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  1. #1
    Old Merits
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    Ideal Einherjar Alliances ~

    Firstly I hope this is the right place, not sure where event questions go now.

    Anyway, my LS started doing Einherjar in-house after a mixed shell disbanded.
    We got a large group so got a large variation of jobs, lots of BRDs, lots of BLM, one thing we're msising is CORs, we have like 3 people at 75COR, 1 is a relic thf, other is main assist, 3rd is a well geared BLM with almost no gear for COR. with that in mind, what would you guys suggest as an ideal alliance, with our situation? Atm we use...

    WHM RDM DD DD DD x4 --- With 4 brds swapping so each PT has 2 sets of BRD buffs full time
    BLMx5 RDM
    PLD/blm (crowd control) THF puller, RDM - x3 Mules (one being dualboxed whm to backup cure)

    suggestions? this fine, or some glaring mistakes? people have voiced concerns that 12 DD maybe not enough? In general our gear is quite good (just 1 relic player though) but all have haidates, HQ staves for all mages etc.

  2. #2
    Sea Torques
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    Sylph

    You could have the most perfect of job setups you could possibly ever wish for. But that means jack shit if they can't "/autotarget off" and "/assist <tank>".

  3. #3
    Old Merits
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    Well, thankfully through too many hours of dynamis, we're quite good at that aspect ^^;

  4. #4
    Relic Weapons
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    Kujata

    BLM BLM BLM BLM BLM BRD

    BLM BLM BLM BLM BLM BRD

    DD DD DD COR RDM BRD - These should be your 3 best melee

    DD DD DD RDM WHM BRD - This party and the party below swap BRDs constantly.

    WAR/NIN DD DD RDM WHM BRD - WAR main assist, hope he has voke merits.

    PLD RDM SCH THF DRG w/e - PLD pulls (ideally with a bow and arrow), SCH for obvious reasons, THF and DRG for the boss, and the last spot should be whatever.

    Of course you won't get 36 every Einherjar, but you can adapt to the numbers you have. A good mix of (strong) melee damage and BLMs is your best option, imo.

  5. #5
    Sea Torques
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    Siren

    I really wish people would stop giving 36 member alliances as ideal setups. <.> The lag generated by having 36 people is hardly ideal.

    WHM BRD COR DD x3
    WHM BRD COR DD X3
    SCH RDM/DRK BRD DD X3
    RDM/DRK BRD/NIN BLMx4


    Thats pretty much my setup every zone every run, sometimes 1 less BLM or 1 less DD. Always have a DRG as one of the DD's with full Angon, always have 2-3 WAR with tomahawk merited to make gay mobs a little quicker.

    all 3 brds swap, 2 do melee songs, 1 does ballad for every pt, leaders are usually the COR as they have the least amount of work to do aside from assisting with backup healing and -na.

    BLM's need to know how to layer sleeps and what needs to be ES slept.

    Thats really it.

  6. #6
    Old Merits
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    Thanks Seedz & Chojja

    We have good geared DD's who double up as THF & DRG so i guess we'd take those out and stick out mules in there which i think you forgot about.

    Guess if your setup is what most people agree with, we'll certainly give that a shot

  7. #7
    Melee Summoner
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    Lakshmi

    The basic setup I always use is

    DD
    DD
    DD
    WHM
    Buffs (COR, BRD) rotated with another party
    Support Healer (SMN, ideally SCH)

    This party build is made under the idea that melees that are alive do more damage than melees who are dead.

    BLM party

    BLM
    BLM
    BLM
    BLM
    COR
    RDM

    Tank/etc party
    PLD (Main Caller)
    PLD or WAR (vokes sleeping mobs/kites unsleepable things)
    THF (Usually puller)
    WHM
    RDM
    BRD

    Using these templates my group hardly ever loses. However, SE can still decide to throw you a shitty mob set (Shadow Dragons with double HP and a Hydra that loves to spam Melee Shields) and you'll still lose. This setup is indeed melee reliant, but if you happen to get slimes its nothing some Tomahawks cant cut down.

  8. #8
    Black Belt
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    FFXIV Character
    Arthars Menethil
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    Chocobo
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    Odin

    get an angon or 2 in wing 3

    drg pwns in einherjar anyway

  9. #9
    An exploitable mess of a card game
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    FFXIV Character
    Gouka Mekkyaku
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    Gilgamesh
    FFXI Server
    Diabolos

    DD PT:
    WAR
    WHM
    BRD
    COR (If not, then a DD)
    DRG
    DD

    Support PT:
    BLM
    BLM
    BLM
    SCH
    RDM/DRK
    RDM/DRK

    Tank PT:
    PLD or BLU
    BRD
    Healer
    Healer

  10. #10
    Bagel
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    FFXIV Character
    Ellatrix Reatori
    FFXIV Server
    Sargatanas
    FFXI Server
    Fenrir

    2 primary DD parties
    DRK SAM DD WHM BRD COR
    DRK SAM DD WHM BRD COR

    Tankish PT
    PLD/BLM PLD/NIN RDM/DRK BRD DD DD

    BLM PT
    BLM4 SCH BRD

    Extras (mules)

    This is what I normally go in with and we beat everything. Throw a DRG in there somewhere, angon is cool. We also have a THF in the extras PT (their only job is THF, but I don't mind too much since feint is useful). I swap BRDs on boss only.

