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  1. #801
    Campaign
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    Aug 2007
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    8

    For sam is it acceptable to use askar body if you don't have rajas in order to make up the 5 stp? Rings I use right now are toreadors x2 so essentially I'm losing 5 acc for 5 stp. Right now I use hauby+1 but do have askar

  2. #802
    Banned.

    Join Date
    Oct 2007
    Posts
    4,753
    BG Level
    7

    Get a Rajas

  3. #803
    Campaign
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    Aug 2007
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    Quote Originally Posted by Tsuko_Asura View Post
    Get a Rajas
    I need a real answer I keep my sattva until I get a d.ring I'm pld 99.9% of the time, the other .1% of the time I'm in einherjar t1-3

  4. #804
    Banned.

    Join Date
    Jun 2006
    Posts
    2,461
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    7

    Get a D.ring

  5. #805
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
    Posts
    3,709
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    FFXI Server
    Fenrir

    Use Rose Strap or Nuevo Coselete (if it's not tied up elsewhere) instead.

  6. #806
    Campaign
    Join Date
    Aug 2007
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    6,547
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    Quote Originally Posted by Nightfyre View Post
    Use Rose Strap or Nuevo Coselete (if it's not tied up elsewhere) instead.
    Rose strap great, completely forgot about that. Nuevo Coseleta is taken

  7. #807
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by Tsuko_Asura View Post
    How do you lose ~200 damage from subbing NIN?
    No idea to be honest. I usually go sub RDM and land ~700DMG, but last run I went sub NIN (Very good intuition on my part) and landed 500ish nukes. Same gear for both runs.

  8. #808
    Puppetmaster
    Join Date
    Sep 2007
    Posts
    61
    BG Level
    2
    FFXIV Character
    Cinna Bun
    FFXIV Server
    Gilgamesh
    FFXI Server
    Phoenix

    Is Bearclaw Pinnacle completely blocked off by the ice wall throughout all of Ice day?

  9. #809
    I enjoy tapping my sisters fine ass
    Join Date
    Aug 2006
    Posts
    2,120
    BG Level
    7

    Quote Originally Posted by bunz View Post
    Is Bearclaw Pinnacle completely blocked off by the ice wall throughout all of Ice day?
    Just when it snows ?

    And as for the Petrify its potent enough to fuck ya, IE you should have stona.

  10. #810
    I enjoy tapping my sisters fine ass
    Join Date
    Aug 2006
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    2,120
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    7

    Quote Originally Posted by Sobie View Post
    No mention of a Hofud in any of these setups.. Is it a poor choice for BLU now compared to other options?
    Tizona/Hofud is the best choice of weapon combo in town as it will not doubt up the amount of times you will be hochecked.

    outside of town , hofud is indeed, crapfuckingtastic unfortunately.

    Yugl give me your party set up.

  11. #811
    Puppetmaster
    Join Date
    Sep 2007
    Posts
    61
    BG Level
    2
    FFXIV Character
    Cinna Bun
    FFXIV Server
    Gilgamesh
    FFXI Server
    Phoenix

    Quote Originally Posted by Khajit View Post
    I finally got a mercurial kris for myself so that when drk hits 75 it can properly zerg.
    As such i need to do some work on the gearsets.
    What's is a good dark magic gearset for Diabolic+ drain2 pre zerg? I wont have access to everything possible but I'd like to at least made something decent and work on improving it as time goes. The following is what im guessing i should be aiming for but i could have missed something.
    Ele staff/ dark grip
    Stum report
    Af head
    dark torque
    earring?
    demon harness if i had too much gil to waste
    w hands
    diabolos ring
    do sea for a cape
    campaign waist
    relic legs
    inferno sabots

    I'm also seeing a chance of wearing diabolos gear underviodstorm but i doubt i'd find a sch for everytime i randomly zerg anything.
    Dark Seal, not DE. AF+1 head is an easy improvement. Dark Torque, Abyss Earring + Dark Earring, I personally prefer Corselet over Harness, Crimson Finger Gauntlets, Omega+Balrahn's when it isn't Darksday, Merciful Cape is very nice when using Dark Seal, otherwise Abyss Cape does the job well. If you're in Dynamis or Apollyon a lot, definitely invest in Anrin Obi, otherwise that campaign waist is probably the next best thing. Relic+1 legs aren't that hard to obtain. As for boots, Inferno will probably only rarely get used. I have no recommendation on this slot but I just keep Homam on for the haste+.

    The downside to using all this Dark Magic/M.acc gear is that after you switch to HP zerging gear, you'll have to fill in that ~300 HP gap. Either tone down the gear (you're using Dark Seal anyway) and leave on more HP, or just have a BRD cure you after they are done rotating songs.

