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  1. #41
    Sea Torques
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    Kawfee Demitasse
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    Sargeras

    Quote Originally Posted by Hyan View Post
    So replacing 'skill' with 'gear' and blocking you from accessing all content before you're done with the earlier stuff would be better? I'm not quite sure about that.
    That's because you're used to it taking a year in FFXI to get gear, vs. say, a month or two to move on to the next content.

  2. #42
    New Odin
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    Quote Originally Posted by Kawfee View Post
    That's because you're used to it taking a year in FFXI to get gear, vs. say, a month or two to move on to the next content.
    Well, at least I can do it all content at the same time if I want to...

  3. #43
    New Merits
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    God no I hope the aren't beastmen. Or a bunch of other XI mobs(pugs, crabs, CRABS, lizards, etc) for that matter. It's not going to be cute/not going to bring back any good memories. It'll just remind me of how much I hated seeing the same mob model for like 30 different monsters.

    If they are completely different in design but have the same name/history as their XI counterparts then yeah I don't mind. I'm really hoping there are human mobs though. With the Garland Empire being the main antagonist in this I think there is a good chance.

  4. #44
    BRP
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    Do you realize that the existence of Beastmen has already been confirmed? Lets take a step back and read what the official website says.

  5. #45
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    I was talking about beastmen design wise. As in, even though they want to make XI players feel familiar with the game, it would be retarded if they even have the beastmen look mostly the same.

  6. #46
    Salvage Bans
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    Odin

    Quote Originally Posted by 100percentile View Post
    I was talking about beastmen design wise. As in, even though they want to make XI players feel familiar with the game, it would be retarded if they even have the beastmen look mostly the same.
    I still think that whole familiarity excuse is a load of crap, and if they add anything but goblins, imps, sahagin I agree it will be retarded lol

  7. #47
    RIDE ARMOR
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    Quote Originally Posted by Thiefami View Post
    I still think that whole familiarity excuse is a load of crap, and if they add anything but goblins, imps, sahagin I agree it will be retarded lol
    Seems like most of this goes back to the "Is FFXIV just FFXI part 2?" I agree that some familiarity is good, to an extent. Why bother if you will just be starting FFXI over in HD(sans exp bar)?

    Put yags, goblins, and other beatsmen as NPCs and starting zone mobs only lol. There's your classic mob and your familiarity all in one. Then 1 zone over have your spaghetti monster waving its tasty tentacles wildly and your yag/rabbit/crawler mix and a hypnotoad for fun too.


  8. #48
    RIDE ARMOR
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    why no orcs? orcs are cool and shouldnt be missing in any fantasy universe. same with goblins

    Adamanking was also in another FF there wasnt it? just not humanoid
    Quadav and Yagudos, please not again ... ... yagudo with katana were kinda cool though

  9. #49
    BRP
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    Well, sure it will be just like FFXI...

    except not at all!

  10. #50
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    I would want tonberry to replace goblins in ff14 and Iron giants to replace gigas.

    As for the other 3 beastman, I want 3 brand new beastman. They did it well with TOAU when they released Lamia,Troll, Mamook so they can make 3 more new ones.

    Expect these to be back 100% though

    -Malboro
    -Moogle
    -Chocobo
    -Cid
    -Behemoth and King behemoth
    -Goblin
    -Cactaur
    -Tonberry.
    -Airship

    They have been in almost all if not, all FF games.

    I am also hoping for more humaniod creatures and lots of humanoid type bosses from the main mission storylines.

    Maybe even smart bosses since they are humanoid such as
    -attacking you from behind.
    -running away when outnumbered.
    -Using terrain to their advantage.
    -Running towards their backup which will link with them.
    - Casting sneak on themself then running away toward a hoard of sound aggro mobs.
    -interactive switches in the battlefield that move cranes or create magic shields or something.

    Hope they have human type mobs like the empire in ff14 and that Animal type mobs can even attack them just like Playable characters get aggroed by them.

  11. #51
    RIDE ARMOR
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    Scorpions would be great. Like Serket. The little "dance-spin" move was the best move to watch people die to in FFXI. Except for Goblins self bombing.

  12. #52
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    I forgot to say how epic divine might was in ff11. Smart Humaniod A.I empire FTW!!

    That Ark Angel galka could weaponskill, Skillchain and even magic burst just like us playable characters. I cannot wait for this game either way.
    I'm hoping everything is instanced this time and not a scheduling conflict like dynamis became. (I think they made dynamis non-instanced on purpose though because they are strict with their relic weapons).

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