83 relic procs in 990 hits. I had it marked down right, but copied it wrong in my post, sorries~ Yea the margin of error is still large enough that it just gives a small range.
Oddly enough when I did testing on damage reduction it follows the /256 system exactly.
Haste +2% = ~20/1024 (5/256)
Damage Taken -2% = 4/256 (16/1024)
Since then I've neglected to put everything in /1024ths form, and like to do simple fractions for estimated rates =x
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