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  1. #81
    TSwiftie
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    Fenrir

    Quote Originally Posted by PeaceNLove View Post
    88/990 = ~8.89%? Almost exactly 91/1024 if it follow that kind of system.
    83 relic procs in 990 hits. I had it marked down right, but copied it wrong in my post, sorries~ Yea the margin of error is still large enough that it just gives a small range .

    Oddly enough when I did testing on damage reduction it follows the /256 system exactly.

    Haste +2% = ~20/1024 (5/256)
    Damage Taken -2% = 4/256 (16/1024)

    Since then I've neglected to put everything in /1024ths form, and like to do simple fractions for estimated rates =x

  2. #82
    Ridill
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    Quote Originally Posted by Argettio View Post
    11% base hit

    100/7 = 14.2

    14.2/11= 1.2987....

    So you need 30 sTP (or 15 from gear and /SAM).
    oh wow I feel dumb, I was reading the dps as the tp per hit >< never mind lol

  3. #83
    If I screw up again Im gone forever.
    Secret Admin

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    Bismarck

    Hey Rhealana, I was curious if you could post some Geirskogul damage representatives on various mobs and corresponding gear? I havn't really seen any damage shots other than the "sucks without SA" part? Correct me if i'm wrong, but maybe it has some crazy stat mod that makes it not suck, like Catastrophe with stacking lots of attack?

  4. #84
    Nidhogg
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    Gilgamesh
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    it is still pretty hard to do that consider none of the rngs came close to that number under the same condition with their WSs, hardly breaking 1k if any.

    And to be real honest with you, that was freakish.... I still can't understand how that happened... Just saying Wheeling at least have some potential.
    Double Attack from Brutal Earring.

    I feel like Wheeling Thrust's true description should be "Ignores defense. Chance to ignore defense varies with TP."
    only because 300% wheeling thrusts usually do less or equal damage to most other wheeling thrusts on even high def HNMs. I also love how 'ignore defense' weapon skills like wheeling thrust do less damage on high def mobs than ws that don't ignore defense. kind of defeats the purpose.

  5. #85
    An exploitable mess of a card game
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    Quote Originally Posted by Ophannus View Post
    Double Attack from Brutal Earring.
    Even if it's a DA, the fTP of a DA Wheeling hit is (1/3) that of the original hit, which means he must have had high base DMG to begin with.

  6. #86
    Nidhogg
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  7. #87
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    Wasn't that triple attacked? AND during the broken 2 hand time?

  8. #88
    Sea Torques
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    Ragnarok

    Kikoku ~ Bunch of non tested guesses inc...

    Paralyze - Landing rate seems extremely high, but likely due to Ninja's high attack speed. Proc rate of the paralyze is not very good imo. My Rdm paralyze 1 seems to be more potent. Could even be an annoyance for non-para-2 Rdm who have more potent Para 1's.

    3x hits - (I think it's 3x) = Awesome.. Again, Ninja's high attack speed makes these pretty common and with Innin and a 20-30% crit rate, it's often 3 x crit dmg.

    Metsu aftermath - One of the more subtle relic effects.. (no pun intended!) Subtle blow.. I really like this effect and its extremely noticable. Metsu + capped subtle blow merits + Nin JT gives the mob hardly any TP.. I'm not sure if it reaches beyond normal subtle blow caps, but metsu + souleater on mobs like tiamat, proto-ultima / omega etc. doesn't cause major TP spam and produces good damage.

  9. #89
    Sea Torques
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    AdBot found "Apocalypse" probably....

  10. #90
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    Quote Originally Posted by Stellar View Post
    Kikoku ~ Bunch of non tested guesses inc...

    Paralyze - Landing rate seems extremely high, but likely due to Ninja's high attack speed. Proc rate of the paralyze is not very good imo. My Rdm paralyze 1 seems to be more potent. Could even be an annoyance for non-para-2 Rdm who have more potent Para 1's.

    3x hits - (I think it's 3x) = Awesome.. Again, Ninja's high attack speed makes these pretty common and with Innin and a 20-30% crit rate, it's often 3 x crit dmg.

    Metsu aftermath - One of the more subtle relic effects.. (no pun intended!) Subtle blow.. I really like this effect and its extremely noticable. Metsu + capped subtle blow merits + Nin JT gives the mob hardly any TP.. I'm not sure if it reaches beyond normal subtle blow caps, but metsu + souleater on mobs like tiamat, proto-ultima / omega etc. doesn't cause major TP spam and produces good damage.
    lol who bumped this thread.

    Anyway, nice discription, you made the kikoku actually sound interesting with stuff like subtle blow. Seems the new Innin JA made this weapon pretty interesting on 3x crits. Sounds nice.

    People always take subtle blow for granted. I notice a huge difference with subtle blow gear, final heaven and monks roll. People say monks roll will not work because mnk is already capped on subtle blow but thats a lie.
    I think "gear" subtle blow and "buff" subtle blow stack together and do not cap out like people kep saying they do. I compare it to haste. Haste caps at 25% in gear but it stacks with magic haste 10% giving you 35%. I think gear subtle blow caps at 25% also not sure I forget, but it stacks with Monks roll for sure. Sometimes I can chip 20% off a Chariot boss before I see a single TP go off. Without mnks roll thats about 10 TP moves I would see during the first 20% HP being chipped off. Thats 10 discharges that could have hit you that didn't. (not including penance, but does include rajas ring or melee/usu gloves, and with 2 march song 2 attack song which 2 marches feeds some TP I would assume and no monks roll active) The 2 march song would be from having 2 brds in salvage of course or by soul voicing a march song which could double its attack speed potency and assume double the TP gained on the mob. Long paragraph to prevent whooshes from ppl.

