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  1. #81
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    To be clear, my post wasnt about "super tanking" the lamps. It merely pointed out that you dont need to kill them. You can still have multiple plds/schs/etc to hold them apart and shouldnt have more than 2-3 gears on any one person at a time.

    The main advantage to this is being able to go "all out" on damage for each form and not hold back.

    We were able to kill all of the lamps with just 1 melee alliance, and had we just used that melee alliance to rotate DDs with TP/JAs into the main alliance to zerg each phase down, we would have gone through all 10 forms in about 20 minutes. You were waaaaay overkill with 2 alliances and 5 blms for lamps.

    With your numbers, you could have an entire alliance of melees with TP and ready JAs for every form, ready to unleash hell. They really dont have that much HP per form and shouldnt last more than 1-2 minutes if you do them right.

    I do understand what you mean by not wanting to change the plan at the last minute, as I know how stressful it is to organize something like this.

    And yes, the AoE and damage taken by DDs and tanks is a lot more than people expect Q.Q. And yes, the first 10 phases lamps can definitely open a can of woopass.

  2. #82
    Clever and witty, all together the ladies love the Nekura
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    Quote Originally Posted by Neosutra View Post
    And yes, the AoE and damage taken by DDs and tanks is a lot more than people expect Q.Q. And yes, the first 10 phases lamps can definitely open a can of woopass.
    Those Dahaks raped faces (and definitely slowed down the Hydra form a lot)! Puks were nasty too.

    But not as bad as my face got raped when I decided to Cure IV a tank getting Hundred Fisted by Gurfurlur. D;

  3. #83
    #Despair
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    Quote Originally Posted by Neosutra View Post
    PW can use each of the mobs special attacks as early as 50% (maybe earlier)
    Discoid, Charm, GoH, Fulmination, all went off as early as 50%, but possible to go off earlier. Charm wasn't really a problem with fealty and the ability to kite->Draw in during charm phase. Discoid however was a bit painful, as it can use it back to back to back. I suggest saving stun for Discoid.
    Definitely earlier. Teletubbies first attempt a few months back had him using Gates of Hades at around 61-62%. My guess would be that he either gets access to it at 75%, or from the get go.

  4. #84
    Clever and witty, all together the ladies love the Nekura
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    Quote Originally Posted by Avarice View Post
    Definitely earlier. Teletubbies first attempt a few months back had him using Gates of Hades at around 61-62%. My guess would be that he either gets access to it at 75%, or from the get go.
    Ah yes, this was something I was going to mention. This happened at 59%, don't think anyone was expecting it:

    http://www.eternalchapter.net/ffxi/pw4.jpg

  5. #85
    Melee Summoner
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    Yeah, fun times. Wasn't expecting Fulm til about 50%, as Gates of Hades didn't happen til around then. That definitely cost us some time, but everyone was quick to recover. Great job to everyone who participated. Everyone listened and did what they were told without problems or drama. The teamwork from all of these people from different linkshells and friends was great. Pretty confident that next will end up even better, now that we know what to expect.

  6. #86
    Cerberus
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    To clarify, I only saw the last 3 forms right after the Hydra lamps were already dead. I was only posting information about 2 sets of lamps, but I still believe lamp kill speed and method was a major influence in the time taken to get to last form based on what I saw. I still think there has got to be a more effective way to deal with lamps for the final form. It seemed like they were barely off of the main alliance before they returned to rape.

    Looked like multiple Freeze IIs going off on final form, but I wasn't close enough to log the damage so I probably was wrong about there being many BLMs. although I did clearly see a 3 step skillchain and was shocked to see people still use them.

    Great attempt to get that far on first try though, hope you get him next time.

  7. #87
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    Fucking video has timed out on uploading to rapidshare and mediafire Q.Q, so still delay on seeing Neo die alot >.>. Anyone have better vid/file hosting suggestion than those 2?

    As for last phase lamps, a full lamps party that keeps them in range (does go outside the "wall" that the gears wont cross away from PW) should be able to keep them interested for at least a minute or so.

  8. #88
    Relic Shield
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    Quote Originally Posted by Neosutra View Post
    Fucking video has timed out on uploading to rapidshare and mediafire Q.Q, so still delay on seeing Neo die alot >.>. Anyone have better vid/file hosting suggestion than those 2?

