Item Search
     
BG-Wiki Search
Page 23 of 75 FirstFirst ... 13 21 22 23 24 25 33 73 ... LastLast
Results 441 to 460 of 1490
  1. #441
    Bagel
    Join Date
    Sep 2007
    Posts
    1,397
    BG Level
    6
    FFXI Server
    Valefor

    Quote Originally Posted by Suiram View Post
    You have to possess all the feathers at the same time. Basically you'll only have it if you got to Odin pre-patch or if you're a feather mule for your LS (or attended every run on your LS's first climb to Odin).
    That is disappointing, I was 8/9 and missed 1 feather because the run filled up before I logged on in Hazhalm. Oh well! Thanks for the info!

  2. #442
    Lostbane
    Join Date
    Jun 2006
    Posts
    3,052
    BG Level
    7
    FFXIV Character
    Mexi Lostbane
    FFXIV Server
    Siren
    FFXI Server
    Shiva

    Nice to see WHM discussions. As for SCH I pile on the -ENM there tool. I found a use for that pair of hydra brais I had sitting in my mog house forever..

    My fury at the inability of RDMs to read when I've just slung up a Regen II or III and they immediately cure 3 is legendary in my shell. And my assumption has always been that WHMs haste people unless you're going to a super hectic event where you might ask a RDM to haste someone. Usually they're too busy. I'm very proprietary about tanks lol...

    Oh and drwaffles, you were right about my precious goliard hat - I never use it now

  3. #443
    Old Merits
    Join Date
    Oct 2006
    Posts
    1,096
    BG Level
    6
    FFXI Server
    Kujata

    Getting the Muse Tariqah to drop was the easy part for me...it's camping the AH for that damn Templar Mace that's the problem. Once I finish Kupo and my last 2 Maat jobs, I might just have to try and get a group to go kill the NM. A mace goes up like maybe once every few weeks, and I miss it every time. The one time I saw one up, I couldn't buy it for like 2.5x the going rate. I only use WHM for RvB and a few random things, but I still obsess over the gear...not enough to reward a jackass, though.

  4. #444
    Champion of the House of Weave
    Sweaty Dick Punching Enthusiast

    Join Date
    Jun 2006
    Posts
    8,134
    BG Level
    8
    FFXI Server
    Sylph

    Tried searching for the answer to my question, but search gives me crappy results if I try to search for multiple words so I was only able to find 1 good thread which was inconclusive.

    http://www.bluegartr.com/forum/42054...-question.html

    Question is about Khimaira's spawn time after maintenance.

    Closing after 36 hours seems to be agreed on.
    But does it open after 12 hours or after 24?
    And can it spawn before Cerberus? What I've read is either at the same time or after only.

    Thanks and sorry if this was answered and I couldn't find it.

  5. #445
    New Merits
    Join Date
    Sep 2007
    Posts
    227
    BG Level
    4
    FFXI Server
    Sylph

    Quote Originally Posted by Tomiko View Post
    Tried searching for the answer to my question, but search gives me crappy results if I try to search for multiple words so I was only able to find 1 good thread which was inconclusive.

    http://www.bluegartr.com/forum/42054...-question.html

    Question is about Khimaira's spawn time after maintenance.

    Closing after 36 hours seems to be agreed on.
    But does it open after 12 hours or after 24?
    And can it spawn before Cerberus? What I've read is either at the same time or after only.

    Thanks and sorry if this was answered and I couldn't find it.
    24-36 post maint, cerb is 12-24 post maint so khim can never spawn before.

  6. #446
    Sinner
    Join Date
    Dec 2006
    Posts
    2,240
    BG Level
    7

    I've found two different replies to this question in not-this thread...

    Barrage, AF+1 hands when firing? or when using?

  7. #447
    HEY FUCK YOU BUDDY
    Join Date
    Mar 2008
    Posts
    330
    BG Level
    4

    From another thread:

    Quote Originally Posted by jimbobsonofgod View Post
    You're going to want 3-5 Core blms. When you do eventually split. they'll be doing your Apollyon NW Temenos East and Central 2 floors.
    Apollyon NW is trivially easy, but I'm curious, how does Temenos East/Central 2 work out with a NW-esque crew?

  8. #448
    Sinner
    Join Date
    Dec 2006
    Posts
    2,240
    BG Level
    7

    Elementals in Temenos East are sleepable, avatars are easy enough if you barspell and spam nuke it down, me and two blms went in and got to 2nd floor easily enough, didn't get any time chests or we could've gone longer easily

    Assuming Central 2 would be same deal, boss in central 2 might be bothersome

  9. #449
    Banned.

    Join Date
    Jun 2007
    Posts
    2,590
    BG Level
    7

    Quote Originally Posted by Kaelen View Post
    Was looking up the materials for Yellow Curry Buns on otherwiki when I saw that this has just been added to the page. Does this even sound remotely plausible?
    It's fact.

