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  1. #21
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    Quote Originally Posted by Lostprophet View Post
    If only they didn't nerf fear accuracy...I'd be rolling SM for sure in NA.

    Pooky have you gotten level 40 yet to play around with your DP move?

    These stigmas just makes chanters and clerics my bitches even more.

    edit: wow 600 dmg per buff removed overlooked that....thats beyond belief. Already take away 70% of life from disenchant>fear>weaken spirit...
    Idk, fear acc "nerf" isn't looking so bad to me now; before I thought we weren't getting anything but crappy stigmas...these are anything but crappy. Depending on how it plays out (if these stigmas scale with magic boost) it would give us some new punch, maybe we won't need to be relying on fear chains to kill people.

    Chanters, Clerics and Sorcs all roll with at least two buffs up; countercurrent and silence could effectively make us the "antimage" class, as it does a LOT of damage to already low hp classes.

    Also the new blaze spikes stigma would be worth slotting for PVE, 51 extra damage on all attacks would stack up pretty quickly with decked melée...

    /optimism

  2. #22
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    Quote Originally Posted by Purrrfect View Post
    Well I suppose I'm assuming its resisted. The enemy never stops running at me so I'm going with a resist, or they are hyper-fast with healing pots.

    SM seems like a job that has a ton of potential, but I think I just suck too much at pvp to roll a complex class for my first char lol.
    Body Root isn't a root at all, it's an error with the tooltip; it's generally agreed to be a disable, or melée silence that stops an opponent from using skills. I could be mistaken though, as at my level there are better stigmas to use so I don't have it slotted atm.

  3. #23
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    Ohhhhh, well shit lol. Owned by engrish just like Root of Enervation...

  4. #24
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    Yes I read other reports that it is actually a Skill silence skill not "root".

  5. #25
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    It's not that bad of a skill to stop glad's for using their chain skills, but for such a short duration...best slot other stigmas. Really looking forward to NA for the skill to convert all damage done to yourself to your pet for 2minutes,,, no more being targeted first in pvp and getting rolled due to squishiness.

  6. #26
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    Quote Originally Posted by Lostprophet View Post
    It's not that bad of a skill to stop glad's for using their chain skills, but for such a short duration...best slot other stigmas. Really looking forward to NA for the skill to convert all damage done to yourself to your pet for 2minutes,,, no more being targeted first in pvp and getting rolled due to squishiness.
    Yeah there are better stigmas to slot normally, but it's a prereq for slowing shackels so might as well use it =/

    Did they change command substitution to a core skill? Could have sworn it was a stigma at some point. The only downside to that skill is that it's on a 10 min CD and that your pet has to be within 10 feet to take damage for you.

    I wish NA was out already, so much stuff I want to test D:

  7. #27
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    Aion doesn't have an elemental wheel per se, but in general Wind opposes Earth, and Fire opposes Water.

    Most mobs and PCs have no resistance or weakness, but spirits definitely do. They're strong to their own element and weak to the opposing one.

  8. #28
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    Yeah it still is stigma,,,pretty weak on the 10meter distance thing. Wish there was some form of way where someone attacks the pet they don't run off, especially with the way pets aggro bots.....

  9. #29
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    Quote Originally Posted by Lostprophet View Post
    Wish there was some form of way where someone attacks the pet they don't run off, especially with the way pets aggro bots.....
    I wouldn't care that much if my pet followed people... it's just when it gets desummoned because of it. I'd much rather it just teleport back to me; the same goes for when I jump off a ledge that's 2 ft high and it's too stupid to jump after me.

  10. #30
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    Yeah I think it's good too at times, but if your pet would run more than 10m away from you with that damage swap stigma,,,it'll be a pain trying to spam the "dont run" buttons in pvp. But ya...having to resummon pet because of cliffs is weak.

  11. #31
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    Just swap it to manual so it won't even try to follow anything? O.o

  12. #32
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    Can you guys give me some insight on this class? I tried to look it up on aion source and the web, but sadly I'm not getting much info.

