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  1. #621
    =^.^=
    Join Date
    Sep 2008
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    192
    BG Level
    3
    FFXI Server
    Lakshmi

    How important is healing skill? Obviously it should be taken to the natural cap, but is it worth using healing skill+ gear?

  2. #622
    New Merits
    Join Date
    Aug 2007
    Posts
    198
    BG Level
    3

    Can you equip BP recast- gear before and right as you USE the BP, and then equip summoning magic+ gear before the summon uses the blood pact to get the effect of both, like Fast Cast?

  3. #623
    Sandworm Swallows
    Join Date
    Dec 2006
    Posts
    7,328
    BG Level
    8

    Quote Originally Posted by Esvedium View Post
    Will 18StoreTP in gear (both for TP and WS) with capped StoreTP merits get me a 5-hit build on an Engetsuto (480Delay)?

    If not a true 5-hit, how many hits on penta do I need to land, and if it's over a true 5-hit, how much STP can I lose for WS?
    If you use the 18 Store TP on all hits (including WS) you have a true 5 hit build. You can't lose any for the WS unless you start counting extra hits from Penta.

  4. #624
    Sandworm Swallows
    Join Date
    Dec 2006
    Posts
    7,328
    BG Level
    8

    Quote Originally Posted by Thalandor46 View Post
    How important is healing skill? Obviously it should be taken to the natural cap, but is it worth using healing skill+ gear?
    Very little importance. Highest priority is getting +% potency gear.

    The equation is something like:

    1 MND = 3 VIT = 5 Levels of Healing skill. And the healing skill only kicks in every fifth level, so if you have 300 healing skill and add 4 more healing skill, it will have no effect.

    Keep in mind that these stats don't have much effect on cure potency either way.

  5. #625
    Relic Shield
    Join Date
    Apr 2008
    Posts
    1,725
    BG Level
    6

    Quote Originally Posted by Sarial View Post
    Can you equip BP recast- gear before and right as you USE the BP, and then equip summoning magic+ gear before the summon uses the blood pact to get the effect of both, like Fast Cast?
    Yes.

  6. #626
    Sea Torques
    Join Date
    Jul 2006
    Posts
    514
    BG Level
    5

    Quote Originally Posted by Xanthu View Post
    What level of COR should I put together a full quick-draw set and be carrying it with me? 51 I figured would be earliest possible opportunity.
    Reposting

  7. #627
    Relic Weapons
    Join Date
    Jun 2008
    Posts
    303
    BG Level
    4

    Obi's are NEVER EVER to be used for helices. NEVER. they get the obi boost by default. If you equip an obi you will get 0 benefit.

  8. #628
    Nidhogg
    Join Date
    Mar 2008
    Posts
    3,793
    BG Level
    7

    Quote Originally Posted by Xanthu View Post
    Reposting
    I don't think there's a correct answer to your question...it really depends how effective you want it to be. Even at 40, you're saving QD perhaps to sleep (you may even be pulling at Eronf), which is pretty important to land...HQ staves are nice and all, but just HQ agi rings and whatever other agi gear to land your sleeps seems pretty useful to me. That being said, not a huge problem with being incomplete/slightly gimp at 40.

    Depends what camps you use, what you use QD for, etc. If you're doing crawlers and saving it for Cocoon, it'll be less useful than in a PL party where you never sleep stuff and can use it on cd. Then there's level syncs, etc, etc.

    Personally, I'd macro items I had, maybe get a few items I considered bigger, but /shrug. Depends how much you value your inv space/time/investment/etc.

  9. #629
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by Tortalius View Post
    Obi's are NEVER EVER to be used for helices. NEVER. they get the obi boost by default. If you equip an obi you will get 0 benefit.
    Obis affect duration.

    Edit: PS2 limitations question. If you're fully buffed during a zerg, would it be best to WS in TP gear to avoid hitting with Heca gear for the next few swings (PS2 macros + Einherjar Lag would make at least two swings land before changing to TP gear)?

  10. #630
    Cerberus
    Join Date
    Jul 2008
    Posts
    492
    BG Level
    4
    FFXI Server
    Bahamut

    Is Garrulous Ring decent for Slug Shot/Sidewinder at 75 if I don't have a Flame Ring, and don't need more r.acc?

  11. #631
    Sea Torques
    Join Date
    Mar 2007
    Posts
    538
    BG Level
    5
    FFXI Server
    Asura

    Quote Originally Posted by ClarkSammich View Post
    Is Garrulous Ring decent for Slug Shot/Sidewinder at 75 if I don't have a Flame Ring, and don't need more r.acc?
    I find it hard to believe you dont have a Racc problem on Slugwinder if you dont have the gil to buy a flame ring. So unless you can parse 95% ACC on slugshot, stick to behemoth(+1).

