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  1. #501
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    lol, ah that explains it

  2. #502
    Ravij
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    Finally.. a clearer scan of the supposed "horns" Lol.
    I have no doubt a Gria like race may be introduced; but the fact that almost everyone was fixated on the feathers of that guys hat being horns was just, LOL.

  3. #503
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    http://i32.tinypic.com/fz2i6d.jpg

    It's fake but made me laugh

  4. #504
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    Quote Originally Posted by Seph View Post
    From the magazine they told us that many classes fall under "fighter" for example we know that "Archer" ranger~ fall under fighter

    It seems that they will use a job system that is similar to other mmorpgs this is an example

    http://www.lineage2.com/Knowledge/im...lasses_000.jpg

    The basic is being a fighter or mage~
    My friend and I came to this conclusion too.. except different names for the classes of course. It would kinda follow FF3 and FF3 of DS, for example WHM or SMN

    Sorcerer
    > White Mage > Devout > Sage
    > Evoker > Summoner

    kinda like that and the image shown.

  5. #505
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    rofl @ "The story's so great, I didn't even realize I was playing online..." - Gamespot.com

    The fake box cover actually looks somewhat nice.

    Edit: I think someone stated in another thread that Illusionist actually means Evoker/Caller.

  6. #506
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    Quote Originally Posted by Priran View Post
    What's your point? I'm saying that he's wrong in assuming all of the PS3's RAM is available for use by a game when in fact almost a fifth is tied up by the XMB.
    You mean a tenth? PS3 does in fact have 512MB of memory. Its just split memory banks, which is one of the reasons some developers claim PS3 is harder to develop for.

  7. #507
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    Btw guys FF11 frame rate sucked to be honest even if you had quad core/best graphic card on earth, the frame rate is locked to maximum 30 frame per second "ff11 engine fault"

    I hope that they wont lock the frame rate in FFXIV i want the game to be super smooth.

    Quote Originally Posted by Rydir View Post
    You mean a tenth? PS3 does in fact have 512MB of memory. Its just split memory banks, which is one of the reasons some developers claim PS3 is harder to develop for.
    The developers also have access to that small ram saved to create custom soundtracks/take screen shots of the game/etc

  8. #508
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    Quote Originally Posted by Seph View Post
    FFXI couldn't drop the PS2 version because the code and engine itself was built for PS2, a PC version is not possible unless they waste more years recreating the engine, the PC version you played is a port from the PS2 , PS2 was also the weakest console at it's time specially compared to the first xbox, but the PS3 is the most advanced peace of hardware right now. recreating an engine is not as easy as it seems for this Gen FFXIV engine toke 3 full years to be created "Same engine as FFXIII"
    I would really like a source on this. When you port a game, you still need to use an engine that can run on the new console. The difference between games made multi or ported is specifically based on how that engine is optimized. FFXI was designed for the PS2, yes; however, the PC version is running a modified version of the PS2 engine that just isn't optimized to take advantage of the PC's power. The reason they never dropped the PS2 was because the work was already done. Why not just sell it if you have it. It has nothing to do with what engine it is running. All games are made on a PC that is running a development kit. I think you're confusing the PC version of FFXI being emulated, which i don't believe it is due to there being a X360 port.

    Secondly, the XIV engine is the same engine that runs XIII if you're refering to development tools. In which case, they actually swapped engines mid run. if memory serves me right, they were using a 3rd party engine and decided to make their own engine "Crystal Tools". That is the engine powering all new FF's for the time being.
    Quote Originally Posted by Seph View Post
    FFXIV is different the game is built to take advantage of the PC and PS3 separately, many games already do that where console version get low quality texture and low resolution while PC version get 1080p instead of 720p and extra AA with high quality texture plus directx10 effects instead of directx9, FFXIV is not built for on/for PS3 power it's built on super computer , it's not possible for the PS3 version to gimp the PC version.
    I would like a source for this also. PC games generally have a variety of texture variations that can accomodate a wide variety of systems versus the console. It all depends on the engine used and how it is configured. I honestly dont think you have any clue as to how games are actually made. I dont know anything about the Crystal Tools engine to say how it operates. There are two options for this, either the game is made for high end PC's and it automatically scales down settings when running on a PS3, or its made to run on PS3s with limits display options for the PC.

