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  1. #421
    Hydra
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    I wouldn't expect too many HNM-style pops. There'll probably be some though, but as long as they give alternative sources for the best gear (kinda like Einherjar but preferably something you can do more often than once every month. Something like ZNMs'd be best imo)

    Personally, I hate the timesink of HNM camping but love the rush when you claim one haha. The only thing that sucks is, my friends and I never used bots, so those claims were rare... rare enough that we stopped camping lol.

    EDIT: There are plenty of big, challenging fights (much more challenging than kings) that didn't require you to camp. Plenty of people get by without kings camping and have great fun

  2. #422
    Cerberus
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    Quote Originally Posted by Chantal View Post
    I wouldn't expect too many HNM-style pops. There'll probably be some though, but as long as they give alternative sources for the best gear (kinda like Einherjar but preferably something you can do more often than once every month. Something like ZNMs'd be best imo)

    Personally, I hate the timesink of HNM camping but love the rush when you claim one haha. The only thing that sucks is, my friends and I never used bots, so those claims were rare... rare enough that we stopped camping lol.

    EDIT: There are plenty of big, challenging fights (much more challenging than kings) that didn't require you to camp. Plenty of people get by without kings camping and have great fun
    The average person wont even bother camping after 2-3 tries and would quit the whole thing XD if they want to make a casual MMORPG as they claim FF11 HNMS system is a big NO NO NO

    They should make it more like 3 hours dungeon where you fight lot of stuff inside it~ (Instead of sitting doing nothing for 2-3 hours waiting for a pop and if you lose it you warp rofl) and after you about to finish the 3 hours dungeon you face the Final boss of the dungeon "lets say fafnir" if you kill him 5 times~ you can trade his drop "5 of them" to pop nidhogg~"

    Of course there was big bosses you get to fight but most of them were mission based or event related you can not fight them again, and nyzle version were a joke you get to kill them in 30sec etc the real big hnms that take long to kill only veryyyy few get to fight

  3. #423
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    Yeah that would really drive a lot of the casuals away. I think they should use dungeons a lot more. One of the things I loved about the .hack games was that there was always something waiting for me at the end of a dungeon. Whether it was a God statue(chest with an item in it) or a boss, there was always something there. That made dungeons very rewarding. I would much prefer a system like that to FFXI's HNM overload.

  4. #424
    Hydra
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    Oh I completely understand that a system set up solely around HNMs would be dumb.

    But having them mixed in, with either non-unique or replaceable rewards, would be perfectly ok by me.

    Just think, if things like adaberk/dalmatica/etc weren't so good, would people complain about kings so much? Probably not. The thing is if they wanna max out their char they're forced to do kings.

    Also, ZNMs/Sky/Sea/Salvage/Einherjar/etc are all arguably as hard as or harder than kings (except maybe sky) and don't require camping

  5. #425
    Cerberus
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    Quote Originally Posted by Chantal View Post
    Oh I completely understand that a system set up solely around HNMs would be dumb.

    But having them mixed in, with either non-unique or replaceable rewards, would be perfectly ok by me.

    Just think, if things like adaberk/dalmatica/etc weren't so good, would people complain about kings so much? Probably not. The thing is if they wanna max out their char they're forced to do kings.

    Also, ZNMs/Sky/Sea/Salvage/Einherjar/etc are all arguably as hard as or harder than kings (except maybe sky) and don't require camping
    In sky and others you fight a turtle and kirin which is a normal monster that can be found in other areas same with the turtle/tiger/bird/wyvern in sky those are not a huge badass dragons like fafnir/tiamat/hydra/cerberus etc.

    People want to fight the big ones like many other mmorpg and those big monsters are the reason why a new game like monster hunter is more popular than FF it self in japan now "psp versions"

  6. #426
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    Hopefully they don't go lazy and have 2 or 3 models for an entire set of mobs. That would suck so bad.

