To be clear, my post wasnt about "super tanking" the lamps. It merely pointed out that you dont need to kill them. You can still have multiple plds/schs/etc to hold them apart and shouldnt have more than 2-3 gears on any one person at a time.
The main advantage to this is being able to go "all out" on damage for each form and not hold back.
We were able to kill all of the lamps with just 1 melee alliance, and had we just used that melee alliance to rotate DDs with TP/JAs into the main alliance to zerg each phase down, we would have gone through all 10 forms in about 20 minutes. You were waaaaay overkill with 2 alliances and 5 blms for lamps.
With your numbers, you could have an entire alliance of melees with TP and ready JAs for every form, ready to unleash hell. They really dont have that much HP per form and shouldnt last more than 1-2 minutes if you do them right.
I do understand what you mean by not wanting to change the plan at the last minute, as I know how stressful it is to organize something like this.
And yes, the AoE and damage taken by DDs and tanks is a lot more than people expect Q.Q. And yes, the first 10 phases lamps can definitely open a can of woopass.
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