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  1. #721
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    Quote Originally Posted by Lucavi View Post
    checkerboard doublet
    Brigandine! They need to make a Lvl 75 version that gives you an emote where you lay down and play chess on top of your stomach.

  2. #722
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    Hah, can't believe I forgot the name - it really has been too long.

    If they actually brought out new merits, I'd resub just to recap drg.

  3. #723
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    Quote Originally Posted by Lucavi View Post
    You know what I actually miss, now that I've been gone for awhile? That checkerboard doublet that we all spent time wearing in the mid-40's in the crawler's nest. I forget what it was called, but I hope that in the new FF, if they indeed will have armor progression (tanks wearing leather >> scale >> plate >> full plate), we'll see the knight-class job starting out wearing squire-esque gear. I'd love to see a thick doublet with a tabard as one of the gear sets.

    Every time I check the website, I always end up staring at that picture of the knight clad in full armor. It makes me salivate over the "potential" this game has to deliver.

    I say it all the time nowadays, but I hope SE doesn't disappoint.
    I know what you mean, I think it was kind of cool to watch the natural armor progression of say, Paladins in FFXI.

    You start off wearing crappy harness, scale, chitin. Then at 30 you actually get some half plate armor with kampf, then you move into chain mail armor in the 40s, and finally your full plate paladin AF. It makes sense if you think about it, it would be pretty interesting to see.

    I just like being able to wear different outfits on my character, in LotRO I used to run around in a vest and a cowboy hat on my Hunter and I thought it looked awesome. I always thought it was kind of cute to see so many Taru BLMs in FFXI run around with the same old dirty hat Shantotto gave them though.

  4. #724
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    I'll always remember fondly the massive rack that mithra (and hume females) seemingly developed out of thin air when wearing chainmail. They got the same effect from yinyang robe, but jesus, I used to love to hang around in the jungles for that (among many) reason.

    WoW does progression well, even "unlocking" a higher tier of armor types, and I'll be waiting to see if FF can one-up their rivals on that front.

    What I don't want to see, however, is Drgs "graduating" into scale mail at like level 10, and remaining there for the rest of the game. I don't give a shit what excuse they give - even through lore - about how drgs need to remain lightweight.

    Kain didn't need any help jumping with full plate, a heavy lance, AND a big-ass shield, and my Gelwain shouldn't have needed help either. Shit, Kain stayed up in the air for minutes at a time at that.

    Man up, SE.

  5. #725
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    Quote Originally Posted by Talka View Post
    It just occurred to me, it would be fun to get some more costumes in the new game. Sure, my Taru is adorable and half my mage gear looks like a costume, but I want fun stuff like dress-up clothes, or more options for the base clothes you see when your gear is unequipped. Y'know, walking-around-town-crafting clothes. I find it amusing that a lot of shit games out there give you dozens of options for your base appearance, but xi made it so Mithras have one set of underwear, Tarutaru dress like a green teddy bear, and oh god the Galkas ; ; cover that up please ; ;
    Some of this was the cheesecake effect to cater to teenagers and adults who never quite left that phase behind...

    I can see that alternative non-combat clothing could be an amusing diversion with different levels of pimpness at different stages, but, would people necessary go for it, and would some people put the pimp factor above everything else (like the legendary turning up for Dynamis in wedding gear)?

    I'm not inclined to go for spending time and gil just to look cool in town, unless you can arrange very quick gear changes, or maybe an automated gear swap when you leave town.

  6. #726
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    Or say, being able to remodel your plate body into a smoking kimono like you can in Aion. I'm all for what ever makes me not look like everyone else. Well, until you see 100 people in kimonos.

  7. #727
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    ^ Like what you used to see at every summerfest?

    The more options, period, the less you'll see of clones, unless you introduce a Cloud Strife and Sephiroth alternate costume.

  8. #728
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    Quote Originally Posted by McGoonagle View Post
    I'm not inclined to go for spending time and gil just to look cool in town, unless you can arrange very quick gear changes, or maybe an automated gear swap when you leave town.
    People in WOW spend gold on purely cosmetic clothing (it's in there, but the options aren't really that different aside from colors, + it's not like people really look that closely at char's in WOW), but the cost is relatively cheap; perhaps around 10,000 gil for an item in FFXI terms would be a good estimate.

    FFXIV could make it relevant by including "When In Town: ____" stats, like +movespeed or, "Click to Warp to Mog House/Auction House/Blacksmith Shop" etc.

  9. #729
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    Its a roleplaying game, so its almost mandatory that youll have an opinion on your characters appearance. Thats more than half the battle, and plus its paying hommage to the people that design the damn stuff! Unless youre just looking for epeen strokage, then your town gear can be xp gear.


