What coffer key?
Oh...you mean the one I did for a map back in 2004?
What coffer key?
Oh...you mean the one I did for a map back in 2004?
I will be happy to say I don't agree with Milkman, and because of this, I am a better person.
I didn't find this expansion as bad as the last one. Sure breaking a stack of pickaxes was annoying, but nowhere near as bad as ACP.
I had the QSC map, no problems there, and the lv.1 sneak invis run though the castle was kind of like the first event, running through Davoi scared out of my mind.
It was a cute story, imo. I thought it was pretty good.
I mean honestly, what was so bad about this expansionette? What, you mean the 15 minutes I spent running to each low level beastmen stronghold to kill 3 mobs? Or the 20 I spent harvesting/mining/logging? Oh oh oh, maybe it was the running to get a Sahagin Key, that sure was difficult (price gouging of norg shell aside)! Nah, it had to be the mini-games, right? Was it going to farm a key item off a monster with a similar drop rate of Tigris Stone? No no no, it had to be the mini-games. I mean running around Beaucedine Glacier and reading a digital clock... combined with answering some basic questions... oh man. OH NO. THE LEVEL 1 CAP IN ZVAHL. Honestly, that was the thing that gave me the most trouble because I didn't bring oils or powders, and sometimes I got gay'd on the duration, but it was almost always because I made a wrong turn. And man, if anyone says they loved the old summerfest event but hated the zvahl run I'ma punch em in the nuts. The whole Quicksands Cave thing was probably the most potentially "time-consuming" thing, but honestly, anyone who doesn't have maps for the majority of the zones is just a lazy fucker. (Myself included) If it's not quested, that you can't do solo, there is really no excuse. I mean I had people running out to get Northlands maps to do the Beaucedine leg... And the fight, well it was on par with ACPs fight. Kind of challenging, kind of easy, whatever.
I thought it was better than ACP, even if the story was pretty cheesy. If ACP was a 3/10, then I'd give this a whole big 6/10. Was it worth the $10? Of course not, the base game wasn't worth the $40 I paid for it.
(All times include running to get to the various zones necessary for the quests.)
I personally loved the moogle expansion, though the first farming missions did suck a bit. The mini games, fights, and story were all wonderful though, and if you lost the final fight at least it wasn't the huge pain in the ass to regain that ACP was.
I find it funny someone on BLUE GARTR, the top FFXI site, will feel the need to link another website. Let alone one not about FFXI.
I am just glad that I saved up a QSC coffer key from like 5 years ago xD... Not even sure where I got it from been too long ago.
I haven't gotten around to finishing the last fight yet because fucking retards not reading strategies and not listening to directions...
Anyways, so far I like this mini-expansion more than ACP even though it's got the more annoying fetch quests.
The two main things that I hate to hear about these mini expansions is that
1. It's too short
2. Fetch quests are annoying
The main goal I felt that SE was aiming for was to give the playerbase missions that you could repeat over and over and get some cool stuff. Bored? Go repeat some of the missions. If they made the missions too long, no one would repeat them. They couldn't make too many missions, because I mean how many rewards could they come up with?
Now, they could have made non repeatable parts of the expansions that were longer and more involved, but I think they wanted to have just about every part of them repeatable, so they could not.
Now that I've said that, I would like to say that I actually liked ACP, but MKD sucked. Why? Because the repeatable quests had absolutely horrible rewards. No where even close to the cool stuff that you could get via ACP quests.
For me, the whole point of MKD (making a line of quests that are repeatable so you could do them again for a chance at cool augmented gear) was total horrible failure. It seemed like they just ran out of cool ideas for augmented gear.
I didn't mind paying for ACP because I got some cool items from repeating the quests and I always have something to do. MKD sucked because I still havn't repeated any of the quests because there isn't anything I see worth going after.
For the last expansion, I'm hoping for ACP quality items or better from the repeatable quests. Also, my prediction for the endgame item is that it's going to be rediculous. Look at the MKD hat, you can make an incredibly awesome item. SE isn't stupid and knows that if the item that you can get is good enough, it's going to sell the expansion. If it's hands, something comparable to Dusk/alkys/z mitts and if it's legs, close to BH/those +10 STR pants/homam/mahatma.
While it was an improvement to ACP I'll agree MKD was still pretty awful.
I really wish SE would just get rid of the random item rewards for doing these repeats and keep the chest results to just augments.
The whole idea was to give players the ability to repeat things for nice gear right? Well that gets hosed upon when you get Steel-fucking-Ingots 4 days in a row and then Hi-Elixers for another 3 days after that.
I thought they'd fix that in MKE but ive heard it's still there and it sucks given that organizing say a Seed Crystal run takes alot of prepwork and the last thing you want to see from repeating that mission is a chunk of Darksteel Ore. -_-
I am so sick of fucking hi-pots.
Meh, I never relied on getting anything good from the coffer for augments. However I do think negative stats on an augmented item are retarded.
I've been desperately seeking items with +pet stats, particularly MAB and MACC
I got a gorget w/ Accuracy +1, Pet: Accuracy -1 Ranged Accuracy +2 awhile back.
Expansions really suck for bang for buck ratio.
That Fetch quest loving story designer should have been dragged out back and shot a long time ago.
Lets all look forward to ASA, Level 1 cap, blind man run in, Den of rancor!.
Need 4 Flame Lanterns to progress!
Burn in hell SE, Burn in hell.
Moogle Kupo d'etat was the worst update/thing this game ever got. Poorly designed quests that serve no other purpose than "well, we can't RMT equipment so lets add some time consuming useless annoying junk.". Heck, even the official website of the "add-on"'s promoted them with nothing but the new body and head pieces. Sad sad stuff.
Just another poor downloadable content. Not surprising though, almost every company out there try to milk their customers with DLC. And only a small portion of those are worthwhile.
Lol I just read that interview again... the guy who decided the fetch quests were a good idea was also the same guy who thought 21+ hour pops were a good idea?
Yeah... I agree with Calintzpso, he needs to be dragged out back and shot.