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Thread: 1.5 Final Patch Notes     submit to reddit submit to twitter

  1. #1
    E. Body
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    1.5 Final Patch Notes

    1.5 Patch just went on retail. I'll just highlight the changes from the original test server patch plans then talk about the skill updates.

    PS: AIONARMORY HAS v1.5 NUMBERS (still missing some skills), DO NOT GET CONFUSED


    - Lots of instances have their reentry times changed.
    - Cast speed bonus added to some unique items, now no longer exclusive on the super-rare hero weapons.
    - Can master two crafts.
    - Toggle helmet show/hide in preview item.
    - Number of Chat Tabs available increased from 6 to 7, also added separate language chat channels (English, Jibberish)
    - Rifts show level limits
    - Added a key option to select nearest dead body
    - Game now highlights skills, recipes, stigmas, and emotes you've already obtained in Red.
    - You are now notified if your arrow or power shards fall below 100 amount.
    - New costume here obtainable in Theobomos and Brusthonin.
    http://static.plaync.co.kr/gaiauploa...0724202857.JPG

    - And a bunch of other stuff.


    Now for the final skill adjustments...

    Gladiator:
    Attack and Defense Preparations now effective in PvP
    Combat Preparation now includes +magical accuracy bonus and has increased attack bonus in PvP.
    Increased damage of Castle Gate Destruction (Gladiator/Templar)
    Focused Block (not in AionArmory) now only negates half of the damage received, increased the number of parry from 5 to 12.

    Templar:
    Elyos Templars' Punishment of Empyrean Lord (the normal skill, the stigma, the ancient stigma versions) stuns for 2 seconds, and with recharge of 2 minutes.
    Increased chance for Stunning Strike to hit.
    Decreased the effectiveness of Seal of Protection which decreases damage received from PC.
    Decreased the PC reduction on Armor of Empyrean Lord

    Ranger:
    Fixed the problem where Focused Evasion did not evade Assassins' Ambush
    Attack Arrow's recharge decreased to 12 seconds.
    Rupture Arrow's recharge decreased to 24 seconds.

    See-through Eye added to ranger's skill line (detects enemies in Advanced Hide mode)

    Assassin:
    Fixed the problem where Focused Evasion did not evade Assassins' Ambush

    Spiritmaster:
    HP increased for Earth, Tempest, and Magna spirits.
    Decreased attack for Earth spirits.
    Wing Root now has less flight time reduction on cast (40% to 20%), but increased DOT flight time reduction. (4% to 6%)
    If a player falls to ground after Fear effect fades, that player no longer receives drop damage.

    Decreased mana consumption of Dispel Magic, Disenchantment Burst, and basic elemental summonings.

    Sorcerer:
    Increased Effectiveness of Boost Magical Attack passive skills, and Added a 3rd version.
    Curse of Weakness duration increased from 8 seconds to 1 minute, and increased the effect of Curse of Weakness II
    Lumiel, Zikel, and Vaizel's Wisdoms recharge decreased from 1 minute to 30 seconds.

    Fixed the bug where Ice Sheet III's effect did not appear.
    Fixed the bug where under certain conditions you could move under the stun effect of Barrier of Severance.

    Cleric:
    Game now notifies you if your Dispel and Cure Mind do not remove your conditions due to their low level.
    Increased heal from Radiant Cure skills.

    Chanter:
    Penetrating Lock and Strike Lock skills recharge increased from 10 to 12.
    Increased chance for Spell of Trap and Healing Conduit to hit.
    Spell of Trap's recharge decreased from 5 minutes to 45 seconds.
    Fixed the bug where silence condition prevented Chanters from using Tremor.
    Fixed the bug where Asmodian Chanters' Strike Lock did not display the stun effect (still stunned, just didnt show).


    Other skill-related changes:
    Fixed the bug that allowed healing to party members on other channels.
    Fixed the bug where your auto attack canceled if you moved while using skills.
    Fixed the bug where Focused skills (Evasion, Block, Parry) deactivated the counter attack skills active.
    Fixed the bug that made your target window still follow targets that went into Hide.
    Renamed the CC that prevented skill usage from Restraint to Lock down.
    Source

    Edit: Added source, pics, and cleaned up the formatting. Also removed my QQ.

  2. #2
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    More ranger buffs?

    I like this...