    Seriously, anyone can assist since it's easy as shit in einherjar, just need 1 guy with autotarget on and the rest to assist so don't let that hold you back from getting a guy on COR (unless he's an amazing DD). Mandau doesn't overly impress me, especially not in an event where it would be difficult to line up SA/TA when he can add some strong buffs on COR.

  11. #11
    CoP Dynamis
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    Leviathan

    We use to do the 4dd/brd/healer set up and have just started moveing to 3dd/brd/cor/healer.
    Worth doing, dds can use more aggresive subs and have an extra erase and curaga. Normally set up with 4dd partys, then a blm party and last party is pld for pulling, rdm/drk and mules.

  12. #12
    Bagel
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    Cerberus

    I like to have the PTs as 3 DD + BRD RDM WHM (or SCH or whatever healer) for Tier III atleast, feels like 2 Heal / Support with /SAM fulltime Hasso DDs works great, but also requires heavy DD if you just gonna have 3 of them in each Frontline Setup, it's more realistic that some PTs will also have 4 DD.
    Also, you can actually skip Tank PTs, some Linkshells does it and some still keep their tanks, either works.

  13. #13
    Old Merits
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    Valefor

    A slight side question, about buffs

    What should the bards use for the normal mobs when you only plan to rotate bards at the boss? I know shit is situational, but I am guessing 2x march would give the best DoT?

    Same question for COR; Hunters or Chaos (mob dependent) + Samurai would be best? And you would try to have a SAM and DRK in each DD party to improve the rolls?

    Would a RNG x3 + COR + BRD + Healer make a viable 'DD' party?

  14. #14
    Bagel
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    Cerberus

    March x 2 is what I would take no doubt, for the CORs Chaos and Fighters. Though it's somewhat dependent on the jobs in the PT.
    RNG x 3 COR + BRD definitly makes a viable DD Party, unless short of CORs, I'd stick them to WAR SAM DRK Party instead.

  15. #15
    Banned.

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    Quote Originally Posted by Chojja View Post
    I really wish people would stop giving 36 member alliances as ideal setups. <.> The lag generated by having 36 people is hardly ideal.

    WHM BRD COR DD x3
    WHM BRD COR DD X3
    SCH RDM/DRK BRD DD X3
    RDM/DRK BRD/NIN BLMx4
    This

  16. #16
    Salvage Bans
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    Vigilia Dulaurier
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    Ragnarok
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    Asura

    Wasn't there a Belkin topic on this in the old standard just recently?

    Nvm found it, it was about Tier III strats but also overviews some alliance setups:
    http://www.bluegartr.com/forum/77371...trategies.html

  17. #17
    Old Merits
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    Sylph

    warriors with tomahawk merits, drg's with angon merits warriors with tomahawk merits, drg's with angon merits warriors with tomahawk merits, drg's with angon merits warriors with tomahawk merits, drg's with angon merits warriors with tomahawk merits, drg's with angon merits warriors with tomahawk merits, drg's with angon merits

    cannot stress this enough. the party set ups given are great so far (brd, whm, cor, 3 strong 2 handed ddx3) X2, a third strong heavy dd party, a blm party, extras/mules etc. Blue Mage imo at least is the best crowd control job in the game. We bring 1-2 everytime have them in the tank party/puller. For t2-3 they are invaluable and if you aren't hurting for members always bring at least one blu who knows his shit.

  18. #18
    Sandworm Swallows
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    Quote Originally Posted by Chojja View Post
    I really wish people would stop giving 36 member alliances as ideal setups. <.> The lag generated by having 36 people is hardly ideal.
    When i have 36 people (Rare) i have one ally go all the way right (Pretty much anywhere you can't see the other ally) to start their pulls. No lag and i don't have to hear bitching about not being able to come.


    Edit: One question does angon and blu magic stack? I've been having my rdm dia III, with angon and corrosive ooze/frightful roar spamed on every mob. Can i cut one of these?

  19. #19
    The Tower
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    Stromgarde Siren
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    Gilgamesh
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    Siren

    Edit: One question does angon and blu magic stack? I've been having my rdm dia III, with angon and corrosive ooze/frightful roar spamed on every mob. Can i cut one of these?
    (Dia III) + (Angon || Frightful Roar || Corrosive Ooze)

    The latter 3 are mutually exclusive. If Angon is up, stick with that, if no one's angon timer is up, use one of the latter two. Make sure that your BLU pays attention, the weaker def down from the blue magic will overwrite Angon's 20% if used after it.

  20. #20
    Salvage Bans
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    Quote Originally Posted by Stromgarde View Post
    (Dia III) + (Angon || Frightful Roar || Corrosive Ooze)

    The latter 3 are mutually exclusive. If Angon is up, stick with that, if no one's angon timer is up, use one of the latter two. Make sure that your BLU pays attention, the weaker def down from the blue magic will overwrite Angon's 20% if used after it.
    ^ This. Fucking hate BLUs on Nyzul/Einherjar bosses who forget to stop using Frightful Roar when you get to the end when you have a DRG. Angon doesn't take effect either if used after Frightful Roar. Which is retarded since Frightful Roar is 10% def down, Angon is 20 but it's how SE rolls (reminds me of all the lowbie XP parties back in 2004 with daft BLMs spamming Bio II when all I wanted to do was keep Dia II on). Also, if you're zerging the boss don't forget that Spirit Surged Jump gives 20% def down but the effect is not of constant duration like Angon nor do they stack. Shouldn't matter if the mob dies in under a minute but if the fight lasts longer it's better not to use Jump when under Spirit Surge and just Angon (at least if your Angon has more than just one merit in it).

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