  10. #450
    CDF
    CDF is offline
    Sea Torques
    Join Date
    Dec 2007
    Posts
    599
    BG Level
    5

    Quote Originally Posted by Kaelen View Post
    Was looking up the materials for Yellow Curry Buns on otherwiki when I saw that this has just been added to the page. Does this even sound remotely plausible?
    Because it's so onerous and expensive to check for yourself that the attack bonus is higher than reported (assuming you satisfy the attack "cap") when you eat one in the presence of 3+ other party members in the same zone as you.

    Really, the hidden group effects of curries seem to have been known for some time among Japanese sources, based on wiki.ffo.jp and the like. "We" were just completely oblivious to it, infinitesimally less so post-buns.

  11. #451
    Relic Shield
    Join Date
    Apr 2008
    Posts
    1,725
    BG Level
    6

    March/March/Ballad/Madrigal are ideal PLD songs yes?

  12. #452
    Old Merits
    Join Date
    May 2009
    Posts
    1,151
    BG Level
    6

    Running with a bard I will pick double march more often than not. With a second, madrigal and ballad are ideal for most mobs, yeah.

  13. #453
    CoP Dynamis
    Join Date
    Jun 2008
    Posts
    251
    BG Level
    4
    FFXI Server
    Alexander

    Quote Originally Posted by Yugl View Post
    I have SCH more in mind than WHM, but I like the info. Do you happen to know the MND/VIT values for capping those cure values? Or at least the ratio.

    Also, since SCH doesn't have access to many Cure Potency gear pieces, would I be better off using Enmity Reduction or MP for the following types of fights:

    Limbus
    Einherjar
    ISNM
    ENM
    Minor events
    Salvage
    Dynamis

    Aka most Non-HNM stuff.
    While I don't have SCH leveled, I have always been an advocate of capping -enmity (or as close as possible. iirc, Kaeko once posted a capped -enmity cure build on his LJ so you could check there) for any and all SCH cures. MP gear is dead weight after you use it up, so while it is OK to start in MP gear (Generally for, say, buffs) moving quickly to -enmity gear will net a better over all performance.

    As far as the ratio of to reach the caps, as long as you're capped on healing magic skill on SCH (light arts up or otherwise) you should hit the soft cap on cures without any gear. Remember, the formula is

    ((((((3*MND) + VIT + (Healing Skill / 5)) / 2) / rate) + constant)*Day

    or to make it more readable assuming (3 * MND) + VIT + (Healing Skill / 5)) = Power

    ( ( (Power/2) / Rate) + Constant) * Day

    There, that's more readable no? Rate refers to a modifier specific to each cure spell (for a full list, check either BGWiki or Furen's cure guide) which decrees as the cure level goes up (i.e. rate for cure 1 is 57 while cure V is 2.8ish). This number limits the amount your cure grows in relation to the increase in stats. The constant is an additional modifier specific to each cure (once again, for numbers check wiki or Furen) and grows larger as the cure level goes up.

    In general, you can make the claim that 1 MND is worth 3 VIT is worth 5 Healing Magic Skill, but it doesn't work out that way all the time. However, it does allow one to make a general assumption about how to gear in relation to those stats.

  14. #454
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by dantaro View Post
    While I don't have SCH leveled, I have always been an advocate of capping -enmity (or as close as possible. iirc, Kaeko once posted a capped -enmity cure build on his LJ so you could check there) for any and all SCH cures. MP gear is dead weight after you use it up, so while it is OK to start in MP gear (Generally for, say, buffs) moving quickly to -enmity gear will net a better over all performance.

    As far as the ratio of to reach the caps, as long as you're capped on healing magic skill on SCH (light arts up or otherwise) you should hit the soft cap on cures without any gear. Remember, the formula is

    ((((((3*MND) + VIT + (Healing Skill / 5)) / 2) / rate) + constant)*Day

    or to make it more readable assuming (3 * MND) + VIT + (Healing Skill / 5)) = Power

    ( ( (Power/2) / Rate) + Constant) * Day

    There, that's more readable no? Rate refers to a modifier specific to each cure spell (for a full list, check either BGWiki or Furen's cure guide) which decrees as the cure level goes up (i.e. rate for cure 1 is 57 while cure V is 2.8ish). This number limits the amount your cure grows in relation to the increase in stats. The constant is an additional modifier specific to each cure (once again, for numbers check wiki or Furen) and grows larger as the cure level goes up.

    In general, you can make the claim that 1 MND is worth 3 VIT is worth 5 Healing Magic Skill, but it doesn't work out that way all the time. However, it does allow one to make a general assumption about how to gear in relation to those stats.
    Sweet, that's the formula I was looking for. I've been wanting to try a Fast Cast/Haste set (Also wanted MP set since I'm Elvaan, but the macro process on PS2 is too much to deal with at the moment) for situations where mobs are dying too fast to worry about enmity (Or when the tank is very good).