    I wish I could make videos to show you how nice subtle blow really is, its underrated by far. Monk's roll and final heaven especially extremely effective under 25% when the chariots get auto regain (TP regen).

    However, I still wish the aftermath gave dual wield and subtle blow and for Spharai, martial arts and subtle blow aftermath. (the subtle blow compliments the faster attack speed pretty well.)

  11. #91
    Dragoon Princess
    My Little Ixion

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    The end of FFXI in 2012 ohnoes

  12. #92
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    Quote Originally Posted by Anthonystar View Post
    The end of FFXI in 2012 ohnoes
    You miss-spelt 2010.

  13. #93
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    Ragnarok

    Quote Originally Posted by Taint View Post
    One thing missing from Apoc is Catastrophe goes through Shadows, its a very nice function when applicable.
    o.o had so many apocs around and never knew about this, /facepalm. That's very nice lol

  14. #94
    RIDE ARMOR
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    Excalibur:

    Additional effect--> Does 1/4 of your current HP in damage. A 10% proc rate sounds about right however sometimes (and I haven't figured out why) the sword will go nuts and proc at a higher rate of at least 15-20%.. I guess it all evens out to a 10% proc rate the longer the test go's on. I'm not entirely sure as I dont sit down and actually crunch all the numbers as it involves too much work for me.

    Aftermath effect on Knights of Round is regen @ 10/tick.. Overall KOR sucks and shouldn't be used over attonement however i've noticed that KOR seems to do more damage when you have low HP. I have no proof to back this up it's all entirely in my opinion and I may be wrong. However, maybe someone else who has Excal has noticed this as well??

    The x2.5% DMG proc is very low. I would guess it to be around 5-7% However, there is a chance that you can get a critical x2.5% DMG proc + Additional effect in one swing which can potentially net you roughly 800 Dmg (in one swing!) providing you're at around 1600 HP.

    My best KOR is just over 1k.

    My best single attack is 417 dmg + 597 additional effect = 1014 dmg (campaign with body boost and HP build)

  15. #95
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    Quote Originally Posted by metalheadz View Post
    Excalibur:

    Additional effect--> Does 1/4 of your current HP in damage. A 10% proc rate sounds about right however sometimes (and I haven't figured out why) the sword will go nuts and proc at a higher rate of at least 15-20%.. I guess it all evens out to a 10% proc rate the longer the test go's on. I'm not entirely sure as I dont sit down and actually crunch all the numbers as it involves too much work for me.

    Aftermath effect on Knights of Round is regen @ 10/tick.. Overall KOR sucks and shouldn't be used over attonement however i've noticed that KOR seems to do more damage when you have low HP. I have no proof to back this up it's all entirely in my opinion and I may be wrong. However, maybe someone else who has Excal has noticed this as well??

    The x2.5% DMG proc is very low. I would guess it to be around 5-7% However, there is a chance that you can get a critical x2.5% DMG proc + Additional effect in one swing which can potentially net you roughly 800 Dmg (in one swing!) providing you're at around 1600 HP.

    My best KOR is just over 1k.

    My best single attack is 417 dmg + 597 additional effect = 1014 dmg (campaign with body boost and HP build)
    Bolded. The additional effect is slashing damage I believe. So any mobs weak to slashing take the extra damage.

    I seen an additional effect on a sandworm and he took 400 damage from the additional effect from a hume pld with excalibur. I thought that was nuts. He had maybe 1600 or 1700 HP I forget but the pld had full HP. Not sure if the sandworm is weak to slashing damage or not.

    On a side note. Ragnorok also has very high crit hit spam and when the 2.5x AND crit goes off (which I seen happen alot when a 2.5x does occur, I seen it occur alot on a crit hit from ragnorok.) It does over 1100 damage lol. Thats more damage on 1 swing then some of my dragon kicks at 100% TP lol.

    Ragnarok and excalibur were the ultimate weapons in the older final fantasy games so its cool to see them in this game again as relic weapons.
    Ultima weapon was also a relic weapon but not in ff11 wonder what the stats would have been.

  16. #96
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    Ragnarok

    very interested to see a deck out Ragnarok perform in HNM situation (where I think it would be good). Alot of the time I hear that it is a very bad weapon, as it could be with the low delay (hit build problem) and odd mod ws, but I think if the owner somehow understands the game mechanic and build to squeeze everything out of the weapon, it should be a fine one. Low delay just means better SE spam, which a drk should know how to do without dying.

    PS: IMO, if you can get Ragnarok to 7 hit build, you are golden. With what we have in STP option right now, it is near impossible and alot of sacrifice + food. Let's hope more STP options come out in the next patch to fix this big problem for the often forgotten weapon.

  17. #97
    Salvage Bans
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    Just need Rajas, Rose Strap (an excellent store TP option added last patch) and Aurum Cuirass and you're golden. In more ways than one~

  18. #98
    E. Body
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    7-hit Ragnarok gets TP faster than 6-hit Naglering while doing more damage (since 7 > 6)

    People who are saying Ragnarok is bad because of low delay seriously need to get their heads chopped off.

  19. #99
    Sassy Tyrant
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    Falisa Asile
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    http://www.bluegartr.com/forum/63762...ic-weapon.html

    This is very nice thread, although it is pretty old now. It has alot of good information on the different weapons. Just thought I would reference you guys to it.

  20. #100
    Lv.99 Mjollnir
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    Gilgamesh

    Old thread ._. but still!

    Mjollnir
    Quick WHM/WAR test for a little while:
    *May not be accurate! spoiler GO!
    Spoiler: show

    - Recover MP: 93/1278 = 7.28%
    - 3xDamage: 33/1278 = 2.58%


    (because I know everyone was dying to know what 1300 swings of a Mjollnir will give you)

    EDIT: helpful people are helping me test more accurately, read on please...!

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