  7. #427
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    nice new pics and info.
    the armory system seems very refreshing for an MMO so i hope it gets pulled off well.

    hope to see more info come friday

  8. #428
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    Quote Originally Posted by 100percentile View Post
    Hopefully they don't go lazy and have 2 or 3 models for an entire set of mobs. That would suck so bad.
    As long as it's a FF game (RPG in general really) expect at least 2 palette swaps per enemy.

  9. #429
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    Quote Originally Posted by Destinye View Post
    As long as it's a FF game (RPG in general really) expect at least 2 palette swaps per enemy.
    It wouldn't bother me nearly as much if they only did it with monsters like Bombs/Slimes/ but shit like Kirin and Fafnir ? Kirin was a fucking eye sore. So were crabs. And Mandragoras.

  10. #430
    F5 Like A Boss.
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    Quote Originally Posted by 100percentile View Post
    It wouldn't bother me nearly as much if they only did it with monsters like Bombs/Slimes/ but shit like Kirin and Fafnir ? Kirin was a fucking eye sore. So were crabs.
    Remember when Kirin looked like a regular old Greater Manticore? lol

  11. #431
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    Lolol he still almost does

  12. #432
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    Their excuse was @PS2 LIMITATION
    Now their limitation is the PS3 @Pretty much no limitation since they have access to a hard drive in every PS3 plus huge ram boost compared to the ps2 and much stronger CPU

  13. #433
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    Quote Originally Posted by Seph View Post
    Their excuse was @PS2 LIMITATION
    Now their limitation is the PS3 @Pretty much no limitation since they have access to a hard drive in every PS3 plus huge ram boost compared to the ps2 and much stronger CPU
    It may be hard to believe but the PS3 will be a limiting factor in the development of FF14, no matter how you look at it. Technology advances too fast for a console (static hardware) to keep up with the PC dominated MMO market. It should be quite awhile before we see PS3 limitation scenarios but don't be delusional in thinking they won't happen.

  14. #434
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    I think the point he's trying to make(or rather the one I wanna make ) is that the limitations won't be enough that there will have to be rampant clones of monsters and players alike(amongst a plethora of other things that couldn't be fixed/upgraded/added because of ps2 storage limitations). Kinda obvious that the PS3 has limitations but they haven't been reached, IMO. I didn't even think something like Killzone 2 would be possible on anything other than a PC.

  15. #435
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    Quote Originally Posted by Seph View Post
    huge ram boost compared to the ps2
    Spoiler: show
    Maybe, but any computer nowadays puts PS3's RAM to shame. All the PS3 has going for it is it's CPU and GPU (which are admittedly, GODDAMN INSANE).
    tbh, Sony could in a handful of years, not change but just add in technological improvements to the PS3s components, shoehorn a respectable amuont of RAM in (4GB), and basically sell a Mac style PC, at one hell of a price point. I'd get that PS3.5
    Unfortunately, it'd rely on Linux to stop masturbating over itself and start becoming useful to the average computer user. (see today's XKCD)


    Anyways, back on topic. I hope that this isn't just the JP release of what SE is going to do at GC in a week. I cannot wait for news to start coming in from that. Did Bercus say he was or wasn't going?

  16. #436
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    PS2 would struggle to display many characters on screen and anyone remember how our bags could only carry 60-70 slot because of ps2 limitation @low ram according to SE plus how our armors always looked freaking the same with new colors, SE answer? @PS2 lol limitation

    ^ These wont be a problem for the PS3 of course it have limitation even PC itself does

    PS2 was not built for online and it was never good with displaying many characters on the same screen~ even during offline games frame rate will drop like mad anytime there is many things going on in screen, PS3 is more than fine itself and it's calculation power CPU wise already beat intel latest Quad Core i7 overclocked to 4.000~ "yep it did for video editing and many other stuff"

