No wai! I casually sit at my PS2 for hours on end campinglol
No wai! I casually sit at my PS2 for hours on end campinglol
FFXI's endgame is easy to learn. It is casual for the most part. Compared to actual "hardcore" games anyway.
I love how 'hardcore' has come to mean "An astronomically poor time invested/rewarded ratio resulting in endless repetition of content" for FFXI denizens.
Salvage dupes. I need to get banned before I get addicted to it like I did with FFxi.
why does everyone always moan about AV?
and the videos didnt show much out of the norm for HNM, RDM/NIN tanking, BLMs, WHMs, SAMs, pretty standard really, until it zooms in on the chat log when people start zerging 2hrs, then when people match spells to day(Obi's) and WSs(Gorgets)
back to OP:
as long as SE dont do things like promise a new tank job, promise more summons etc, ill be pretty happy
but level sync should stay...
Must keep:
Beastmen's Seal/Kindred's Seal BCNMs
Missions and a story like FFXI has now (no MMO other than FFXI has done this yet with this level of quality. Bioware can kiss my ass if they think they are gonna be the first to have an MMO with story and cutscenes)
Goblins
Something similar to the beastmen (loved all the races, especially the TAU beastmen leaders)
Nyzul Isle type event
Mythic Weapons type ultimate weapons
Add:
Hunt system from FFXII in the form of Guildleves.
Remove:
Cockatrices (seriously, screw em)
Timed HNM spawns (make it uncampable or don't add it.)
Zilart Relic weapons (having tons of gil != skill deserving of a relic)
And replace them with mother fucking Taurus. Always fun to fight one.Cockatrices (seriously, screw em)
Gil easy to make. Please. I remember farming bee chips at level 40 and it was horrible.
No need of windower to see basic things like others TP.
Not retarded aggro system. (Aggro table please)
Real Money Trade tells! Can't live without them.
Though i think they should use their native language this time around: http://www.Cao Ni Ma.com/gringo
1)good fishing system
2)relics/relic fishing rod(lol e rod owner you can tell)
3)MMM/ZNM system, with MMM system having better drop rates. RAGE!
4)overall better drop rates. You think something is to good? dont put it on a mob that can be killed every 10 days, make it hard as hell to win much like av/pw. make it hard to get because of the FIGHT, not the luck of claim
5)HNM out of the game, or few of them that are not on 24hr spawns or even more.
6)FoV at the start
7)CoP hard story. ToAU pissed me off that i got shit for doing it, outside of a ring. CoP was great with zones being added each part of the story, just give the zones more use.
much much more stuff, thats off the top of my head in about 30sec time.
More EU players! :D
No relic weapons period, end of story. All it did was put a cap on what weapons they could release 3 expansions down the line and opened the way up for extremely gimmick weapons with latent effects and all that other BS.
As for the world HNM's I probably won't play if thats the way the endgame turns out, only people who botted on FFXI for years would support world spawns with once a day lockouts.
I agree with the fact that HNMs were frustrating, but i dont think they should entirely exclude them because they are fun to fight when you actually get the chance to fight them. Id say add them but don't let them drop the best items in the game and make their spawn timers random as hell so nobody can predict when/where it will spawn (sup TLPD).
also lets add open servers like FFXI, no crap like only EN or EU or JP i like it mixed a lot. I know they said they plan to keep it that way but i really do hope they do...
Should keeep HNM's I claimed many on PS2 ( hi no bot). They are fun and offer an adrenaline rush( I know I'm a dork for getting one but oh well Yellow Fafnir is YIPPEEE for me)
Things I'd like to see:
-no need for mule characters or mule accounts
-extra characters don't cost anything
-inventory issues fixed at start of game
-able to level all crafts, no limits
-no 21~24hr NMs
-keep and improve upon Adventuring Fellow
-or add a pet to level up and gear, any class/job, perhaps your personal chocobo can help you fight
-open servers, but give the option for regional server if wanted
-vast character creation options
-when new armor is added, make it actually look new and have valid stats
-no hidden stats of any kind, on character or equipment (or hidden conditions)
-official forums, where GMs make posts regularly keeping the community up to date, inform about upcoming patches, and respond to players
-no more JP midnight waits
-no more 3hr events
-no zoning at all (if must, no LS chat or tells missed because of zoning)
-better rewards from random quests