  3. #3
    Old Merits
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    Blah, still nothing to help combat ranged damage for Gladiator's

  4. #4
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    Looks like a lot of cooldown cuts. Wasn't sorc already pretty beefy? Looks like they got some nice lovin' and templars got a little squishier in pvp. If "Fixed the bug where your auto attack canceled if you moved while using skills." means it stops turning autoattack off mid-combat I'm happy with just that lol.

  5. #5
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    Quote Originally Posted by Purrrfect View Post
    Looks like a lot of cooldown cuts. Wasn't sorc already pretty beefy? Looks like they got some nice lovin' and templars got a little squishier in pvp. If "Fixed the bug where your auto attack canceled if you moved while using skills." means it stops turning autoattack off mid-combat I'm happy with just that lol.
    Yeah sorc was good before this, but for some reason it got a massive buff. Now 50% of the time you can have all your spells costing 50% less MP, cast 25% faster, and do 24% more damage. Not mentioning they're getting passive buffs (3rd tier of passive MB) and their new stigmas are amazing.

    On the other hand, SM just got yet another nerf this patch. 1.5 already had the 40% less damage in PvP, Fear nerf in form of Resistance Stat and Gear, now Wing Root is getting hit, and now you don't receive fall damage after exiting Fear.

    Rangers get a 4/8s CD reduction to Attack/Rupture Arrow, and can now see through Hide II. Not much, but means less time between people you can burst down in a chain. Cool, I guess.

    Chanter gets a mixed buff. Stigma Bind getting reduced to 45s instead of 5m, while getting an extra 2s tacked onto its stun CD. Pretty fair trade if you ask me, will definitely increase their effectiveness in pvp before 42.

    Mastering two crafts is nice, now i can make my own Armor and Weapons >:D

  6. #6
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    Mastering two crafts is nice, now i can make my own Armor and Weapons
    Awesome, although I am not sure what I would pair up with handicrafting...

    Maybe cooking or alchemy...

  7. #7
    I like to eat food
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    Quote Originally Posted by Syntex View Post
    Awesome, although I am not sure what I would pair up with handicrafting...

    Maybe cooking or alchemy...
    Im going with alchemy since pots are always useful, especially in PvP when you need to stay alive.

  8. #8
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    Yeah but you can make pots without mastering Alchemy, most of the master alchemy recipes are Orbs.

  9. #9
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    Quote Originally Posted by Priran View Post
    Yeah but you can make pots without mastering Alchemy, most of the master alchemy recipes are Orbs.
    What do these orbs do?

    Im going with alchemy since pots are always useful, especially in PvP when you need to stay alive.
    You can get 399 in all crafts and 450 in 2 now and 399 is enough to make anything you need potion wise.

  10. #10
    Nidhogg
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    Orbs, the weapon for Sorc/SMs

  11. #11
    I like to eat food
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    They what the hell would be useful? Especially since you can get 399 in all crafts.

  12. #12
    Nidhogg
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    Get Alchemy to 399 for pots, obviously.

    Depending on class, get what you want. I'm going Weaponsmithing and no idea what else, not Armorsmithing since I have a friend rolling that and we'll be gearing each other out. :<

  13. #13
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    I am going handicrafting for making my own bows and jewelry since I am rolling ranger from the getgo...

    And not sure what else as cooking seems pointless or atleast very minor in what you can do with it verse the other professions.

    Maybe Sewing because I can make my own leather armor.

    Sewing and Handicrafting is the Weapon and Armorsmithing for scouts :D

  14. #14
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    Expert Alchemy also makes those handy HP/MP combined pots, both instant and regen. But yeah, mainly for Mage weapons :D

  15. #15
    Chram
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    Handicraft is staves, bows, and jewelry. Alch is for books, orbs, and pots. Weapon is obviously for the metal-based weaps (swords, daggers, etc).

    Sewing gets leather and cloth, armorsmithing gets chain and plate.

    For what it's worth, handicraft seems to make a shitton of money. Also, the plate/chain armors are in higher demand than the similar level cloth and leather (mages dont' care about armor I guess).

  16. #16
    Little Mother
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    Planning on doing Cooking and Alchemy. Cooking can make some really nice food, and killing faster means leveling faster, not to mention the DP Food you can make, and Alchemy for making my own potions.

  17. #17
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    I'm doing Armorsmithing and, funds permitting, Weaponsmithing.

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