I will agree there, one thing I will never want to see again is the PlayOnline client and the whole "Content ID" system. Was probably there for a reason (cross platform nonsense) but implemented so very bad.
I will agree there, one thing I will never want to see again is the PlayOnline client and the whole "Content ID" system. Was probably there for a reason (cross platform nonsense) but implemented so very bad.
Yeah, hopefully POL will be eliminated (and apparently it will be in FFXIV).
The reason why FFXI was probably an annoyance with all of the character shit/password screens, is because it's a lot older than WoW. At least 2 or 3 years, I think. I'm sure if SE had to do it over again they would've made it easier to come back the the game and make POL less of a hassle.
Oh well. Everybody is going to argue WoW >FFXI FFXI> Wow, regardless of what we're talking about.
What was this thread about again?
No, they wanted to make of playonline a gaming platform like Steam, but failled. Because FFXI uses Pol for client/server communication (or something), they couldnt easily take it out.
POL UI is still poop thought, by any standard (even when compared to the stuff we had before),
I couldn't give a shit less about FFXI vs WoW. Apples and Oranges. The games might be different, but there's no reason for client and customer service to suck balls for one and not the other. That has jack to do with game design and philosophy. It's straight up bad business sense.
I personally think this is one of the biggest things that has hurt FFXI. The game is hard to get into physically (via POL) and then when you're there there's an obvious disregard for the playerbase. I don't want SE giving in to every whiny whim like Blizzard does creating an endless circle jerk of balance QQing. However, SE ignores issues like RMT and claimed they weren't a problem for years. They claimed windower should never be allowed for years. They have been dicks all around even though I personally like the flavor of their game better.
If they can actually take ownership of the responsibility of running an MMO, they could have a hugely successful MMO. They have the name recognition and the potential to put on a level of polish that is unique to SE. That's a large part of the formula that made WoW such a winner (those things and the fact that you could run WoW on a toaster).
I'm jaded about SE's past, but they seem to have tried a lot harder in the last couple of years. This gives me hope that with a clean slate they might be able to not fuck up XIV.
I get that they were trying to make PlayOnline a cute little client that served multiple online games and failed miserably as it, but I thought it was rather lame that they didn't integrate Tetra Master into FFXI, enabling players to challenge each other in-game. That would have been one of the best things about waiting around for stupid 24-72hr delays, ls raids, and HNM camping... hands down. In fact, that would have solved any issue I had with said delays if enought people played it and there were some alternate/rare ways to obtain cards.
I thought it was going to be how I just described it, but found out you had to log out and pay another $1 a month to even touch it.
I hope they implement some sort of mini-game like that for people to kill time with (or relax and play for that matter). They can add that shit for free if it's going to be more than $12/mo.
This game needs Triple Triad.
Tetra Master garbage tier compared to Triple Triad.
Maybe when I retire I can manage a 15-22h repop time on a mob. At that point I think minigames would be fun.
Until that happy day, I just ain't gonna even try. Maybe in FFXIV the comparable mobs will be forced pops (using pop items or pop sets that require some serious effort to get.)
You might want to go check out the FFXI interview forum, SE is still as horrible as they always have been, nothing has changed about their attitude or attempts to communicate with us NA.
Now, that known, I would like to see if they learned anything about the gameplay and how to improve, because this is where my excitement lays
Apples and oranges is right, and I can't understand why some don't understand that. Just because a rival company is a rival doesn't mean you should negate anything they've done right. There's no fan-boy war here - I want SE to succeed. I've loved Square much, MUCH longer than I've even known about Blizzard. I just want the new MMO to do it right - to take a mix of what works from EVERY successful MMO, craft it with that SE style of presentation, and actively support it once its launched.
There's no WoW-fanboy in that, just a consumer that seriously wants a good product because he knows that SE can do it, but were lazy and cut many corners the first time around. They cannot do that this time around. They cannot simply rely on brand name in today's competitive market.