  12. #632
    HEY FUCK YOU BUDDY
    Join Date
    Mar 2008
    Posts
    330
    BG Level
    4

    How difficult is Amaltheia? We've gotta farm up a skin soon, for a relic shield, but outside of knowing what it does, I have no experience with it. I don't know how many people you need to kill it/how hard it is to tank, etc.

  13. #633
    Salvage Bans
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    Sep 2008
    Posts
    972
    BG Level
    5
    FFXI Server
    Quetzalcoatl

    Noob question since I never really go to these zones, but is there any reason to get metal chips for Central Temenos - Basement 1 or CS Apollyon? Seems buying a metal chip for a coin zone is counter productive..am I wrong? Is there another reason for these zones? D:

  14. #634
    I enjoy tapping my sisters fine ass
    Join Date
    Aug 2006
    Posts
    2,120
    BG Level
    7

    Quote Originally Posted by Korremar View Post
    How difficult is Amaltheia? We've gotta farm up a skin soon, for a relic shield, but outside of knowing what it does, I have no experience with it. I don't know how many people you need to kill it/how hard it is to tank, etc.
    its not really all that difficult if you kite it. 1-2 tanks kite. 1 tank for called shit, have DD store TP on called shit. then WS on boss.

    Probably get by with 2 whms 2 rdms 2 blms nin 2 plds and some ramdom DD's thrown in there.

    I went with 18 the last time I did but a lot of gimpness was floating around there.

  15. #635
    I enjoy tapping my sisters fine ass
    Join Date
    Aug 2006
    Posts
    2,120
    BG Level
    7

    Quote Originally Posted by Nishida View Post
    Noob question since I never really go to these zones, but is there any reason to get metal chips for Central Temenos - Basement 1 or CS Apollyon? Seems buying a metal chip for a coin zone is counter productive..am I wrong? Is there another reason for these zones? D:
    More coins.

    You can get more coins with 8 people if you split 2 apollyon zones though ....

    But yeah, they don't drop chips, they don't drop mats, and they dont drop Homam or Nashiras.

  16. #636
    Nidhogg
    Join Date
    Mar 2008
    Posts
    3,793
    BG Level
    7

    Quote Originally Posted by jimbobsonofgod View Post
    More coins.

    You can get more coins with 8 people if you split 2 apollyon zones though ....

    But yeah, they don't drop chips, they don't drop mats, and they dont drop Homam or Nashiras.
    So when you said "more coins" at first, you really meant less coins. So no, there is no reason to own or ever look at a metal chip, much better to just farm other zones with smaller #s, as he said later.

  17. #637
    Salvage Bans
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    Sep 2008
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    972
    BG Level
    5
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by FailureMidgard View Post
    So when you said "more coins" at first, you really meant less coins. So no, there is no reason to own or ever look at a metal chip, much better to just farm other zones with smaller #s, as he said later.
    Ok..that's what I thought..guess these extra coins go to my members, haha..

  18. #638
    Cerberus
    Join Date
    Jul 2008
    Posts
    492
    BG Level
    4
    FFXI Server
    Bahamut

    Quote Originally Posted by Aero View Post
    I find it hard to believe you dont have a Racc problem on Slugwinder if you dont have the gil to buy a flame ring. So unless you can parse 95% ACC on slugshot, stick to behemoth(+1).
    Sorry, I guess I didn't put my question in context; RNG is a campaign/assault/light duty job for me at the moment, given my WS gear for it is well below par.

  19. #639
    Sea Torques
    Join Date
    Mar 2007
    Posts
    538
    BG Level
    5
    FFXI Server
    Asura

    Quote Originally Posted by ClarkSammich View Post
    Sorry, I guess I didn't put my question in context; RNG is a campaign/assault/light duty job for me at the moment, given my WS gear for it is well below par.
    RNG is similar to SAM in terms of TP:WS ratio. With my 6hit /WAR I parse around 40:60, once I get my rose strap(Next week :D) I expect it to be much more lop sided. As a RNG for pure DD(-enmity not a factor) you should prioritize TP gain > WS damage > TP damage.

    But I still recommend picking up an NQ behemoth ring. Its less than 10k and will serve you better than a STR/AGI ring until you reach the acc cap.

  20. #640
    Cerberus
    Join Date
    Feb 2009
    Posts
    482
    BG Level
    4
    FFXI Server
    Asura

    If I cast Bind on a mob, and a Cor follows up with an Ice Shot, would the Ice Shot break the Bind or would it stay (and potentially get stronger) like those occasional super binds that don't break after a few nukes?

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