    Is it the same as summoner in FFXI? I know it doesn't have perpe-cast but what skill does each pet err spirit has?

    And what are those command skills?

    Can someone shed some light for me? heh

  13. #33
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    Nah, don't think of it in FFXI terms. Actually, don't think in FFXI terms at all with this game

    The main difference between spirits, aside from visuals, are their stats. Fire Spirit is a HeavyDPS, Earth Spirit is a Tank that can still pack some punch, Wind spirit has less power but more crit chance, and is also super fast(great for pvp :D), Water Spirit is the only one to have ranged attack.

    Commands are just that: commands you give to your spirit. Each Spirit will act in a different manner for each command, to give some examples of the first ones you get:

    1.Command: Thunderbolt claw
    Fire and Water - inflicts magical fire/water damage
    Earth and Wind magical DoT of corresponding element

    2.Command: Wrath Position (effects are on Spirit of course)
    Water Spirit: Increases Physical and Magical Attacks and Magic Boost
    Wind Spirit: Increases Critical Hit Success Rate and Attack Speed
    Earth Spirit: Increases Physical and Magical Attacks and Magic Boost, Creates Protective Shield
    Fire Spirit: Increases Physical and Magical Attacks and Magic Boost

    3. Command: Threatening Stance
    Works like Provoke, gives different amount of enmity depending on spirit

    4. Command: Erosion
    Lowers elemental resistance to element of the Spirit.

    Spiritmaster is a crowd-control class. Even though we got some magic which is not too bad, and together with Spirit allows for good soloing experience, in groups SM shines at things like Rooting, slowing down, inflicting fear on your enemies. It is useful when you get too many links, need to kite an add etc. Also when needed you can use your Spirit to tank the extra mob, but it won't live too long if they are elites ^^;

  14. #34
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    New SM changes went to Korean Test Servers recently:

    1. Spirit Master's "Enmity Swap" cooldown lowered from 2 mins to 1 min.

    2. Spirit Master's "Strengthening Spirit: Recovery" cooldown lowered from 10 mins to 3 mins.

    3. Spirit Master's "Summon: Whirlwind Strength/소환: 회오리의 기운" now summons 4 strengths instead of 3, and hit rating has been increased.

    4. Spirit Master's "Strengthening Spirit: Strengthened Armor/정령 강화: 강화의 갑주" now also increases servitor's spell hit rating and hit rating by 1000.

    5. Spirit Master's "Slowing Shackles/둔화의 족쇄" now also lowers target casting speed by 50%, and the spell's hit rating has also been increased.

    6. Spirit Master's "Command: Destructive Aggression/명령: 파멸의 공세" cooldown lowered from 90 secs to 60 secs.

    7. Spirit Master's "Disenchantment Burst" & "Magic Countercurrent/마법 역류" skill's elemental and damage calculation changed.
    - The base damage done after removing the target's buffs is reduced, however the caster's magic boost will now affect the amount of damage done.
    - The amount of damage done will also depend on the target's elemental defense values.
    Source: Hellbound

    From what I understand, they're tweaking the way DoT damage is done as well; lowering base damage and increased scaling with magic boost.

  15. #35
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    Awesome! Good to see SM getting some attention :O

  16. #36
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    LET THE QQ BEGIN!



    Flying pets incoming

  17. #37
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    lol, poor Water Spirit looks so sad. Nice buff for SM's, well due imo.

  18. #38
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    well now we can't compare Aion SM with FFXI SMN because.

    Aion SM actually gets update

  19. #39
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    Why do fire, earth, and water spirits all "float" when they walk, yet WIND spirit actually touches the ground? Huh...

  20. #40
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    Quote Originally Posted by Kerberoz View Post
    Why do fire, earth, and water spirits all "float" when they walk, yet WIND spirit actually touches the ground? Huh...
    Because only wind actually has legs >.>

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