    ^ PS2 ram was 32MB man.. lol PS3 got like 1500% more ram and it's not just more~ PS2 ram was slow as hell while PS3 use special kind of ram "256MB" that is even faster than normal PC ram and expensive~ and another normal 256MB ram , plus PC use the ram for OS too unlike a gaming console, all the ram goes to the game ~

    The Playstation 3 has 256mb of GDDR3 at 700mhz and 256Mb of XDR at 3.2ghz. "That is like 10 times faster than old DDR I" and 3 times faster than latest DDR3 for the most advanced current pcs which is still expensive~

    To make it short and simple = PS3 is capable of beating current PC games if it was programed specially for it (If they did the games wont work on pc cause it's totally different~ proof in uncharted/killzone etc) since SE Tools is programed for PS3 and PC "Not port from PS2 to PC like ff11 or pc to ps2" PS3 version wont limit the PC version because the game engine is built from the ground up on each system~

    Same thing already done for many games~ PC version would get access to extra stuff/higher texture and directx 10 effects etc while console games stuck with normal settings and low texture~

  17. #437
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    Quote Originally Posted by Cantih View Post
    Spoiler: show
    Maybe, but any computer nowadays puts PS3's RAM to shame. All the PS3 has going for it is it's CPU and GPU (which are admittedly, GODDAMN INSANE).
    tbh, Sony could in a handful of years, not change but just add in technological improvements to the PS3s components, shoehorn a respectable amuont of RAM in (4GB), and basically sell a Mac style PC, at one hell of a price point. I'd get that PS3.5
    Unfortunately, it'd rely on Linux to stop masturbating over itself and start becoming useful to the average computer user. (see today's XKCD)


    Anyways, back on topic. I hope that this isn't just the JP release of what SE is going to do at GC in a week. I cannot wait for news to start coming in from that. Did Bercus say he was or wasn't going?
    Sadly.. I'm guessing that's what its gonna be. If they do actually show the game live on stage I'll will be super surprised.

  18. #438
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    Quote Originally Posted by Seph View Post
    PS2 would struggle to display many characters on screen and anyone remember how our bags could only carry 60-70 slot because of ps2 limitation @low ram according to SE plus how our armors always looked freaking the same with new colors, SE answer? @PS2 lol limitation

    ^ These wont be a problem for the PS3 of course it have limitation even PC itself does

    PS2 was not built for online and it was never good with displaying many characters on the same screen~ even during offline games frame rate will drop like mad anytime there is many things going on in screen, PS3 is more than fine itself and it's calculation power CPU wise already beat intel latest Quad Core i7 overclocked to 4.000~ "yep it did for video editing and many other stuff"

    ^ PS2 ram was 32MB man.. lol PS3 got like 1500% more ram and it's not just more~ PS2 ram was slow as hell while PS3 use special kind of ram "256MB" that is even faster than normal PC ram and expensive~ and another normal 256MB ram , plus PC use the ram for OS too unlike a gaming console, all the ram goes to the game ~

    The Playstation 3 has 256mb of GDDR3 at 700mhz and 256Mb of XDR at 3.2ghz. "That is like 10 times faster than old DDR I" and 3 times faster than latest DDR3 for the most advanced current pcs which is still expensive~

    To make it short and simple = PS3 is capable of beating current PC games if it was programed specially for it (If they did the games wont work on pc cause it's totally different~ proof in uncharted/killzone etc) since SE Tools is programed for PS3 and PC "Not port from PS2 to PC like ff11 or pc to ps2" PS3 version wont limit the PC version because the game engine is built from the ground up on each system~
    Perfectly put

  19. #439
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    Guess the PS3 is a beast nothing to worry about. I wonder if they are going to have home support that would be neat. Have Linkshell meeting at you home space then launch the game straight from your home space... that would be golden. PS3 was built for that stuff. I’m so excited.

  20. #440
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    Cross game voice chat would be a welcome addition for ps3 gaming tho wink wink sony...Anyway I hope the areas are new and not just HD versions of old ones. Looks very good though. This time I will try something different than boring old hume. Not sure which hmmm.

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