    As for last phase lamps, a full lamps party that keeps them in range (does go outside the "wall" that the gears wont cross away from PW) should be able to keep them interested for at least a minute or so.
    how big is the video? youtube maybe?

  9. #89
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    More important question is who really gives a fuck if you have a video of PW.

  10. #90
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    Quote Originally Posted by thomassmith View Post
    More important question is who really gives a fuck if you have a video of PW.
    How bout you go the fuck away.

  11. #91
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    Quote Originally Posted by thomassmith View Post
    More important question is who really gives a fuck if you have a video of PW.
    The dozen people that have PMd me asking for it and the 10-20 in this thread that have done the same?

    More specifically people wanted to see the Medusa form being killed before lamps were dead (clearly visible in the video) and not respawning into next form as previously thought. Other than that, anyone that is working on PW sets of their own should be interested in seeing any LSs first hand experience on damage taken/given, placement, and special situations that each LS dealt with.

    Dont bring your butthurt from other threads to this one asshole.

  12. #92
    Pied Piper of the Homos
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    Quote Originally Posted by thomassmith View Post
    More important question is who really gives a fuck if you have a video of PW.
    Trollin much? Q.Q much?

  13. #93
    Yoshi P
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    Quote Originally Posted by thomassmith View Post
    More important question is who really gives a fuck if you have a video of PW.
    ITT: Butthurt asshole who is upset that most of the "good" linkshells on Cerberus can't kill PW because iifuzz hasn't added that function to FFXI-App yet.

  14. #94
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    Someone drinking Hatorade today. Far be it from me to post something that you don't agree with and personally attack me.

  15. #95
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    Quote Originally Posted by Neosutra View Post
    Fucking video has timed out on uploading to rapidshare and mediafire Q.Q, so still delay on seeing Neo die alot >.>. Anyone have better vid/file hosting suggestion than those 2?

    As for last phase lamps, a full lamps party that keeps them in range (does go outside the "wall" that the gears wont cross away from PW) should be able to keep them interested for at least a minute or so.
    MegaUpload should work. Don't mediafire and rapidshare have file size caps anyways?

  16. #96
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    Stupid question probably, but could you have a bunch of SMNs Thunderspark (or whatever) a regular mob to get hate on the Lamps and kite them?

  17. #97
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    it'd probably work, but then you're overestimating Ramuhs ability to survive the hits from those things. I'm not too sure of the lamp speeds, but Ramuh doesn't move very fast either, so kiting wouldnt be too feasible

  18. #98
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    Quote Originally Posted by thomassmith View Post
    More important question is who really gives a fuck if you have a video of PW.
    I like the new ban sig

  19. #99
    RIDE ARMOR
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    Has anyone had a chance to test kiting the First 10 forms lamps yet? At this point, we know that you do not have to kill the lamps in any of the forms. When the current form of PW dies, the existing lamps will depop. Then, the new PW form will spawn, followed by a new set of lamps which are associated with his newest form.

    I'm hoping to discover if you can purposely poisonga/diaga pull the lamps when they pop, run 40' away and lose hate, then have another person poisonga/diaga pull, run 40' away and lose hate... and repeat this process throughout all phases of lamps (First 10 Forms & Final Form). However, the biggest concern is re-establishing hate and keeping the returning lamps off of the PW alliance.

    Is poisonga/diaga going to re-establish enough hate to keep the lamps off of the main PW tanks when they return to PW after losing hate each time this kite process is repeated? Or, will it take a lot more than poisonga/diaga to re-establish hate again?

    If it's possible to re-establish hate with a simple poisonga/diaga, you can have a team of kiters keep the lamps occupied throughout the whole fight with minimal deaths. This would also require much less people than the other options currently available for handling lamps.

    Any information or suggestions regarding this strategy would be greatly appreciated.

  20. #100
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    Hate is reset each repops. Diaga will pull them off just fine. As for if they will go back to the main tanks, it is hard to say. Hate is fucked up in this fight on the gears and even with plds voking/flashing them they will still head back to assist PW occasionally if left up.

    The benefit of leaving the lamps up is also the down side: You have to (or get to) kill each phase really fast. You can just use a solid holding party or two to keep them occupied and have all the other people rotating into the PW alliance to burn each phase down. However, if you are taking a long time on each phase, you will start seeing problems as lamps get bored of your holding party.

    Oh, and Im about a month late with the vids. Getting ready for a deployment, so Ive been really busy. Will try and do that this weekend.

    Hope that answered your question.

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