
Originally Posted by
Kaylia
Except that it's not the case. Adding a chest at the beginning of salvage isnt " a whole team for 3 months". Upping spawn rate in sea isnt "3 months". Adding a better reward to mission isnt "3 months". Some issue like windower are relatively big, but they are so important that if it takes 3 months, they should spend 3 months on it.
"But they have to make sure it has no side impact?". Really? While it's true to some extent, they have taken pretty drastic measure in many case (thief knife, mass banning, some merit addition that force people to change their build). Most fixes are "obvious". Obvious here doesnt mean it doesnt have to go through a "decision taking" process, but we shouldnt have to wait 6 months or 2 years to see a change, it should be addressed within a week or two.
Typically, there is 2 things mmo developper will look for:
1) What impact it will have on the economy
2) How long the content is going to last
Economy can be trickier, but none of these questions are particularly hard to answer when you have drop rate at hands and other parameters. It's a simple min/max statistics problems.