
Originally Posted by
Hyan
Everyone has things they dislike about almost every game. The thing is, that SE isn't forcing you to like those things. You're not forced to have that "equipment".
That is also almost entirely a mindset of an addicted player, and I do not think SE should encourage those kind of players to continue playing. When you play, not because you like the game, but because you must have item X, something is wrong.
Normal players Quit the game when they dislike it, or avoid the things that they don't like. If they play because they like the game, those issues can be overlooked. The most important thing is that they like the majority of the game's content; that's why they won't quit.
What you said misses my point. My point is, that whatever SE says is of no importance- only what SE does is important, because that's when the change happens. They can talk about how they apologize because CoP is too hard and think about maybe fixing the difficulty someday, but that won't make the event easier. Only when they implement the change the event will become easier. And you need no words for that, only actions. And people who play because they like the game, don't really care about SE apologizing and maybe in the future making the event easier. If it comes, good, but if it doesn't, they'll keep playing because they still like the game. If they for some reason don't like the game anymore, SE coming up and apologizing and explaining why they did what they did won't make the players like the game again. The game is still the same, no matter what SE says.
Plus it really depends if players actually believe SE or not. If SE comes up and says something like "We didn't do event X this way because it would have caused y, z problems", how many players are going to believe them, and how many would figure out a "solution" for y,z within 5 seconds? It's pretty much like arguing here. There's no way SE could say anything and people wouldn't start disagreeing with their decisions/opinions. In the end being too open about things might only hurt the company in the long run. It's not like addicted players will ever be happy. If something gets fixed, they'll find a new problem to nitpick about. An MMO is never perfect, and neither are MMO developers, because for every 100 players playing there are 100 different opinions as to how exactly the game should be run. When you make a decision that one guy agrees with, there are 99 others that don't.
The point is that Blizzard kisses players asses- and not just any players, mainly the addicts that demand care and "communication" or they'll quit.
There is a distinct line between "listening to feedback" and what I just said above. Players can raise up their concerns, but there is no need for SE to answer with anything but the updates, because nothing else will make a difference. Either they listen, or don't, but the result will be the same, in both the case of SE and Blizzard. If the developers are good (or rather- if they have more money) they can react faster to player's concerns and more stuff will get fixed.
If you think that not saying anything basically turns into an "eat a dick" phrase, then I have to disagree. If you think that SE didn't listen to player feedback (post 2006), then I have to disagree.
I don't know why you changed the "point" of the whole discussion. I was pointing out that words don't make a difference but actions do, and there was no other point to make. If Blizzard comes up and says "We didn't do event X that way because it would create z,y problems" it most likely means that Blizzard isn't going to create event X that way because of z and y. That's listening to the feedback, and rejecting it. SE does that, too. And it's necessary, because not every kind of feedback will be good feedback. Most of the feedback is quite shitty, actually. Blizzard comes out and says why they did what they did, while SE doesn't. Either way both methods give the same result, except addicts will be butthurt in SE's way. Which I don't think is a bad thing, at all.