Well, for one thing, I think having a simultaneous release date for FFXIV is a step in the right direction. I can only hope they'll treat the NA/other nations with more respect once the OB/release date comes around, although sometimes I doubt it.
As far as game play goes, I don't have much of a complaint there. From what I've compiled from videos and interviews, it seems more fun and takes up less time. That in itself makes me happy, but I'll have to wait and see.
This conversation took an excellent turn.
Monsters randomly dropping cards (or even 'booster packs') based on their difficulty or rank or w/e would be awesomer than Hell. If it's popular enough, the bars they showcase in ever friggin' trailer might actually have some use.
I really, really hope they make use of the taverns. That'd be awesome to have like... card game tables while waiting for stuff. Mini games in general would be a cool idea.
I feel like they probably would charge you for cards, though.
Yeah, I was really interested in those taverns they showed in the screenshots.
I don't know, I think that's one thing I really missed about FFXI that you see in nearly every other Final Fantasy game, going into a Inn/Cafe and seeing tons of people around to talk to. I know a lot of people stayed around for FFXI for teh social aspect of the game, so I think it would be pretty cool to be able to walk into a tavern in the game and see a bunch of people playing Triple Triad in scattered tables, some people sitting at the bar talking, etc.
It would be great if they put the actual "auction" or whatever specific market system they keep alluding to, in the tavern itself. When hanging around town there's really only a handful of things to do - buy/sell, craft (and then buy/sell), LFG or spam the /shout channel with nonsense. I'm fine with keeping crafting to specific craft halls, but it would be cool if the other 3 you could do within a tavern or cantina setting.
It appears that they may have the guildleve shops located in such taverns, and I hope they do as they seem to hint that those quests will be more or less the center of activity. The Marble Bridge tavern in Upper Jeuno was always depressingly empty... and yes I had the stupid key item that alerted me of what jobs/races/genders currently had access to it. Oh, and what happened to that retarded brothel in Aht Urghan that seemingly only served Septimus' nude Galka club fantasies?
SE seems to be placing a lot of emphasis on the Bar scene; it's been seen in their trailers and that large image that used to be the main page and is now the guildleves background. Granted, it could just be a scene they felt like using, but it's the only representation of city life that's been shown so far. The reason Bars and crap were always empty in FFXI was because, well, a lot of reasons, but it boils down to there being nothing that required you to STAY there. It's likely SE will do something in FFXIV that makes the player visit them regularly and stick around while idle (and yet not AFK. :/ ) If they do this, it's probably an attempt to create the Mos Eisley cantina feel that didn't materialize in 11. If it works, great; It would be nice to have spontaneous and personal conversations with strangers. To pull it off though, you'd have to be able to ignore people outside your conversation, but also leave out the clunky action of inviting people to do it. It can't be spontaneous if you're actively picking people out. Sitting down at a table to join a semi-private chat room might work, but that brings up old fears of mIRC conversations. ~_~;;
All in all, the chatroom/game table/party building platform is very appealing and it'd be nice if SE did it and pulled it off.
I (as well as many others) played FFXI since launch date 7+ years ago. I lagged a few times and, instead of dropping a stack of fire crystals, dropped hard earned items such as O. Kotes, and (at the time) Hagun. Contacting GMs was actually a very good experience for me. I even asked a GM to pop into the game after retrieving a lost item for a screenshot.
I agree there were times i was partying in Crawlers Nest and had some group camp on top of us. I would contact a GM and still an hour later they were still on top of us with no sign of assistance. But hell thats life. GMs cant fix every single problem you have at every given moment. Accept it and move on.
To close this out, I didnt quit ffxi because of stupid crap. I quit because after 7yrs of playing, I pretty much deflated 90% of the fun out of the game. It was fun while it lasted. Now its time to sit back and relax.... Until FFXIV of course =>
( The cycle continues)
The "chatroom/game table/party building platform" idea is something that I think can set FFXIV far, far ahead of the pack if implemented correctly. It could also be a huge detriment to the game if implemented incorrectly. I think S-E has the experience and wherewithal to do it right but we'll see.![]()