    Quote Originally Posted by Seph View Post
    #1 it does not matter if they are npcs or real player the problem is being able to display that many characters on screen most games can't in old consoles because they are not strong enough, the reason why most are the same is because the AI can not handle so many complicated things real players actually would make the process even easier since no AI is needed "Faster connection required though" it's all about net code and how the engine is made to support it
    Huh? The reason the PS2 and even PC can't display all the people at once has nothing to do with NPC or PC. It also has zero to do on whether they all look the same. They all look the same to limit the amount of space and processing. It basically speeds up your FPS on the PS2. Having them all look the same can use one model instead of various ones. How many things are visibile at once is more based on the consoles/PC's graphical capabilities more then the connection required. Both of these just change how much information the server has to send. If its PC, then it needs to updated the location of everyone on the screen. If its NPC, it needs to send all the information on what they look like so your computer can pull and place the right image files.
    Quote Originally Posted by Seph View Post
    #2 Internet connection another reason why FFXI could not display everyone on screen because it was limited to the FREAKING 56KB connection rofl faster connections will get you to see more stuff but the game need to support it (FF11 did not) and the console/pc must be able to handle showing that many stuff, this just remind me why the hell did FFXI limit the game to 56KB? meh
    FFXI actually used a very limited amount of bandwidth because everything was pretty much done client side. The server only needed to send character locations, which is minimal data. The reason people didn't see alot of characters on screen was more becasue of the PC's processing power rather then the connection used. Faster connections just remove lag between what is real and what you're seeing.

  9. #509
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    #1 i didn't say the game was emulated, it's engine is built for PS2, the FFXI you play on PC is a port from the PS2 version with few modification, even if they canceled the PS2 version the engine is still PS2 engine,recreating engine can take years and it's the same reason why many developers buy engines instead of creating one "For example lineage bought unreal engine" Aion bought cry engine etc, the xbox360 version is a port from the PS2 engine too "But since XBOX use pretty much the exact PC DIRECTX modified version which they already have" it was easy to port it since XBOX is a mini PC on console

    The reason why there is no PS3 version of FFXI is because they can not port the XBOX360 version to the PS3 since PS3 does not use Directx system codes which mean they have to modify the engine AGAIN, which they wont do~ xbox360 version was easy and i explained why up~ PC modified version was already made

    #2 you claim i have no idea how games are made then asap you say that you have no idea how the crystal tools work seriously? Crystal tools is the FFXIII/FF VERSUS XIII/XIV Engine it's scaled engine there is even freaking WII version of the same engine they didnt waste 3 years on that engine for nothing and i explained how FFXI was limited by the ps2 engine, for FFXIV this is not an issue there is different engine build for each version and yes it will scale down things for weaker systems

    #3 learn to read? i did not say connection is all what needed to display many characters on screen, this is graphical/cpu power related the connection thingy was about the online part i was talking about FFXI freaking 56KB connection limit can not display everything on screen even if the engine support it, there is a different between displaying 40-60 character on screen and displaying 10.000 character on screen online , not possible with 56KB connection so before you say your none sense try to understand what are we talking about first

    Quote Originally Posted by Celestial View Post
    Huh? The reason the PS2 and even PC can't display all the people at once has nothing to do with NPC or PC. It also has zero to do on whether they all look the same. They all look the same to limit the amount of space and processing,The reason people didn't see alot of characters on screen was more becasue of the PC's processing power rather then the connection used. Faster connections just remove lag between what is real and what you're seeing.

    Quote Originally Posted by Seph View Post
    #1 it does not matter if they are npcs or real player the problem is being able to display that many characters on screen most games can't in old consoles because they are not strong enough

    #2 Internet connection another reason why FFXI could not display everyone on screen because it was limited to the FREAKING 56KB connection
    "Old consoles can't because they are not strong enough" which means the systems were weak "Process and graphical power" so i have no idea why you are playing smart ass here

  10. #510
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    Guys, quit trolling Seph. I'd rather read more FFXIV stuff and less fanboy nonsense.

  11. #511
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    Quote Originally Posted by Kurokikaze View Post
    Dude.......... if I step out into one of the starter areas and see a fucking crab I would be so fucking pissed.
    Here ya, go, a fucking crab :D

  12. #512
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    Quote Originally Posted by Cutriss View Post
    Guys, quit trolling Seph. I'd rather read more FFXIV stuff and less fanboy nonsense.
    I would, but the stuff he is spouting off is ridiculous and untrue. Especially since he contradicts himself in his own posts. Half the stuff he say's isn't applicable to his point but he tries to sound as if he's an expert on it. All you really need is simple understanding of how the games works. People end up reading it an believe it ...

  13. #513
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    Quote Originally Posted by Rydir View Post
    You mean a tenth? PS3 does in fact have 512MB of memory. Its just split memory banks, which is one of the reasons some developers claim PS3 is harder to develop for.
    It has 256MB of actual system RAM and 256MB of RAM that only the GPU can use.

    So, no, I mean a fifth.

  14. #514
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    Quote Originally Posted by Celestial View Post
    I would, but the stuff he is spouting off is ridiculous and untrue. Especially since he contradicts himself in his own posts. Half the stuff he say's isn't applicable to his point but he tries to sound as if he's an expert on it. All you really need is simple understanding of how the games works. People end up reading it an believe it ...
    Oh, believe me, I understand. I'd just rather people let him think he knows what he's talking about so I don't have to facepalm so much when reading this thread.

