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  1. #1
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    FFXIV Confirmed - No leveling characters

    Posted on Joystiq approximately 35 minutes ago. If this was posted else where I apologize and please delete if so.


    Final Fantasy XIV details revealed: No leveling, new job system, deep story

    by Griffin McElroy { Aug 4th 2009 at 3:00PM } PlayStation

    The latest edition of Famitsu Wave recently hit newsstands in Japan, bringing with it a DVD which contains an 8-minute exposé on Square Enix's second stab at the MMO genre, Final Fantasy XIV. The whole video is posted after the break. Fret not -- it sports convenient English subtitles.

    Here's some of the more titillating excerpts: The game features a reinvented character progression system which does not include experience points or leveling up. The job system from XI will make an appearance, but in a heavily altered form -- an interview with the game's director, Nobuaki Komoto, revealed that the game will place a focus on the weapons players use, explaining that your armaments will determine "the way you play" and "the way you grow." Sounds reminiscent of Final Fantasy IX. (That's a very good thing.)

    In addition, FFXIV producer Hiromichi Tanaka explained that the game takes place in a new region with a more "modern" feel to it -- the mysterious Eorzea which was mentioned in the trailer. The new world features familiar races (albeit with new names), and plays host to a "deep story," which is told through cut-scenes and quests. For more FFXIV info than you can possibly handle, check the video after the jump.

    [Via Eurogamer]

    Direct link to the article here: http://www.joystiq.com/2009/08/04/fi...ew-job-system/

  2. #2
    The Optimistic Asshole
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    Incoming lootwhoring at it's finest? Does sound interesting though.

  3. #3
    D. Ring
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    how many weapons can one person equip?

  4. #4
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    lol the linked video is the one that Elmer translated.

  5. #5
    Ridill
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    So pretty much no new info aside Eorzea having a modern feel to it? lol

  6. #6
    BG Staff
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    Deep Story
    How deep can a story get?

  7. #7
    Ridill
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    As far as the center of the earth?

  8. #8
    Cake Mix
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    I loved the FFIX system, so if it's anything like that, then that'll be really awesome.

  9. #9
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    Deep story means a backstabbing at every turn

  10. #10
    F5 Like A Boss.
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    Quote Originally Posted by Akiyama View Post
    I loved the FFIX system, so if it's anything like that, then that'll be really awesome.
    Till you need to camp Yans against people for SP to learn Reis' Wind or something. Jokes aside, I'm honestly looking forward to grinding abilities out of weapons. If that is really how its gonna work. lol

  11. #11
    Relic Weapons
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    Who cares! Show us the midgets

  12. #12
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    A system like Final fantasy 9 would be good lol at least we cant d'lvl now.

  13. #13
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    Quote Originally Posted by Hixxy View Post
    A system like Final fantasy 9 would be good lol at least we cant d'lvl now.
    hahahahah, Se will find a way to troll us bro

  14. #14
    The God Damn Kuno
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    So how did 9 work? I didn't play it.

  15. #15
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    Am I the only one who enjoys exping and leveling up jobs? D; Oi.

  16. #16
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    You equip shit with abilities on it, then u gain sp for fights when u gain enough sp you unlock that ability permanently if i remember right thats how it worked lol havent played it in years lol

  17. #17
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    WINterfang @ Aug 4th 2009 3:06PM

    No leveling? can it still be called a RPG then?

    lol


    EDIT:

    Am I the only one who enjoys exping and leveling up jobs? D; Oi.
    There will be grinding, no doubt. So the only difference is that you'll be getting a different kind of exp.

  18. #18
    The Once and Future Wamoura
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    Quote Originally Posted by Hixxy View Post
    You equip shit with abilities on it, then u gain sp for fights when u gain enough sp you unlock that ability permanently if i remember right thats how it worked lol havent played it in years lol
    Oh, so it was just like FFTA. Everybody I talk to about FFTA cites the leveling system was retarded, but everybody I talk to about FFIX loves the leveling system. And it seems like exactly the same thing (I didn't play IX either)

  19. #19
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    The basic function of equipment in Final Fantasy games is to increase character attributes; arming Zidane with a Mythril Vest, for example, increases his base defense statistic. In Final Fantasy IX, weapons and armor include special character abilities, which the character may use once the item is equipped (permitting that the ability matches their class). Once the character accumulates enough ability points in battle, the ability becomes usable without having to keep the item equipped

  20. #20
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    I can't think of a way this will turn out well.

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