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  1. #241
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    Quote Originally Posted by Altanass View Post
    1. More roaming xp party/events like salvage, but without the strict limitations on gear/time. I dont want to camp at the same spot every evening for x number of levels.
    This actually was more of a mentality than design situation. You can always roam but it was more beneficial to be in one spot because of the party setups especially in the lower levels for jobs like BRD and COR who has to buff specific groups of people. Roaming XP is nice and all but if you've played the MMOs with that type you can see how it will get very annoying very quickly because mob placement will always be weird kinda like how it is in WoTG.

    In most MMOs you have your low level mobs to fight from 10-30 but you'll have mobs that you fight 50-80 just mere steps from where the level 10-30 XP areas are which can and will roam near to you and rape you.

    As for Gear swapping and etc..honestly even SE didn't figure players will resort to gear swapping constantly so obviously they didn't really design the macro system with that in mind just so people can use spells/ability/functions with a 'quicker hotkey' kind of thing. Gear swapping didn't become a 'standard' till late into NA release so FFXIV will likely not have something like that as they mentioned, just the basic skill bar most MMOs have.

  2. #242
    Apocalypse
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    I just want FFXIV to have more PVP stuff, PVP in FFXI was really pathetic to say the least, you'd have to BEG ppl to come and Ballista etc..

    Give players an incentive to actually take PVP a little bit more seriously, and see how much fun it can be, like gaining some EXP/Gil/Items (in a way that it can't be exploited/farmed in a regular basis)

    Actually to think to about it, FFXI had the potential to be the best MMO (imo) for PVP (balance,ballista rules etc) but really, without the support from the designers we as players can't do anything about it but to beg people to come and play, i'm talking about atleast 10 vs 10 games, like a game between two Linkshells etc..

    Other games like WoW/Aion has lots of incentive to actually participate in PVP (Abyss points etc..), but the thing is that i didnt enjoy any of these games while PVP'ing because i didn't really like the job/class/race system of these games, Also at these games PVP plays a major role in a players experience and the game's story drives people to PVP.

    I don't actually want FFXIV's story to be all about PVP, I don't even want a little bit of the story to be about PVP, Just make a system where a player could make a friendly (Duel) with his friend without a restriction of a zone or anything.

    I spent most of my Endgame days in FFXI playing PVP, and i've spend most of my endgame time at WoW/Aion doing PVE ... go figure -.-


    -----------
    tldr;
    PVP!

  3. #243
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    If they make PvP too rewarding, it suddenly starts to matter to the players- and SE has to deal with PvP-PvE balance and get to do twice as much work. I don't think it's worth the hassle myself.

  4. #244
    I Am, Who I Am.
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    From what ive seen in most older MMOs that I played with PVP (and what ive heard from WoW and such), is that PVP brings out the raging idiots. I really dont see the need to have PVP in XIV. When it comes to compeition and showing off whos best, people tend to turn to idiots.

  5. #245
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    That, and PK fanatics, which is why older games with PvP never really get new players till they implement an anti PK feature. You can only get killed so many times trying to level/quest as a new player before you say fuck it.

  6. #246
    Chram
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    if they add ballista into FFXIV they need to set it up like battlegroups in wow cuz that shit works good.

  7. #247
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    Quote Originally Posted by Destinye View Post
    Gear swapping didn't become a 'standard' till late into NA release so FFXIV will likely not have something like that as they mentioned, just the basic skill bar most MMOs have.
    I really hope so. Nothing pisses me off then having 8 staffs/grips, 7 heads, 5 legs, etc, etc for one job.

  8. #248
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    Quote Originally Posted by Firehawk View Post
    tldr;
    PVP!
    Ugg! Did you not play any FF? FF is about a group of random people that don't know each other, but party up to defeat the ultimate evil. Why should they fight each other? PvP adds nothing to a game, just more reasons for lolDrama and rewards that could have been placed elsewhere.

    In FFXI there was a story/reason behind ballista, the nations actually debated it in game.

    There are so many PvP games out there, it's actually refreshing to see games thrive w/o it. Go play CoD4, MWII, Guild Wars (and sequel?), WoW (and sequel?), and Halo if you have the urge to PvP.

    PK + MMO = what people resort to when their shouts of lame insults fall on deaf ears.

  9. #249
    The 69th Donor
    Pens win! Pens Win!!! PENS WIN!!!!!

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    I'm inclined to agree. I don't really give much shit for balls about XIV anymore honestly, but if they incorporate roving PvP to include shit such as being ganked when you're just trying to damn level up, I absolutely will not have any interest in playing the game. I'm on the fence as it is at this point, PvP in XIV would be a definite dealbreaker.

    They could accomplish a fairly successful arena PvP system that could even directly follow the format of Pankration except with PCs, and that would be more than enough PvP. People can get into their little pissing matches there and those of us who don't want to deal with it can ignore it completely, the same way we did Ballista.

  10. #250
    Formerly BGTemp // TERA Fan
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    I'd dig some big areana, where people can actually watch matches going on etc. That'd be pretty sweet.

  11. #251
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    Quote Originally Posted by BGtemp View Post
    I'd dig some big areana, where people can actually watch matches going on etc. That'd be pretty sweet.
    Aswell as little gambles etc, for Ranked Matches, even scaled PvE tournaments to stop people manipulating/fixing results(a la dual box). Or even perhaps a more involved Pank-Pokemon.

  12. #252
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    pvp really screws up the balance in a pve oriented game like WoW. In WoW certain talent spec's could never be viable in pve because of the out cry it would cause like a frost mage. To put a frost mage up to the top dps spec's would completely cause chaos in pvp especially arena's.

