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  1. #41
    I'd tap that turian!
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    Quote Originally Posted by Zero Serenity View Post
    "I know the C&C4 changes are all to appease the console tards who want to play a HEAVILY mouse dependent game on a controller, but fuck all if it isn't one terrible decision after another to ruin the series entirely."

    Should I chime in with "No console version planned."?
    I will fully admit I didn't bother to check to see if they were [eventually] going to port it, but after seeing and playing the console version of RA3... well... yeah. This feels like they left a lot of that feeling in the game.


    Edit:
    This game suffers heavily from the "well if this wasn't a sequel to a great game it'd be good and or decent" syndrome. Deus Ex 2 was another good example; for its time it was a fairly decent game by itself. Nothing was honestly special about it, and it did have flaws. DX2 was a fucking terrible game compared to the first. Most of that was due to xbox limitations and it being developed for both at the same time, I readily admit that; however, as a stand alone game DX2 wouldn't have been all that bad. C&C4 really suffers from this. As a sequel to C&C in general and C&C3, it's terrible. The game as a standalone wouldn't be terrible, but it certainly wouldn't be good.

  2. #42
    Sea Torques
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    Should I also mention that EA is in the Red for the 12th quarter (that's three years) in a row?

  3. #43
    I'd tap that turian!
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    I am less than shocked. Also not surprising given how badly EA wanted to acquire Rockstar prior to the GTA4 launch.

  4. #44
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    Personally I thought C&C went downhill right after RA2, which was imo the best C&C game around. It may not have been that well balanced, but it was a heckload of fun and there was strategy involved.

    I'd say EA screwed C&C up. Never did touch C&C3 tho, so I can't comment on that.. but RA3 was NOT FUN at all. stupid duality of units that totally didn't make sense screwed the flow of the game...

  5. #45
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    Wow this does sound like shit. I hope Starcraft 2 holds true to is past still, RTS's are quickly heading down the road of mediocrity.

  6. #46
    I'd tap that turian!
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    Quote Originally Posted by Spira View Post
    Personally I thought C&C went downhill right after RA2, which was imo the best C&C game around. It may not have been that well balanced, but it was a heckload of fun and there was strategy involved.

    I'd say EA screwed C&C up. Never did touch C&C3 tho, so I can't comment on that.. but RA3 was NOT FUN at all. stupid duality of units that totally didn't make sense screwed the flow of the game...
    Go play C&C3. It was very good in most regards except one major balance issue (certain airships since you haven't played it) that was never resolved. RA3 was nothing but fanboy pandering for RA2, which was a terrible game as well. Don't get me wrong, I loved it back when I was in 8th grade, but nostalgia goggles only work so much.

  7. #47
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    I've never really had an issue with airships and Scrin. Of course, this is the dude who played GDI like crazy (Steel Talons) with Slingshots. A small group (4) can make a cruiser look like tissue paper. Back them up with mammoths and the problem solves itself.

  8. #48
    I'd tap that turian!
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    Oh I meant pre Kane's Wrath. Scrin were just fucking unstoppable if you let them tech up to airships. Seems like every faction come the expansion got an air-rape power. Shame too, I use to favor Nod & 2-4 Venom strike teams. I'd lose a few every time I had to clear anti-air units, but they were cheap and really effective. The expansion kinda ruined that for me with any competent player. :[

  9. #49
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    Expansion chopped off, I'd usualy just backup my tanks with Pitbulls. Depending on the opponent (Devistators, Stormchasers) it would work. However, the carriers (if you could aford the fuckers) did actualy have a weakness, but you'd pretty much be stuck in an Air-to-Air fight where I'd have hotkeyed firehawks waiting somewhere off-screen. Venoms (and to a lesser extent, Vertigos) work to, but you need more of them.

  10. #50
    The Defense is ready, Your Honor
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    Venom spam with laser capacitors raped Scrin, but the golden rule is that if you let a Scrin hang around long enough to spam PACs, you deserved to lose.

    Scrin has an incredibly weak early-game, and is subject to light vehicle rushes, especially APCs with engineers inside of them. Their early defenses suck and their their buzzers can be easily trounced by even the lightest of attack buggy. Scrin were perfect for playing a multiplayer match, hiding in the background, and suddenly emerging to clean up the weakened opposition with an army of pacs and tripods.

    tl;dr: Don't let them live long enough to build a single PAC. I hate rushing, but if you don't rush Scrin, you don't win against them in a war of attrition. PACs are godly, the mothership can be summoned right outside your base, and Tripods are excellent frontliners.

  11. #51
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    This is giving me the urge to play C&C3 now. Anyone wanna go some rounds?

  12. #52
    Science Fiction Super Fan
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    generals owns stop spouting blasphemy

    shame the new one is sounding like its going to be shit

  13. #53
    I'd tap that turian!
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    Quote Originally Posted by Takedown3 View Post
    generals owns stop spouting blasphemy

    shame the new one is sounding like its going to be shit
    Generals really did own. It was incredible fun even with the changes. Shame the GLA Scud bug wasn't ever fixed (to my knowledge.) Ruined online play completely for me. :[

  14. #54
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    SCUD bug? Never really played generals enough to know of it.

  15. #55
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    IMPERIAL CONCUBINE OF ME
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    Just get harvest massive encounter for 10 bucks off steam and call it a day.

  16. #56
    I'd tap that turian!
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    There was a bug with GLA scud facilities and how they could auto-rebuild plus fake buildings. I don't really remember the details, but basically you could launch scud after scud even if the facility was destroyed or something along those lines. It wasn't fixed for the longest time, and to my knowledge it was never actually patched.

    At that time I was on dial-up, so I read everything about it 3rd hand. Never actually played it online, and this was so many years ago. :[ You could google it if you want, but that's about all the info I know about it.

  17. #57
    Science Fiction Super Fan
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    my fav in generals was aurora bombers. tons of rooms with NO AURORA's so i'd join and spam them just to fuck with the nubs

    That or china nuke general with the long range cannons. god those were good times.

    miss that game sometime

  18. #58
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    Generals was pretty fun.

  19. #59
    I'd tap that turian!
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    Was tempted to bump my thread since the video feels more optimistic than pessimistic, but w/e.

    New teaser video up, it's just enough to be a cock tease since I still really want to know how they'll end the saga.
    http://www.gametrailers.com/video/ex...-command/62030

  20. #60
    The Defense is ready, Your Honor
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    I don't think its going to be a complete bust like some rainy day forecasters are predicting. To be honest, review-wise, the series peaked with the first Red Alert. Granted, everyone loves RA2, but it wasn't critically-acclaimed or anything.

    I enjoyed both C&C3 (and TW) and RE3, especially RE. For some reason, I felt that the graphics (especially the water physics, which are still the best I've seen in any RTS to date), the voice acting, and the soundtrack was the best in the entire series, beating even the badass musical score of the original RE. The soviets had some of the nastiest attack themes I've heard in a long, long time.

    I'll give this a shot, just like I gave all of them a shot. Even without the original Westwood crew, I trust the series enough to entertain me.

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