Its melee skill is pathetic with 230 (240 with merit) and it can barely hit anything. Out of all the dynamis, nyzul, limbus, sky, and salvage I went as PUP (I only have pet job pup, smn, bst, lol no drg though) Valoredge always parsed more than Sharpshot, at least by 15%. While Sharpshot is struggling with 20-50 melee damage and 100-150 range attack, Valoredge is dealing 60-90 damage per swing with up to 120-180 per critical. Too bad range attack can't critical.

    Armor Pierce is good but on anything with the slightess defense is gortesque. 500 damange on dynamis mob after a minute of hit and miss tping ... please, I'll stick with my Valoredge. Even Valorquin and Knockout spam does more than that.
    I am sorry do you play pup? It seems you are pretty confused about SR.... let me explain how to properly play it.

    You start off with a 3 ice nuke and deactivate. Upon activating you immediately deploy and get a 1 ice bliz off, should have 53~ sec on deactivate. you now pump up 2 ice and then a water manuever, which send off a decent fire (around 14 sec on deactivate). Then you spam 3 ice and get a full potential bliz off again and then deactivate and repeat. total process takes roughly 15 sec over what your deactivate timer would be but its a good utilization to max dmg instead of deactivating with 1/2 recast up.

    right here you got 4 nukes off in just about 1 min 30 sec, avgs 30 sec per nuke after initial volley depending lag and attachments etc. That means you get 2 full power nukes off, one at 1/3 power, and one at 2.5 power. idk how you see this as gimp, obviously not all are going to be full power, but your not nuking once per 45sec like you imply.

    idk many blms that nuke at 30 sec per tier4.... and thats w/o resting. Tanks in extended fights cant keep hate off that. Most blms i know arent nuking over once a min of longer fights.

    obviously am2 can do much more dmg then us, but at same time it can only be done 2-3 times before they need to rest. It takes 20 sec for first tic and 10 per after. Probably need around 1 min depending on hmp gear to get enough mp for another am2. So you see even nuking as fast as possible with am2 your looking at a nuke per 1min 30 sec... so ya get your fancy 2k am2 off while i do 3 hate free nukes for 1100 avg a piece. Also do not be made when i die doing so.... no way am i saying blm is bad but pup is definitely on par dd wise.. what we lack is sleep/stun/dots, which is big enough to make blm superior. Just dont say SR is overrated when it obviously is not in damage.

  16. #16
    Faithe
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    Quote Originally Posted by azagarth View Post
    I am sorry do you play pup? It seems you are pretty confused about SR.... let me explain how to properly play it.

    You start off with a 3 ice nuke and deactivate. Upon activating you immediately deploy and get a 1 ice bliz off, should have 53~ sec on deactivate. you now pump up 2 ice and then a water manuever, which send off a decent fire (around 14 sec on deactivate). Then you spam 3 ice and get a full potential bliz off again and then deactivate and repeat. total process takes roughly 15 sec over what your deactivate timer would be but its a good utilization to max dmg instead of deactivating with 1/2 recast up.

    right here you got 4 nukes off in just about 1 min 30 sec, avgs 30 sec per nuke after initial volley depending lag and attachments etc. That means you get 2 full power nukes off, one at 1/3 power, and one at 2.5 power. idk how you see this as gimp, obviously not all are going to be full power, but your not nuking once per 45sec like you imply.

    idk many blms that nuke at 30 sec per tier4.... and thats w/o resting. Tanks in extended fights cant keep hate off that. Most blms i know arent nuking over once a min of longer fights.

    obviously am2 can do much more dmg then us, but at same time it can only be done 2-3 times before they need to rest. It takes 20 sec for first tic and 10 per after. Probably need around 1 min depending on hmp gear to get enough mp for another am2. So you see even nuking as fast as possible with am2 your looking at a nuke per 1min 30 sec... so ya get your fancy 2k am2 off while i do 3 hate free nukes for 1100 avg a piece. Also do not be made when i die doing so.... no way am i saying blm is bad but pup is definitely on par dd wise.. what we lack is sleep/stun/dots, which is big enough to make blm superior. Just dont say SR is overrated when it obviously is not in damage.
    Since when does puppet has instant cast? Mine sure doesn't. And just how many ice maneuvers can you keep up by the end of the fourth nuke? Even with af hand and collar I highly doubt it you can ADD and get another round of 3 Ice without overloading. You need at least one more water maneuver up.

