While these are both splendid ideals coming at this issue from the RMT side, I think if I were a new player, that these implemented "restrictions" would turn me off from the game---- unless I was told why. But, if I was told the game had a problem w/RMT it would also be a huge turnoff.
..I think, that these could definately be introduced but I think for now the 90day gardening restriction is perfect. It's a new adjustment to their trial system, and ultimatly a trial-an-error quickfix.. which I'm sure they're monitoring to see if it has any effect. My first 3 months I didn't even touch gardening or crafts, but I did send /tells, use the AH, Dbox NPC's, trades, and /sh. Granted that's me but, I think lots of others' might've started out the same way.
If you're a legit player, you might as well go and level those mules. From here on in, any character that is still lvl 1 after 90 days is going to look suspicious.
This will hurt, and is a good solution. You will barely break even on wildgrass seed if you can only get 10 bunches of Garidav wild grass from 10 pots. SE could also have nerfed prices like they did with bird blood.
Watch for a shift to other crafts.
Brogame's gil prices are going up on Garuda, although their prices for PLing to 75 are all over the place.
Simple solution to stop RMT from using trial accounts: make it so trial accounts cannot send/trade gil, and make it so they cap at ~250k gil
Gonna have to agree with this statement. Trails are a good thing but they're being very abused by RMT. I'm glad SE is taking a step up to counter this, however I do wish they'd do something about the RMT tells. Personally I say have it set up where you can only /tell 5 different people per hour. People on your friend list are excluded from this however.
does this mean we can do some of the weapon augment fights as 6+ and everyone get weapons?
Restrictions on trial accounts aren't terribly uncommon. I played WoW on a trial account before I signed up, and they're *MUCH* harsher than the proposals here. Here's the list, straight from the WoW FAQ:
The following restrictions are placed on all Classic Trial Accounts:
- A level cap of 20.
- A maximum of 10 gold.
- Trade skills are capped at 100 ranks.
- Inability to trade via the auction house, mailbox, or player-to-player.
- In-Game public chat channels will be unavailable. (Players will still be able to communicate using say, party, or whispers).
- Characters will be unable to create or join existing guilds.
- Accounts will no longer be able to whisper other players unless they have been added to those players' friends lists or have received a whisper from them first.
- Characters will not be able to invite players into a party.
- Characters will not be able to join parties with other players above level 20.
- Voice Chat is disabled on trial accounts.
- Realms with login queues will give priority to customers with retail accounts.
- Will not be eligible for any Character Transfer service.
Keep in mind that level 20, 10 gold and level 100 crafts are things you can get in a solid day of playing, although most trial account users would probably take closer to a week. The FFXI equivalents might be level 10, 50k and level 30 crafts. FFXI is downright friendly when it comes to trial accounts, and in my opinion, there really should be some basic restrictions on things like /tell speed and gil handling.
At this point in the game does anyone really care if SE does anything. As far as I'm concerned the game died a few years ago. And people are still clinging to it because they spent way too much time on their character.
EVE Online's trial includes a restriction on how quickly you can send messages (in any chat channel, not just private messages), and a number of skills are simply locked off entirely to trial characters. I doubt having to wait 5-10 seconds between sending chat messages is going to turn people away from ffxi; at least, not any more than any other aspect of the early game would have anyway.
FFXI doesn't seem to have a special in-game flag for trial accounts. Instead, the developers' only recourse (it seems) is to penalize ALL new players regardless of whether they are free trials or not.
If you buy a clean copy of FFXI, install it, and create an account, your fishing will be gimped for the first 2 weeks and your gardening will be gimped for the first 90 days.
WoW is able to distinguish between real accounts and trial accounts, so they can be much much harsher on the trials without turning off the paying players.
That is a key difference.
You're on Odin, our RMT is pretty dead what with not being able to create new characters![]()
I haven't gotten an RMT tell in ages on Odin, and my name starts with an A.... I made random characters on a few other servers to go say hi to people and got 3-4 tells within an hour or so, it kinda threw me, haha.
Better then blanket banning gardenersSE should take a lesson from WoW and cap the amount of Gil the two week accounts can have.
(What's the point of a separate POL news section when news topics end up in advanced anyway? If interesting news gets put in advanced and lame stuff in the news section, why have that section at all? Its just an area for news that no-one cares about? Shouldn't that type of stuff just not be posted in the fist place. That area feels kinda moot.)
I was glad to see they put in the restriction, that's for sure. I was half expecting a nerf of prices when I first saw the title over at Alla. I have to give them credit, with the limited AH usage for level 1 mules, fishing restriction, and now this gardening one, it eliminates a chunk of easy gil for the gilsellers.
Now if there were only a way to smite the stupid level 25 WHM or RDM no subs mining in Mount Zhaoylm...
I think he combined what somebody posted Blizzard does w/ "Classic Trial Accounts for WoW" or something with the half-assed thing Square-Enix did today.