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  1. #81

  2. #82
    Smells like Onions
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    Jan 2009
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    Siren

    tyvm sir ^_^

  3. #83
    Salvage Bans
    Join Date
    Sep 2007
    Posts
    787
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    5

    woooooooo
    great job guys gogogo

  4. #84
    BG Content
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    Jul 2007
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    22,359
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    FFXI Server
    Lakshmi
    Blog Entries
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    How close are you guys to adding monster TP moves?

  5. #85
    Smells like Onions
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    Siren

    I know mob spawning was recently re-done, it could have been the intention to do this so mob ai could be added however currently that wont be in the next release. Someone usually adds a small database of what they're working on to the sql and no one that I know of has started building a mob TP move DB yet. Although it wouldn't be hard.
    0.6.4 should be out very soon, they are just working on some bugs with what just got implemented.

  6. #86
    Smells like Onions
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    Jan 2009
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    Siren

    Looks like one of the pxi devs made a video this time, he got a dunes party goin in it lol. I can't link it but search regiuz on youtube and the dunes one is "pXI - preview 0.6.4". I haven't been able to get around n talk to any of them recently, wonder what the plans are after this.

    Hopefully effects that have durations on them, right now its a fun mess around server but if they end up doing duration effects that will throw the chess style thinking gameplay into it and I'll be addicted all over again rofl. But whatever they wanna do as long as they're enjoying that shit, looks like a blast working on it at this point, overall anyway.

  7. #87
    Who's driving? Oh my God Bear is driving! How can that be??
    Join Date
    Sep 2008
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    5,882
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    8
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    Lakshmi

    Very nice to see that mobs strike back now, even if they don't have TP moves. It was very boring running around hitting stuff that can't hit you back so I just started messing with custom gear and enabling unused spells. Good job as always guys.

  8. #88
    I'd tap that turian!
    Join Date
    Sep 2007
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    1,822
    BG Level
    6
    FFXI Server
    Ragnarok

    Man, I may have quit, but this is all too fun to boot up and run around in. :D I'm looking forward to .6.4 and trying out a server with some *slightly* modified rules.

  9. #89
    Old Merits
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    Oct 2006
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    1,096
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    6
    FFXI Server
    Kujata

    Quote Originally Posted by unrealdj View Post
    Looks like one of the pxi devs made a video this time, he got a dunes party goin in it lol. I can't link it but search regiuz on youtube and the dunes one is "pXI - preview 0.6.4". I haven't been able to get around n talk to any of them recently, wonder what the plans are after this.
    YouTube - pXI - preview 0.6.4
    YouTube - pXI - unofficial preview

    Nice drops on that Nidhogg.

  10. #90
    Who's driving? Oh my God Bear is driving! How can that be??
    Join Date
    Sep 2008
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    Lakshmi

    Quote Originally Posted by Akucaen View Post
    Man, I may have quit, but this is all too fun to boot up and run around in. :D I'm looking forward to .6.4 and trying out a server with some *slightly* modified rules.
    How slightly modified? lol

    This is what I currently hope to implement on my server at some point:

    • Level cap raised to 99
    • All jobs Auto Regen with different Tiers
    • All jobs with MP Auto Refresh with different Tiers
    • Unusable spells released
    • Balanced Weaponskills
    • Mythic/Relic weapons adjusted
    • Set bonuses to certain gear sets
    • New Gear

  11. #91
    Puppetmaster
    Join Date
    Apr 2009
    Posts
    63
    BG Level
    2
    FFXI Server
    Titan

    Hi all, since you guys put this topic back on the first page I thought I would reply with relevant information.

    While we were working on the level cap feature to start new players at 50cap, we discovered that you could actually go as high as 255. So, we added a command to set your cap from 1 to 255 and then be that level. However, you should know that we didn't really bother calculating stats beyond 75 for players. So while you have 2000+ HP/MP at 255, you actually seem to be weaker in some other areas such as defense.

    We also managed to add in job abilities, item usage, and ranged attack. However, you should know that we have not added the use of timed effects such as poison or attack boost. So, most JA actually still don't work... we plan to address this in the release after the next.

    Finally as others have said, monsters will roam, aggro properly (based on database settings), and even melee attack.

    What's not in this release?

    -No status effects/timed effects
    -No mob abilities/spells
    -No auction house
    -Final Destination

    Yea, I really wanted to say "no items" but we did add that after all. Look forward to the v0.6.4 release soon!

  12. #92
    InspectorGadget
    Guest

    anybody see the ProjectXI 0.6.4 preview video on Youtube?

    YouTube - pXI - preview 0.6.4

    pretty awesome eh?

  13. #93
    Yoshi P
    Join Date
    Oct 2007
    Posts
    5,103
    BG Level
    8
    FFXI Server
    Ramuh

    looking pimp getting closer to a real server maybe^^(well working server anyways)

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