    Then come after the fourth nuke. You'll have to rest. I doubt you can put another ice without popping a water maneuver which means you have to wait. And hope you don't overload on your water maneuver. Once you overload, then you can sit there with crappy nukes for a minute.

  17. #17
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    Quote Originally Posted by Faithe View Post
    I'm sorry but I have to disagree. Puppetmaster able to outnuke black mage is one of the biggest misconception out there.

    Yes, you can out damage black mage on one or two nukes. But how many Ice Maneuver do you think you can keep up before overloading? And what about the setup, it takes 30 second each time for us to nuke. That is if you have the maneuver up. When we ADD, we usually are forced to nuke with only one or two manuever up if we don't want to wait.

    Also, almost 80% of end game NM has mp where Spiritreaver's lack of AI will choose to aspir before nuking if its mp is falls short. You will have to ADD to prevent it and that will raise your overlaod stats. Without Ice Maneuver, the Spiritreaver is pathetic. I'm sure not everyone is going to get the mystic weapon. Furthermore, how many times have you setup your nuke and an AoE hit your automaton and it started to drain? Basically it just wasted your setup and raised your overload meter because when its ready to use the next nuke the Ice Manuever would be gone. Normally you are forced to use Ice, Light, and Water in combination for nuke and that combination does not do more damage than a black mage's nuke. For matter worse, even with tranquilizer and our new magic accuracy gear, the Spiritreaver is still lack in accuracy that a normal black mage.

    Also, Valoredge does not gain tp slower than Sharpshot. Outside of bird camp, Sharpshot is horrible. Its range attack is too slow, long delay that we can't adjust. Its melee skill is pathetic with 230 (240 with merit) and it can barely hit anything. Out of all the dynamis, nyzul, limbus, sky, and salvage I went as PUP (I only have pet job pup, smn, bst, lol no drg though) Valoredge always parsed more than Sharpshot, at least by 15%. While Sharpshot is struggling with 20-50 melee damage and 100-150 range attack, Valoredge is dealing 60-90 damage per swing with up to 120-180 per critical. Too bad range attack can't critical.

    Armor Pierce is good but on anything with the slightess defense is gortesque. 500 damange on dynamis mob after a minute of hit and miss tping ... please, I'll stick with my Valoredge. Even Valorquin and Knockout spam does more than that.

    I'm sorry, let me put this some way that you can understand

    No. You're incorrect. Try again.

    In response to your first paragraph:

    Did I mention time involved? I did not. I simple said, on a per-nuke basis comparing Blizz IV to Blizz Iv, a properly geared PUP wins. My LS lead is full morrigan, novio, ect everything a BLM could want.. my Lobo still outdoes him.

    You mention "If we have Ice Maneuver up" and being forced to ADD resulting in "one or two maneuvers for a nuke"

    You seem to be stuck in 2007. INT builds exist. I macro enough INT gear into my Ice maneuvers and MND gear into my water maneuvers that even after an ADD i can 3x ice my first nuke without a single worrisome thought of overload.

    You bring up how endgame mobs have MP, and Spiritreaver will aspir. Here's an easy solution to that:

    After the second nuke, ADD. Then, look at my last point, and you'll see that ADD isnt an issue, because I can 3x ice anyway.

    You bring up AoES: I counter with knowing my distance from the mob.

    You bring up Drain: Repair, Role Reversal.

    You bring up M.ACC: Exactly why i want more M.ACC/M.AB gear.


    You say Valoredge does not TP slower than Sharpy, but where did I say that it did. DID I say that? I dont think I did. I simply said Valoredge has slow TP gain.. which he does. All the puppets have relatively slow TP gain. There's no denying that.

    I agree, outside of bird camp, sharpy aint that great. (I still use him on mamools, 900 average Armor Piercer is still great). Did i ever say Sharpy was top dog, though?

