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  1. #21
    A. Body
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    Cerberus

    Quote Originally Posted by Faithe View Post
    Finally, repair will not save your puppet from using drain. Its regen, not instant cure. I doubt you have full merit role reverse either that could save you all the time.

    Finally, not all AOE you can stay out of range and not to mention Deploy has a smaller range than cast range. I know that we can Retrieve and run away which I do but you still have to get in range to Deploy and shit happens. You can't deny it.
    Repair is so damn fast its ridiculous. Slower than instant cure but much faster than regen so I doubt that is an issue (not to mention Role Reversal).

    Oh, you said "Finally," twice

  2. #22
    Bagel
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    PUP INT builds:

    What's best, barring augments?

  3. #23
    A. Body
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    Quote Originally Posted by Almalexia View Post
    PUP INT builds:

    What's best, barring augments?
    Mm... I don't remember if there WAS a cap. I think when the tests were done on Alla they said there wasn't a correlation to HOW much above INT you had to be compared to being low vs high above INT of Automaton. Nevertheless, I am paranoid and stack it on since I really only use SR when I don't melee

  4. #24
    Hydra
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    Sylph

    For INT builds, the testing on ZAM showed that all you need is +3 INT over your automaton to cap the burden reduction, which should be 79 with SR/Harle (70) + AF maneuvers (6). That's really easy to reach with a few pieces of errant and NQ accessories.

    Edit: I think this was the thread - http://ffxi.allakhazam.com/db/jobs.h...67879211022569

  5. #25
    New Spam Forum
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    Quote Originally Posted by Almalexia View Post
    PUP INT builds:

    What's best, barring augments?
    The key here is to have more INT than your automaton when you use an Ice Maneuver. With no Maneuvers, the INT of the automaton (spiritreaver) is 70, and with all three Ice Maneuvers with PUP AF hands is 76. In general, you want your INT to be 75 or higher.

    How much +INT it will take to hit that depends on your SJ and your race. Judge accordingly. Remember, you want to be at 75 or higher when you use an Ice Maneuver.

  6. #26
    Hydra
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    Cerberus

    Out of principle I stack INT as high as I can, in case I used absorb-INT. Plus, there's essentially zero cost to swapping more in spellcast anyway, so I don't see a reason not to.

  7. #27
    the whitest knight u' know
    Join Date
    May 2006
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    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    I have never ever had to stack any INT to avoid overloads (Pup.Dastanas+1 & Buffoon's Collar+1) with a Soulreaver nuking pattern of:

    ice ice ice
    nuke
    deactivate

    activate
    nuke

    water ice ice ice
    nuke
    deactivate

    activate
    nuke

    etc...

    Just did Wyrm KS99 today and 600ish low-power nukes and usually like 1100 dmg high-power nukes on a regular basis. The only Pet: M.Acc/MAB pieces I have are Mirke Wardecors, Pantin Churidars, and Brocade Obi (+2 M.Acc). Random augments can go to hell, also, so can getting Hi-Potions instead.

  8. #28
    Old Merits
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    What is it with all the new standard threads of late.....Too many elitists and not everyone will be able to live up to what someone thinks is best.

    Besides lolpup

  9. #29
    Who's driving? Oh my God Bear is driving! How can that be??
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    Lakshmi

    Quote Originally Posted by Malacite View Post
    Speaking of the PUP, outside of Kenkonken it looks like the Oberon's Sainti is the new best PUP weapon, if you can get a Hand to Hand Skill augment of +10 or higher.

    Base cap of 225, +10 (or more) from sainti and another 16 from merits and finally +7 more from sea torque lands you at a respectable 258 skill by 75. You're still pretty far behind a MNK, but with that much skill your DMG rating should go up nicely and you should actually be able to hit shit.
    Far behind but better than nothing.

    258 H2H skill is 34 base damage before adding the weapon damage
    Fully merited Mnks with 292 skill have 35 Base damage. Even with faith torque they are 1 skill short of breaking into the next damage tier.

    Also remember that +10 H2H skill on those Oberon's Sainti adds +10 attack and 9 Accuracy. Even though Wagh's have more attack, and higher damage, you gain more acc with those +10 Oberon's Santi and you get those stats no matter what level your TP is. Also, the weapon rank of Wagh's is calculated by it's non latent damage which makes for a lower fstr cap.