  15. #455
    Relic Weapons
    Join Date
    Jun 2009
    Posts
    345
    BG Level
    4
    FFXI Server
    Sylph

    So I was attempting to fish up some mantas to try and get an angel skin for fun with a friend the other day and followed all the different advice I could find on Wiki and other sources and was unable to fish in the manta without running out of time reeling it in. I was wondering what I needed to actually pull it in. Does the rod I use change things? The fact that I have 3 skill in Fishing? Any advice would be nice.

  16. #456
    Fake Numbers
    Join Date
    Nov 2007
    Posts
    80
    BG Level
    2

    Quote Originally Posted by CDF View Post
    Because it's so onerous and expensive to check for yourself that the attack bonus is higher than reported (assuming you satisfy the attack "cap") when you eat one in the presence of 3+ other party members in the same zone as you.

    Really, the hidden group effects of curries seem to have been known for some time among Japanese sources, based on wiki.ffo.jp and the like. "We" were just completely oblivious to it, infinitesimally less so post-buns.
    I was about to log off for the night and only two of my shell mates were on. Sounded odd enough to set off the MythBuster signal in our heads, but it was too late for "SCIENCE!". No sources were posted, so that's why I asked.

    But thanks for the link.

  17. #457
    E. Body
    Join Date
    Dec 2006
    Posts
    2,096
    BG Level
    7
    FFXI Server
    Leviathan

    Quote Originally Posted by stewie View Post
    March/March/Ballad/Madrigal are ideal PLD songs yes?
    Depends on mob, if you never hitting for zero then yes, if hitting for zero is an issue personally I'd take Mineut in place of ballad if getting refresh unless your plds are running out of mp.

  18. #458
    CoP Dynamis
    Join Date
    Jun 2008
    Posts
    251
    BG Level
    4
    FFXI Server
    Alexander

    Quote Originally Posted by Yugl View Post
    Sweet, that's the formula I was looking for. I've been wanting to try a Fast Cast/Haste set (Also wanted MP set since I'm Elvaan, but the macro process on PS2 is too much to deal with at the moment) for situations where mobs are dying too fast to worry about enmity (Or when the tank is very good).
    Fast Cast is always a bonus, and normally I'd say something about using spellcast or windower macros to swap in fast cast >> -enmity, but if you're on PS2 than its moot. Haste is also nice, but less important on cures than fast cast, -enmity, MND, or (race depending) HP.

    And again, fore go the use of MP gear for anything but a max MP set for buffing. After that point straight MP+ gear is only -inventory. Having things like W. Turban on you which can multitask as HP/MP/Haste gear is fine, but unless you have a ton of inventory space (I'm not sure how into the job you are, but I know on my WHM I'm more or less full inventory wise) don't bother bringing MP gear that can't double for other purposes. Goliard and Cobra gear (looking at YOU feet and legs) are the perfect example of multipurpose gear. Solid idle pieces for Sublimation (between legs/feet and goli body you get 89 HP/MP), the converse MP makes them ideal for casting buffs such as AoE Protect/Shell/Weather, and goliard body provides haste as well.

    At this point, I'm fairly sure I'm rambling on about things you already know, but I figured I'd throw those out there. Best of luck with your SCH!

  19. #459
    TSwiftie
    Join Date
    Oct 2005
    Posts
    1,920
    BG Level
    6
    FFXI Server
    Fenrir

    Looking for some parses/blogs on DD PLD while xping. Interested mostly in what the party setup was and which eq/food was used~ Not interested in PL'd pts, or sub-50 sync'd parties~

  20. #460
    Cerberus
    Join Date
    Jun 2007
    Posts
    424
    BG Level
    4

    2 Questions:

    1) I'm in a process installing FF11 on my laptop; which .dat is the one that stores all the macros?

    2) Can one learn blu magic even the monster does ws on people not in alliance/pt? (No, I'm not talking about dynamis/einherjar stuffs), e.g. I'm trying to learn Pinecomb Bomb, but my PL (which is not in my pt/alliance) keeps stealing hate and those monsters would do Pinecomb Bomb on PL instead.

Page 23 of 75 FirstFirst ... 13 21 22 23 24 25 33 73 ... LastLast

Similar Threads

  1. Random Question Thread VI: I'm No Mathologist, But...
    By isladar in forum FFXI: Everything
    Replies: 1489
    Last Post: 2010-01-29, 06:25
  2. Random Question Thread V: But does it 6-hit
    By isladar in forum FFXI: Everything
    Replies: 2688
    Last Post: 2009-12-28, 11:29
  3. Randomer Question Thread
    By aurik in forum FFXI: Everything
    Replies: 8518
    Last Post: 2009-07-06, 14:22
  4. Random Question Thread
    By Rocl in forum FFXI: Everything
    Replies: 2934
    Last Post: 2008-01-17, 13:43
  5. [WoTG] Random question thread
    By Koyangi in forum FFXI: Everything
    Replies: 165
    Last Post: 2008-01-02, 21:30