This. This so fucking much. Thank you, SB - you've put into words what I could not at the moment.
First jobs in any MMO take time, especially when you have no friends or support there to load you up with gifts.
My Drg took ages, at least 2 years. Not only was it the "loldrg" stigma, but it was my first job, and so things like getting full AF before moving on were paramount. I was also a perfectionist, and didn't advance past a level spread before having all of the best gear for it. This was before even Barone gear, so the "best" for a drg meant a SH, Pcharm, and dual snipers.
My second job was bard. It was 75 in about 4 months. My third job was Paladin, and had I had wanted to, I could have had it at 75 in a solid month, but I refused many statics (should have fucking staticed with EX that time...) because I stopped at every 10 cap and spent months playing ballista with friends. I had money for both jobs, and the best gear available that wasn't from cheating, botting HNM. I also leveled pld into full homam. It was a joke.
My Paladin (first job in WoW) took a ton of time, even though I didn't craft or have any professions. I had one friend that I knew from FFXI, but basically started completely over. Again, just like with FFXI, I spent a ton of time gearing up as completely as I could from each instance. I also stopped at each 9 bracket and played the shit out of the BGs, building a reputation. It took me about 5 months to take her to 62, and then I started dicking around with hunter. The hunter bug bit me hard, and I made him my main, and followed the exact same steps with his progress. He hit 70 about 2 months before WotLK.
I could now level any class (if I go back to WoW, which I will eventually) to 70 in a week if I want to. Tons of money, tons of gathering mats and crafts, and an innate knowledge of the fastest routes to success if I choose to take them all contribute.
Both games, and really, ALL MMOs should take you a goodly bit of time on your first character, but with all of these games, subsequent jobs/characters leveled is like subsequent playthroughs on a single player game on the same save file - much faster. You know what you are doing; you have better access to money, items, and help from friends, and you have a set goal in mind outside of just exploring the world and leveling with friends, which sometimes can slow you down.
This whole "WoW = easy mode in EVERY WAY!" vs. "FFXI = the most challenging, grueling test in existence!" ongoing mindset is silly. In both games, you get in what you put out, its just that with WoW, you're going to see tangible results more frequently. Are those results "better"? That is subjective, and depends on the player.
I'm thinking that since all of this is speculation, the mods are allowing a bit of it. You likely won't (and shouldn't, really, as we'll be playing -that- game) when FFXIV launches, or at least has the beta up and running.
I wonder what kind of elitism will spring up during the first initial week of game launch. Will any groups of people try to magically claim superiority over other players, even though they are all brand new at the game? That's what I'll be looking out for.
Initial phases of a MMO are like case studies into human sociological nature.
XI Wiki