    You bring up Dynamis.. and I thought I pointed out that sharpy was only good in merit parties.


    Please. if you're going to attack my post, DO IT WELL. Defend yourself, don't go off on a tanged about "omg valoredge>sharpy!" when i didnt even compare the two. I will say this again:

    No. You're incorrect. Try again.

    Also:
    All our puppets have good usage. However when it comes down to it, the real thing that matters is endgame.
    SR: Endgame
    SS: Meriting
    VE: Small/mobile events like Nyzul Isle and Kited battles (dynamis = mobile)
    SS: Small party events and soloing.

  18. #18
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    Quote Originally Posted by Faithe View Post
    Yes, Sharpshot definitely belong in merit, maybe not mamools. But pet attack boost is really significant. Pantin Cape itself gave my automaton a huge boost. Most people use it on Sharpshot and they don't notice it because it doesn't give +range attack bonus. It is strictly melee attack. Very noticable on Knockout and Bone Crusher.
    Adding such small amounts of Acc and attack will never beat out the possible haste and master buffs that you're talking about giving up on anything you (the master) melee on. Its just not going to happen.

    And SR @ mamools, not VE.

  19. #19
    Faithe
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    Quote Originally Posted by Kleiner View Post
    I'm sorry, let me put this some way that you can understand

    No. You're incorrect. Try again.

    In response to your first paragraph:

    Did I mention time involved? I did not. I simple said, on a per-nuke basis comparing Blizz IV to Blizz Iv, a properly geared PUP wins. My LS lead is full morrigan, novio, ect everything a BLM could want.. my Lobo still outdoes him.

    You mention "If we have Ice Maneuver up" and being forced to ADD resulting in "one or two maneuvers for a nuke"

    You seem to be stuck in 2007. INT builds exist. I macro enough INT gear into my Ice maneuvers and MND gear into my water maneuvers that even after an ADD i can 3x ice my first nuke without a single worrisome thought of overload.

    You bring up how endgame mobs have MP, and Spiritreaver will aspir. Here's an easy solution to that:

    After the second nuke, ADD. Then, look at my last point, and you'll see that ADD isnt an issue, because I can 3x ice anyway.

    You bring up AoES: I counter with knowing my distance from the mob.

    You bring up Drain: Repair, Role Reversal.

    You bring up M.ACC: Exactly why i want more M.ACC/M.AB gear.


    You say Valoredge does not TP slower than Sharpy, but where did I say that it did. DID I say that? I dont think I did. I simply said Valoredge has slow TP gain.. which he does. All the puppets have relatively slow TP gain. There's no denying that.

    I agree, outside of bird camp, sharpy aint that great. (I still use him on mamools, 900 average Armor Piercer is still great). Did i ever say Sharpy was top dog, though?

    You bring up Dynamis.. and I thought I pointed out that sharpy was only good in merit parties.


    Please. if you're going to attack my post, DO IT WELL. Defend yourself, don't go off on a tanged about "omg valoredge>sharpy!" when i didnt even compare the two. I will say this again:

    No. You're incorrect. Try again.

    Also:
    All our puppets have good usage. However when it comes down to it, the real thing that matters is endgame.
    SR: Endgame
    SS: Meriting
    VE: Small/mobile events like Nyzul Isle and Kited battles (dynamis = mobile)
    SS: Small party events and soloing.
    This will be my last post before heading out.
    I'm not trying to debate on the bases of which puppet is superior but rather that after all the parse and test I ran, Valoredge out shine the rest 90% of the times.

    I will post some of my example tomorrow when I get home and have access to FFXI.

    Though in your previous post when you stated Valoredge has slow tp gain, I'm not sure how you can say it has "slow tp" gain without comparing it to something. I'm sorry if I assumed it would be one of the other frames though in fact Valoredge TP second fastest behind Valorquin.

    Second I don't think its logical for you to compare nuke per nuke without the time factor. Do you not have to put up your three ice maneuvers before the nuke? Are you not going to factor that in? Or are you just going to let black mage get the handicap of the deal? Perhaps we can try this if you don't put up those three ice maneuver. Let's see who nukes higher? The way you are explaining it is like comparing samurai's weapon skill with monk's.

