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  1. #561
    E. Body
    Join Date
    Dec 2008
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    2,408
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Does only the targeted mob of an AoE ws resonate with its skillchain properties?

    Wondering if you perform two AoE weaponskills will it skillchain just the targeted mob or all the ones that get hit?

  2. #562
    Relic Shield
    Join Date
    Jun 2007
    Posts
    1,627
    BG Level
    6

    Quote Originally Posted by Tenbroya View Post
    Do you have to be engaged in order to parry? Levelling my BRD up and I need something to idle/pull in until Terra's. So was thinking 2x parrying knives but I won't be engaged.
    yes and no. you have to be engaged but not necessarilly to the mob attacking you. The best way to level parry is to aggro 4-5 mobs of suitable level, instead of equiping parry gear. Sub blu for cocoon, stack def gear/PDT gear and def food, wear an earth staff, phalanx II on, and engage a mob further away, while facing the other 4-5 mobs. It's a guarranteed huge skill up rate, like 5 full skills/hour especially if you do it with chigoes/mandy type ( you are being hundered fisted basically...). The same works with guarding but you cannot use earth staff, so can't have so many mobs aggroed and its only like 2 skill/hour.

  3. #563
    Relic Weapons
    Join Date
    Jun 2007
    Posts
    326
    BG Level
    4

    Thanks for the tips, but I'm not actually looking to skill up parry. Just for something to switch into for pulling after casting threnody (or elegy when i get it).

  4. #564
    Relic Weapons
    Join Date
    Jul 2009
    Posts
    355
    BG Level
    4
    FFXI Server
    Ragnarok

    Quote Originally Posted by Tenbroya View Post
    Thanks for the tips, but I'm not actually looking to skill up parry. Just for something to switch into for pulling after casting threnody (or elegy when i get it).
    But the thing is those mobs have to be attacking you, you can't get skill up even if you draw your weapons and face the mobs while your tanks are taking hate.

  5. #565
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

    Join Date
    Aug 2007
    Posts
    17,540
    BG Level
    9

    Quote Originally Posted by Cream Soda View Post
    Delay decimals. Do they round down like everything else in ffxi? Or do they round up?

    348 delay, 60% haste
    500 x .4 = 139.2

    Is this 139 or 140 delay?
    ^

  6. #566
    Old Merits
    Join Date
    Apr 2009
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    1,174
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    6
    FFXI Server
    Valefor

    Quote Originally Posted by Cream Soda View Post
    ^
    FFXI doesn't normally give you and thing for free. So on that basis I would assume delay is rounded up.

    But that is just my assumption based on how much SE hates us.

  7. #567
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

    Join Date
    Aug 2007
    Posts
    17,540
    BG Level
    9

    hmm err it could go to a decimal place like store tp.

    Needs moar Kirschy

  8. #568
    Old Merits
    Join Date
    Jan 2009
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    1,060
    BG Level
    6

    Quote Originally Posted by :
    Wise Braconi +1 (M.ACC+3) vs Mahatma Slops (INT+8.) for Drain/Aspir on RDM. Don't have Nashira Seraweels. Uncertain as to INT affecting the spell vs M.ACC.
    Hmm...

  9. #569
    TSwiftie
    Join Date
    Oct 2005
    Posts
    1,920
    BG Level
    6
    FFXI Server
    Fenrir

    There's realli no way to tell. Even if frame counting was 100% accurate:
    ~30 FPS = 1 Frame/2 Delay. Decimal rounding would be nearli impossibly to tell. In practicality there are multiple animations for an attack round and there are slight inconsistancies when comparing one attack round to another. When taking 10-20 attack rounds together and getting an average, you get a much more precise reading which works for making general statements. (Such as Hasso being 10% Haste, Magic Cap on haste being applied to Attack speed as well as recast speed, Job Ability haste cap, etc...)

    That being said, when I did slow testing, with various MND skills, I did notice "tiers." The most notable "tier" was that Slow II /w 1 and 2 merits showed 0 difference in attack speed on Bees in gustaberg, but Slow II /w 4 merits showed a signifigant increase. (This made me believe that additional merits in Slow II had no effect when capped potency. When I tested with 4 merits, I was shown this was wrong. Slow II /w 5 merits shows a signifigant increase over 4.)

    I see two easily possible scenarios.
    #1) Delay works in tiers of 5 or 10 delay. Example: If a mob has a base delay of 360 and is given a slow of exactly 22%, 360*1.22 = 439.2 SE would floor this to 435 or 430. This kind of rounding would explain why slow appears to work in miniture tiers. I chose 5 or 10 delay at random, I've done no work to deduce possible truncating that could occur.
    #2) SE decides everything server side w/o truncation, and sends the information of animation rate truncated. Anyone who knows what kind of information SE sends about attack animation might be able to explain/debunk this~

    These results are up to various interpretations. The two major facts to keep in mind are this: Slow II at all potencies has the appropriate effect on recast in PvP settings. We don't slow a mob to reduce it's spell recast, we slow a mob to help with Utsusemi casting/recast, or bring down the overall hits a target mob will have during the fight(effectively a form of damage mitigation.)~

    Hope that gives you some insight to your question~

  10. #570
    E. Body
    Join Date
    Dec 2006
    Posts
    2,096
    BG Level
    7
    FFXI Server
    Leviathan

    Quote Originally Posted by Khajit View Post
    Is resentment cape always active in bcnm areas? Eg would it be useful for me in balgas dias despite me being a windy citizen?
    no, cause I remember my intruder earring doesn't trigger in ACP final mission when san d oria had qufim.