    Quote Originally Posted by Kawfee View Post
    People in WOW spend gold on purely cosmetic clothing (it's in there, but the options aren't really that different aside from colors, + it's not like people really look that closely at char's in WOW), but the cost is relatively cheap; perhaps around 10,000 gil for an item in FFXI terms would be a good estimate.

    FFXIV could make it relevant by including "When In Town: ____" stats, like +movespeed or, "Click to Warp to Mog House/Auction House/Blacksmith Shop" etc.

    Awesome idea. Like the federation/kingdom and republic tunics, except make them look a little bit better lol. Id totally sport a full set of movement speed gear in town. Or maybe inventory +20 or something.


    Armor dyes would cater greatly to the aesthetic appeal. Skadi legs, rap harness, gambieras, manapolas, and walmart turban looked effing tardsville. It was necessary, but now we should be able to have options, with the limitations being set in PS3 stone.

    Makes me wonder if there are going to be any limitations because of xbox.. why would they put in on xbox? I think if were going to limit the game they would have solidified a deal with micrsoft a long time ago before preparing for xbox. I dont think limitations will be an issue this time around.

  10. #730
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    Quote Originally Posted by Vacht View Post
    Makes me wonder if there are going to be any limitations because of xbox.. why would they put in on xbox? I think if were going to limit the game they would have solidified a deal with micrsoft a long time ago before preparing for xbox. I dont think limitations will be an issue this time around.
    I can't think of a reason why there would be limitations due to the 360. I don't understand why people are freaking out about it, really. They act like it's a dreamcast, or some type of archaic gaming machine. The only thing I'd be remotely concerned with on the 360 is hard drive space. Besides, I'm sure SE has designed around 360's engine faults, and whatnot. If the game is too graphic intensive for the system (which, again, I doubt), they'll just dumb it down a bit on that particular system.


    As far as FFXIV goes for clothing customization, I agree that a lot of variety and something similar to Aions' gear stat swapping is probably the best option. We'll just have to wait and see how the game works, though. Maybe something will be shown at Vanafest.

  11. #731
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    A lot of the 360 reservation stems from the differences between FFXIII on PS3 and 360. Its not even about the graphics, its simply how SE has had to bend over backward to try and fit everything on the 360, where it all fit nice and snug on the PS3.

    Its the same damned company. You think they'd release one game with problems fitting everything onto the Haxbox, and not have the same problem with their ultimately LARGER game? MMOs trump console games in sizes as they tack on new stuff year after year.

    You translate that into new gear sets, character models, new zones, ect., and you hear the same things that SE has said in the past about not being able to fit everything they wanted on the PS2, and as such, nobody else was getting it either, and you have realistic fears.

    Perhaps there won't even be problems for 5 years, but good MMOs last and grow past 5 years, and when you're stymed by something OTHER than the engine that the MMO was built upon down the road, you're in trouble.

    I don't want to hear these same excuses 5 years from now when releasing it purely to PC would have solved them all. Until you have the option to upgrade and tweak your console, they will always stand inferior to the PC's longevity.

  12. #732
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    Quote Originally Posted by Kaluuki View Post
    I can't think of a reason why there would be limitations due to the 360. I don't understand why people are freaking out about it, really. They act like it's a dreamcast, or some type of archaic gaming machine. The only thing I'd be remotely concerned with on the 360 is hard drive space. Besides, I'm sure SE has designed around 360's engine faults, and whatnot. If the game is too graphic intensive for the system (which, again, I doubt), they'll just dumb it down a bit on that particular system.


    As far as FFXIV goes for clothing customization, I agree that a lot of variety and something similar to Aions' gear stat swapping is probably the best option. We'll just have to wait and see how the game works, though. Maybe something will be shown at Vanafest.
    lol, yeah i think xbox should be fine. I think it was just that PS2 was {Too Weak} ... Iunno what happened between square and sony but they seemed pretty pissed when sony quit making the Hummer version of PS2 that supported the harddrive. I think FFXI and socom were the only games i used for that overpriced POS 40gig HDD

    Quote Originally Posted by Lucavi View Post
    A lot of the 360 reservation stems from the differences between FFXIII on PS3 and 360. Its not even about the graphics, its simply how SE has had to bend over backward to try and fit everything on the 360, where it all fit nice and snug on the PS3.

    Its the same damned company. You think they'd release one game with problems fitting everything onto the Haxbox, and not have the same problem with their ultimately LARGER game? MMOs trump console games in sizes as they tack on new stuff year after year.

    You translate that into new gear sets, character models, new zones, ect., and you hear the same things that SE has said in the past about not being able to fit everything they wanted on the PS2, and as such, nobody else was getting it either, and you have realistic fears.