    Next, I am aware about the INT gear and I do use it with my setup. But when do you ADD? Do you ADD at the beginning of fight? No. With Animator+1 I can get 2 nukes before my puppet does Aspir. That would mean I have used 5 ice maneuvers before I ADD. Can you honestly tell me with a straight face that you won't over load after ADD? Even after ADD, you are going to waste 30 seconds to shoot of your next nuke? I hope you have a water maneuver buffered which means you have to wait 40 seconds. I always nuke right after ADD and fit an water and ice maneuver in my cast time, then setup three other ice maneuver for my next nuke. Again, time is factored in our damage. And every even is factored by time restrain. Spiritreaver is slow and its average damage is low.

    Finally, repair will not save your puppet from using drain. Its regen, not instant cure. I doubt you have full merit role reverse either that could save you all the time.

    Finally, not all AOE you can stay out of range and not to mention Deploy has a smaller range than cast range. I know that we can Retrieve and run away which I do but you still have to get in range to Deploy and shit happens. You can't deny it.

    Sharpshot is good on birds or anything VT or lower. Valoredge has even outshine for me on Mamool merit than Sharpshot. I will provide screenshots when I get home.

    But for all the end game, I see no reason for puppetmaster to choose Valoredge over Spiritreaver other than mana burn situations. You are only denying damage. In fact, Overdrive doesn't even help Spiritreaver. And Puppetmaster can zerg with Overdrive, try it on Valorquin and watch it spam Knockout.

  20. #20
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    Deactivate puppet. Recast: 1m
    Activate puppet.
    Water maneuver

    wait 10s

    Ice maneuver 10s total

    wait 10s

    Ice maneuver 20s total

    wait 6s

    Deploy 26s total

    wait 4s

    Ice maneuver 30s total

    wait 4.25s

    nuke fires - 34.25s total

    wait 5.75 seconds

    Water maneuver -40s total

    wait 10s

    Ice maneuver - 50s total

    wait 10s

    Ice maneuver - 60s total, Deactivate ready

    wait 6s

    Deploy 66s total

    wait 4s

    Ice maneuver 70s total

    wait 4.25s

    nuke fires - 74.25s total

    Deactivate: 1m recast begins

    Rinse, and repeat.

    Factoring in human error, you're getting in two nukes per 1:30, MAXIMUM

    These are two nukes that are 100% hate free thanks to A.D.D. These are also nukes that never have to stop casting to rest, unlike a real BLM. When a real BLM is out of MP, it can rest for 2-4 minutes before MP is full again, wheras Spiritreaver is still nuking, without stopping.


    Can i honestly tell you with a straight I won't overload after ADD.

    Here's my best attempt at a straight face over the internet.

    :D

    Yes. Yes I can.

    See, when you A.D.D, all burden is wiped. When you reactivate, a set amount of burden is place; this amount of burden is the same -every single time-. That's the power of an INT setup.. if you can squeeze in your ice/water maneuvers as SOON as you activate the puppet, without overloading, you're golden. You have a set amount of Burden placed, so you need a set amount of burden reduction in order to make it happen.

    Also, YOU KEEP BRINGING UP THINGS I AINT EVEN TALKING ABOUT!

    For fuck's sake man stay on point here. I am not talking about zerg settings, I am not talking about merit parties, I am NOT FUCKING TALKING ABOUT THOSE! >< I am talking about ENDGAME mobs and PUP's use against them in a NORMAL situation (PUP doesn't belong at a zerg fight because even with Overdrive +Dynamo/Coiler/turbo charger ect, We don't stack up against hundred fists, mighty strikes, Kclub DRK, ect. it's a fact)

    Also, i dont need fully merited role reversal: my puppet doesnt get hit enough for it to be necessary. And yes, Repair can stop it from casting drain.. it's a potent regen. SR has what, 900 HP at 75? Unless the AoE did over 500+ damage to him (in which case i'm going to Role Reversal if it's available), 36HP/tic (factoring Guignol Earring) will be enough to take his HP over the Drain threshold in no time.

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