  11. #571
    Relic Shield
    Join Date
    Apr 2006
    Posts
    1,543
    BG Level
    6
    FFXI Server
    Gilgamesh

    Quote Originally Posted by Wolfknight View Post
    no, cause I remember my intruder earring doesn't trigger in ACP final mission when san d oria had qufim.
    Thats probably because you didnt have signet.

  12. #572
    Sea Torques
    Join Date
    Jul 2006
    Posts
    514
    BG Level
    5

    What level of COR should I put together a full quick-draw set and be carrying it with me? 51 I figured would be earliest possible opportunity.

  13. #573
    E. Body
    Join Date
    Dec 2006
    Posts
    2,096
    BG Level
    7
    FFXI Server
    Leviathan

    Quote Originally Posted by chiyio View Post
    Thats probably because you didnt have signet.
    I had signet, just tried again now in a BCNM area it doesn't work.

  14. #574
    CoP Dynamis
    Join Date
    Jun 2007
    Posts
    287
    BG Level
    4

    thats because bcnm areas are usually a separate (hidden) "reigon". you cant invite people to a party when you are in one and they are not. just zone into any of them and you can tell this.

  15. #575
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

    Join Date
    Aug 2007
    Posts
    17,540
    BG Level
    9

    Quote Originally Posted by Kirschy View Post
    There's realli no way to tell. Even if frame counting was 100% accurate:
    ~30 FPS = 1 Frame/2 Delay. Decimal rounding would be nearli impossibly to tell. In practicality there are multiple animations for an attack round and there are slight inconsistancies when comparing one attack round to another. When taking 10-20 attack rounds together and getting an average, you get a much more precise reading which works for making general statements. (Such as Hasso being 10% Haste, Magic Cap on haste being applied to Attack speed as well as recast speed, Job Ability haste cap, etc...)

    That being said, when I did slow testing, with various MND skills, I did notice "tiers." The most notable "tier" was that Slow II /w 1 and 2 merits showed 0 difference in attack speed on Bees in gustaberg, but Slow II /w 4 merits showed a signifigant increase. (This made me believe that additional merits in Slow II had no effect when capped potency. When I tested with 4 merits, I was shown this was wrong. Slow II /w 5 merits shows a signifigant increase over 4.)

    I see two easily possible scenarios.
    #1) Delay works in tiers of 5 or 10 delay. Example: If a mob has a base delay of 360 and is given a slow of exactly 22%, 360*1.22 = 439.2 SE would floor this to 435 or 430. This kind of rounding would explain why slow appears to work in miniture tiers. I chose 5 or 10 delay at random, I've done no work to deduce possible truncating that could occur.
    #2) SE decides everything server side w/o truncation, and sends the information of animation rate truncated. Anyone who knows what kind of information SE sends about attack animation might be able to explain/debunk this~

    These results are up to various interpretations. The two major facts to keep in mind are this: Slow II at all potencies has the appropriate effect on recast in PvP settings. We don't slow a mob to reduce it's spell recast, we slow a mob to help with Utsusemi casting/recast, or bring down the overall hits a target mob will have during the fight(effectively a form of damage mitigation.)~

    Hope that gives you some insight to your question~
    ty

  16. #576
    New Odin
    Join Date
    Jul 2006
    Posts
    8,659
    BG Level
    8
    FFXIV Character
    Sparthia Abysseant
    FFXIV Server
    Excalibur
    FFXI Server
    Lakshmi

    Kohlrouladen, one of the newer foods seems strangely like Pot-au-feu with regards to possibly having Ratt and Racc... has anyone confirmed or debunked this?

  17. #577
    Melee Summoner
    Join Date
    Apr 2008
    Posts
    34
    BG Level
    1

    For a Red Mage idling, what would provide better magic reduction: Dalmatica with Magic Defense Bonus +5, or Morrigan's Robe with Int+8 (and the additional HP+50 over Dalmatica)?

  18. #578
    Fake Numbers
    Join Date
    Jul 2008
    Posts
    86
    BG Level
    2

    Quick question: Why is it a monumental crime to necro-bump old threads? I've never done it, but I've seen a few pop up recently and everyone goes crazy like someone's been murdered. Just wondering.

  19. #579
    Nidhogg
    Join Date
    Mar 2008
    Posts
    3,793
    BG Level
    7

    Quote Originally Posted by Oblongs View Post
    Quick question: Why is it a monumental crime to necro-bump old threads? I've never done it, but I've seen a few pop up recently and everyone goes crazy like someone's been murdered. Just wondering.
    Usually because the fact that a thread died means there was nothing new to contribute to said topic. While I personally think there are times that a necro bump is ok (and it's equally discouraged to start a new thread on the same topic usually...), most the time it accomplishes nothing.

  20. #580
    E. Body
    Join Date
    Nov 2008
    Posts
    2,048
    BG Level
    7
    FFXI Server
    Bismarck

    should a decently geared rng be able to solo a mammet in Uninvited Guests?

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