    Pvp really limits the pve development side of the game because now you have to becareful not create something players are gonna exploit or abuse. I hope FFXIV stays away from pvp because I don't wanna be nerfed everytime someone QQ's about x class being overpowered every day for the next few years.

  13. #253
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    You guys all make good points, But you see...when i look back at all the years while playing FFXI most of the good memories i could recall are mostly while PVPing with friends or even strangers that just show up and trade a ballista book.

    There were lots of those /heart pumping moments/ where you'd scream lol'ing about what just happend, ofcourse there are some memories i recall while PvE'ing but then again the majority as i said was @ PvE.

    The points you guys made kinda convinced me to change my mind about PvP in FFXIV, I guess i just hope that the game has lots of those fast action, heart pumping events then :/

    To answer tsaroth816 i have played enough FF's to know what FF is all about, it's just that talking about an /Online/ FF is another thing. (to me atleast)
    I played most of the games you listed and enjoyed some of them, Most of the games
    involving PvP that i play are actually fighting games (KoF series) etc~ that i still play and enjoy since like 96.

    Guess that's why i really wanted to mix up my two favorite games into one game where i can enjoy everything it has to offer : )

  14. #254
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    Well, if SE makes it a bit easier to jump in, I'm sure it'll be more popular, even without more rewards.

    For me it wasn't really worth the hassle because it took so much work to even get the license and then the matches were held around the world and there wasn't really any fast way to get there, and the times were pretty restrictive. If it's made like Campaign for example, I think It'll be more popular. The few times I participated in XI were pretty fun, even though I had no idea what was going on.

  15. #255
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    Balista and PvP are not everyones cup of tea, the whole cooperation helped build strong friendships even after people left FFXI. With WoW and Aion its just not the same sure i made friends and joined guilds but people jumped guilds far more frequently that in FFXI and then often lost touch with those people. I would like to see a more accessible version of balista

  16. #256
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    One of the things people had a hard time with in XI was that there was virtually no efficient solo play. But when I look back on what made XI difficult, I think the fact that you had to be partied to get anything done contributed a lot to making the game harder and forcing loyalties. In most other games you have to a have at least a semi group for an instance or a boss, but nowhere near the level of the XI system.

    I'm glad SE has announced that the game will be more geared towards the soloing, yet I'm also worried about the balance. In Aion I spend most of my time solo grinding now, and it feels almost exactly like grinding for merits, but dull as hell.

    From what I've experienced, there's also much less loyalty to a guild in other games than there was in XI. I'm not sure if this had to do with the fact that you had less guild choices because of bi-lingual servers, or because of the forced participation to get most things done, or perhaps even the difficulty level of generating gil without having at least one other companion.

    In any case, I'm interested to see where it goes. I wonder how dramatic these mechanics will be from XI.

  17. #257
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    It'll pretty much be like it is today in XI I guess, except it'll viable on every level and class.

  18. #258
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    Beastmaster. The class was so fun and unique for various reasons.

  19. #259
    LD
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    I dunno...
    WoW's PvP vs. PvE balance may not be perfect, but it's about as balanced as you can get to make both sides work. If you're saying WoW's PvP is holding PvE back, then yea it is, but that's the price you pay to have a fun alternate to fighting NPCs that isn't totally frustrating (unless your Battlegroup sucks -_-). That's the real allure of PvP: The draw isn't fighting people, it's NOT fighting robots. Monsters might be difficult, but they stick to a formula (so do people, but they'll know when to break it). People complaining about class balance isn't the best argument against truly unpredictable fights (PvP) when everyone's gunna QQ about a job if there's PvP or not.


    However, I do believe that PvP probably wont happen.
    For PvP to be good, it has to be important enough to the game highlight it (going so far as to make large amounts of gear and real world events based entirely around it). However, relations between the player factions don't seem so bad that regular direct conflict is likely (so far). On the other hand, making it a diversion without a tangible effect on the rest of the game is FFXI all over again; PvP's not really important. If it's not important, the devs wont see a point in working harder than absolutely necessary to make the whole thing well-rounded. If the devs learned anything from FFXI, they should realize that the half-assed approach is asking for failure. They'll either do it big(ger) or wont bother. I'm expecting the latter.

  20. #260
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    Quote Originally Posted by LD View Post
    I dunno...
    WoW's PvP vs. PvE balance may not be perfect, but it's about as balanced as you can get to make both sides work. If you're saying WoW's PvP is holding PvE back, then yea it is, but that's the price you pay to have a fun alternate to fighting NPCs that isn't totally frustrating (unless your Battlegroup sucks -_-). That's the real allure of PvP: The draw isn't fighting people, it's NOT fighting robots. Monsters might be difficult, but they stick to a formula (so do people, but they'll know when to break it). People complaining about class balance isn't the best argument against truly unpredictable fights (PvP) when everyone's gunna QQ about a job if there's PvP or not.


    However, I do believe that PvP probably wont happen.
    For PvP to be good, it has to be important enough to the game highlight it (going so far as to make large amounts of gear and real world events based entirely around it). However, relations between the player factions don't seem so bad that regular direct conflict is likely (so far). On the other hand, making it a diversion without a tangible effect on the rest of the game is FFXI all over again; PvP's not really important. If it's not important, the devs wont see a point in working harder than absolutely necessary to make the whole thing well-rounded. If the devs learned anything from FFXI, they should realize that the half-assed approach is asking for failure. They'll either do it big(ger) or wont bother. I'm expecting the latter.
    I agree completely. Lorewise I think it's easily doable to have something like Arena where you're basically "sparring" with other groups of people. Since we've heard nothing about any kind of PvP at all we can assume that any PvP in the game will be trivial. That's fine with me. I enjoyed playing BGs and Arena matches in WoW but only when I didn't have PvE content to do. If you have a rock solid endgame you're not going to lose many people by neglecting PvP.

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