    Perhaps there won't even be problems for 5 years, but good MMOs last and grow past 5 years, and when you're stymed by something OTHER than the engine that the MMO was built upon down the road, you're in trouble.

    I don't want to hear these same excuses 5 years from now when releasing it purely to PC would have solved them all. Until you have the option to upgrade and tweak your console, they will always stand inferior to the PC's longevity.
    That's real.

  13. #733
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    I want to see again:

    1. Global servers - Despite all the racial tension, it is sad to run around the game at night and see hardly a soul. Heck, I am sure a good number of FFXI players would already have a decent number of friends from all over, if not Japan, Europe.

    2. Carefully crafted quests - Even though FFXI quests send you on really dumb assignments, to get drops that never drop...a lot of them have decent cutscenes. Compared to assembly-line quests like Aion, they are a treasure.

    3. Mog houses - That everyone can visit from Day 1 with furniture that actually store what they are supposed to. Weapons rack to store like say 10 weapons, clothes chest to do 20 garments. A universal storage system is simple but old.

    4. Windower from Day 1. Want to prevent crime? Legalize and regulate it.

    Whistles & bells:

    1. New clothing textures - Translucent gossamer, silk, velvet...anything to make someone see it and say "Yes, this is a 2010+ game."

    2. All the little things that change after you do something - Quests that change the terrain, map, npc, npc responses, mobs...etc etc etc in some way on your client. Don't have to be game affecting.
    E.g. Say you finished a quest to gather seeds for some NPC, in your game, you'll see the flowers that the NPC grew...etc etc
    -> It makes you feel part of the world.

    3. Voice overs, at least for any significant plot. Silent movies in MMO are so 2000.

    4. PC release similar to Last Remnant - Multi-language as and when you want it and for everyone.
    -> AND there is no reason NOT to support the built in IME in Windows.

    5. Developer/modder support through web APIs. Give people something "legit" to do! If not people can only write all the nice bots and cheats. Involve the community. Quest-scripting competitions...etc etc etc. Make use of all the free volunteer labor!

  14. #734
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    ^ I don't know if FFXI will ever advance to a phasing system with their games. You had a little bit of it in the older single player FFs (6 comes to mind), but I can't recall any part of FFXI having any kind of phasing, where we did something, and as a result, the land was permanently (for us) changed.

    The closest they had was going back in time, which, I guess, is far more easy and budget-friendly than developing a phasing system.

    I'm still scratching my head as to how WoW did it with that DK starter questline. That was some crazy awesome stuff, and I'd have LOVED to see phasing in Sky, before and after you beat the gods and the Zilart princes.

    Seeing a fully-restored, up-and-running sky would have been amazing, as well as seeing a completely changed sea and promyvions.

  15. #735
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    Quote Originally Posted by Alderaan View Post
    Or say, being able to remodel your plate body into a smoking kimono like you can in Aion.
    Would be awesome if SE made a way to covert the stats of armor onto another piece for the looks. Would have been a nice feature in XI so my armor actually matched for a change.

  16. #736
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    I would have never stopped rocking full wyrm + thassolafrassolacrat. Shit looks amazing together - just needed a cloak or a long scarf or something.

  17. #737
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    For me probably my AFs. Such a shame how epic AF/Relic looked but most of them sucked statwise.

  18. #738
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    Quote Originally Posted by Lucavi View Post
    ^ I don't know if FFXI will ever advance to a phasing system with their games. You had a little bit of it in the older single player FFs (6 comes to mind), but I can't recall any part of FFXI having any kind of phasing, where we did something, and as a result, the land was permanently (for us) changed.

    The closest they had was going back in time, which, I guess, is far more easy and budget-friendly than developing a phasing system.

    I'm still scratching my head as to how WoW did it with that DK starter questline. That was some crazy awesome stuff, and I'd have LOVED to see phasing in Sky, before and after you beat the gods and the Zilart princes.

    Seeing a fully-restored, up-and-running sky would have been amazing, as well as seeing a completely changed sea and promyvions.
    Honestly this has to become a standard for MMO's, imo. Phasing is such an amazing feature and REALLY helps tell a story and you can probably get more people to stick around with a game because of how much better you can immerse yourself in a world with phasing.

  19. #739
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    Quote Originally Posted by Corrderio View Post
    For me probably my AFs. Such a shame how epic AF/Relic looked but most of them sucked statwise.
    Yeah just before CoP release their usefulness dropped dramatically outside of the 2-3 pieces for Vanilla/Zilart jobs but when they were released they were actually some of the best armor for the jobs.

  20. #740
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    I'm still shaking my head at the stats on DRK AF, other than the head piece.

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