  10. #30
    Cerberus
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    Apr 2006
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    Phoenix
    WoW Realm
    Trollbane

    Clearly... Pet: ATT/ACC when you pet is over 100% TP... and full usukane other times.

  11. #31
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    Quote Originally Posted by TummieGaruda View Post
    Far behind but better than nothing.

    258 H2H skill is 34 base damage before adding the weapon damage
    Fully merited Mnks with 292 skill have 35 Base damage. Even with faith torque they are 1 skill short of breaking into the next damage tier.

    Also remember that +10 H2H skill on those Oberon's Sainti adds +10 attack and 9 Accuracy. Even though Wagh's have more attack, and higher damage, you gain more acc with those +10 Oberon's Santi and you get those stats no matter what level your TP is. Also, the weapon rank of Wagh's is calculated by it's non latent damage which makes for a lower fstr cap.
    Not arguing which h2h vs which h2h or anything, but what is pup honestly going to cap their fstr on? lol

  12. #32
    New Merits
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    Apr 2009
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    Leviathan

    I'm sorry faithe, but your posts just make me wonder if you even know how to play the job at 75 in endgame. How you haven't figured out that the SR can compare with blms is beyond me, and to go as far as saying that it is far below them is just ignorant. I'm a career blm from 2003 and I choose pup over blm for 99% of anything now.

  13. #33
    Bagel
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    Nov 2007
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    Why do PUPs keep comparing their hate-free nukes to BLM ones?
    BLM clearly isn't the premier hate-free damage job, we all know that.

    You need to compare that aspect with SMN(Bloodpacts) and BLU(Regurgitation).
    You can throw SCH in the mix if you want, since helix spells generate very little enmity compared to their damage potential (not against everything, though), but if we talk about spike damage then this comparison is invalid.

  14. #34
    Cerberus
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    May 2008
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    Diabolos

    i have a question. How many pups even have every attachment? the really rare ones from stuff like the ashu talif are almost never on the ah, and not a single pup i know (even the really good ones) has every single one

  15. #35
    RIDE ARMOR
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    Jul 2008
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    Leviathan

    Quote Originally Posted by konoko View Post
    i have a question. How many pups even have every attachment? the really rare ones from stuff like the ashu talif are almost never on the ah, and not a single pup i know (even the really good ones) has every single one
    If you're dedicated to the job, you'll find a way to obtain them all.


    Quote Originally Posted by Malacite View Post
    Speaking of the PUP, outside of Kenkonken it looks like the Oberon's Sainti is the new best PUP weapon, if you can get a Hand to Hand Skill augment of +10 or higher.
    You forgot about the almighty Shenlong's Baghnakhs.

  16. #36
    Bacon
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    Asura
    WoW Realm
    Argent Dawn

    I have them all. Just find yourself a good group of friends and do the ashu talif missions. They aren't that hard, especially now with the amount of strats out for the fights. And once all your pups that need them get them, can start selling any extras for profit. Did this with some friends about 1-2 years ago. Made decent gil after me and a friend got our attachments too. (0/A TON on Barbarosa Zereh's though ><)

  17. #37
    CoP Dynamis
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    Alexander

    Quote Originally Posted by Auraeon View Post
    You forgot about the almighty Shenlong's Baghnakhs.

    Trying to get an answer to this. How much better, if at all, are Shenlongs over +10 h2h skill Oberons? Now that I have my shenlongs I'm starting to wonder how much, if at all, better they are and I'm pretty rusty on my melee damage math.

  18. #38
    PUP Power!
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    Sylph

    I would think that the 21 DMG of the shens would beat out the next tier h2h and maybe +16 DMG of the Oberon's...no?

  19. #39
    Banned.

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    Quote Originally Posted by dantaro View Post
    Trying to get an answer to this. How much better, if at all, are Shenlongs over +10 h2h skill Oberons? Now that I have my shenlongs I'm starting to wonder how much, if at all, better they are and I'm pretty rusty on my melee damage math.
    10 h2h skill only will make them inferior to hades sainti. You need at least 10 H2H, 5 base damage or something equivalent.

  20. #40
    CoP Dynamis
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    Alexander

    Quote Originally Posted by pchan View Post
    10 h2h skill only will make them inferior to hades sainti. You need at least 10 H2H, 5 base damage or something equivalent.
    Ok, that's what I thought, but thought I'd double check. Thanks for the info

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