  15. #515
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    Quote Originally Posted by Celestial View Post
    I would, but the stuff he is spouting off is ridiculous and untrue. Especially since he contradicts himself in his own posts. Half the stuff he say's isn't applicable to his point but he tries to sound as if he's an expert on it. All you really need is simple understanding of how the games works. People end up reading it an believe it ...
    OK i have no idea what I'm talking about. Happy?
    Lets stick to FFXIV


    Final Fantasy XIV director is the same director of

    Final Fantasy Tactics
    Tactics ogre
    Vagrant Story
    Final Fantasy XII "Doesn't really count since he toke the project when it was almost over~ old director left"

    So everyone should not expect the normal jobs i guess

    If anyone is familiar with the games i listed jobs would be something like

    Archer
    Berserker
    Chemist
    Fighter
    Gunner
    Geomancer
    Knight
    Magic Knight
    Solider
    Time mage
    Wizard "Black-White"
    Assassin
    Dancer
    etc

    You can sub "abilities" so main/sub job is possible

  16. #516
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    Quote Originally Posted by Cutriss View Post
    Oh, believe me, I understand. I'd just rather people let him think he knows what he's talking about so I don't have to facepalm so much when reading this thread.
    I said let it go but people like you refuse to do so, cele is speaking out from his ass and accusing me with his none sense and he like what 2 posts in this forum and both are against me

    You want wall of text sure

    The PlayStation 3 has 256mb of GDDR3 at 700mhz and 256Mb of XDR at 3.2ghz. So what exactly is XDR ram? Here are some of the highlights:

    - XDR makes PS3 super effiecient
    - XDR aids in faster cache mapping, both direct and indirect
    - XDR ram works by a pointer to pointer technology and needs very small buswidth for execution
    - XDR is not just faster than GDDR3 but it is much more efficient
    - XDR RAM works by breaking down data into several packets which prevents data loss and exceptions

    The Rambus XDR™ memory architecture is a total memory system solution that achieves an order of magnitude higher performance than today’s standard memories while utilizing the fewest ICs. Perfect for compute and consumer electronics applications.

    The PS3 has two times as much cache at 2x the speed, making it way faster for direct/indirect mapping. Not only that but it has 512k of L1 cache + 1.7m of L2 cache for the 7 spes. The PS3’s GPU, RSX was made to work with the Cell processor, it is not some GPU they took and slotted in. It is made to be compatible with the Cell.

    More RAM does not mean a faster system it means more data can be stored in a fast access area. Games don't always need 512mb of RAM.

    The RSX can freely use as much of the 512MB total RAM that the PS3 has because the Cell doesn't need much RAM because its fast enough. And the fact that the PS3 has XDR means that it has faster access to data files.

    A lot of people are saying that the RSX only has 256mb of RAM, whereas the 360's GPU has 512MB of RAM. To make it sound a bit simpler, here's the real deal. The PS3 has it's RAM in two separate parts, 256MB for the RSX and 256MB that can be used be either the Cell or RSX.

  17. #517
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    Really hopeful that you only need to change classes to LEARN new abilities from weapons/equipment, but there will be an Ability Point system that allows you to use them while you're on any job. But at this point I'm not overly optimistic about it. I expect to see something more along the lines of dress spheres. i.e., needless hitches in what could be a fluid character customization system. i.e., bleh.

  18. #518
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    Quote Originally Posted by Priran View Post
    It has 256MB of actual system RAM and 256MB of RAM that only the GPU can use.

    So, no, I mean a fifth.
    Not gonna start an off topic argument, they have access to each other's memory banks, go ahead and do some research. If you have trouble finding it PM me and I will give you links with factual information.

    Spoiler: show
    The RSX is the graphics and audio rendering chip of the PS3. It has access to 256MB of dedicated local DDR3 memory. It also has access system memory through the high-speed FlexIO bus of the Cell using DMA operations. The RSX chip is produced by NVIDIA and is similar to a GeForce 7800 GPU. However, no public documentation has been provided yet by either Sony or NVIDIA on how to program this chip.

    The video ram is mainly used to store pixel data. Up to 252MB can be reserved via the lv1_gpu_memory_allocate hypervisor call. However, the last 4MB are reserved to store the GPU state and for GPU object instantiation and bookkeeping.

  19. #519
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    they have access to each other's memory
    It has access to 256MB of dedicated local DDR3 memory. It also has access system memory
    pm me if you need it bolded harder

  20. #520
    Averrinicus
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    so I remember this video from way back when, SE said it was showing off a new MMO they were working on. could this be an early video from one of this cities in FFXIV?

    I'm sorry I can't post a link because I'm new but I was wondering if anyone could be not lazy and check it out. it's on you tube look up "Square-Enix E3 2005 Untitled MMORPG Tech Demo"

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