    Hope that was at all useful.

  12. #812
    New Merits
    Join Date
    Apr 2008
    Posts
    247
    BG Level
    4
    FFXI Server
    Bismarck

    Quote Originally Posted by Yugl View Post
    No idea to be honest. I usually go sub RDM and land ~700DMG, but last run I went sub NIN (Very good intuition on my part) and landed 500ish nukes. Same gear for both runs.
    /nin has 2 less base int than /rdm. 2 int is not 200 damage. I'm going strictly from memory here (as you probably are also) but I always go /nin to omega and my nukes are at least 700-900 IIRC.

  13. #813
    An exploitable mess of a card game
    Join Date
    Sep 2008
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    FFXIV Character
    Gouka Mekkyaku
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    Quote Originally Posted by Jimothy View Post
    /nin has 2 less base int than /rdm. 2 int is not 200 damage. I'm going strictly from memory here (as you probably are also) but I always go /nin to omega and my nukes are at least 700-900 IIRC.
    SCH has no native MAB, so that is another factor to consider. I doubt that in itself accounts for 200DMG, but there's nothing more that can be said about this since both should have the same magic ACC, so I doubt I was constantly getting resisted.

    List of gear just for reference though:

    HQ Elemental
    Bugard+1
    Phantom Tathlum
    MKD INT+4 Magic ACC+2 MAB+2
    Elemental Torque/Uggy
    Phantom Earring
    Moldy Earring
    ACP Body (MAB/Magic ACC)
    Vicious Mufflers
    Snow Ring
    Omega Ring
    Gleeman Cape
    Penitents/Obi
    Mahats legs
    Goliard Feet

    Quote Originally Posted by jimbobsonofgod View Post
    Tizona/Hofud is the best choice of weapon combo in town as it will not doubt up the amount of times you will be hochecked.

    outside of town , hofud is indeed, crapfuckingtastic unfortunately.

    Yugl give me your party set up.
    PLD
    PLD
    BRD
    RDM
    RDM
    BRD
    BLM
    SCH
    DRK
    DRK

    The DRK people only have melee classes (DRG/BST/THF) to choose between, so we make them pod people. I didn't like our last run because I felt just me (SCH) and the BLM didn't do damage fast enough (Reached the 25% HP with like 15min left?), which makes the last portion a pain in the ass.

  14. #814
    I enjoy tapping my sisters fine ass
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    Aug 2006
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    Quote Originally Posted by Yugl View Post

    The DRK people only have melee classes (DRG/BST/THF) to choose between, so we make them pod people. I didn't like our last run because I felt just me (SCH) and the BLM didn't do damage fast enough (Reached the 25% HP with like 15min left?), which makes the last portion a pain in the ass.
    Don't know why you guys have problem with people melee'n Omega.
    Do what I do, Send melee in when he's on 2 feet, have melee stay away when he's on 4 legs.
    and they can still do pod management.
    And really you're a sch I think you can afford to not nuke in lieu of a stona every now and again for better mob positioning.
    And there's no reason why you need to be sch/nin ... especially if you aren't nuking pods.

  15. #815
    An exploitable mess of a card game
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    Sep 2008
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    Quote Originally Posted by jimbobsonofgod View Post
    Don't know why you guys have problem with people melee'n Omega.
    The last run we did I had one of the DRKs DD since I felt short on DD. The no DD perspective comes mainly from past bad experiences like:

    -AoE Para spam and bad mages that would paralyna DDs > Tanks
    -Combination of pods taking the most random path and running out of TIV range while to go kill mages + DDs paralyzed meant lots of unnecessary damage taken by PLDs/mages
    - The last part will be clearer if you read the rest of this post

    Do what I do, Send melee in when he's on 2 feet, have melee stay away when he's on 4 legs.
    I'll probably be doing that with one of our DRKs since it worked so well last time (Before that run, we didn't bother due to bad experiences where the DD would get paraed, so they couldn't grab the pod), but on the first 4legs we tend to have one of the DRKs start light SC with PLD's Atonement for an enmity boost.

    And really you're a sch I think you can afford to not nuke in lieu of a stona every now and again for better mob positioning. And there's no reason why you need to be sch/nin ... especially if you aren't nuking pods.
    Well for Pods, it's usually me + BLM nuking them. Same deal with Omega. When I said DRKs do pod management, I simply meant pulling them so they don't run out of range (Though having a BLM use stun on the pod works as well). Stona duty I never tried (Though my last attempt at Light Arts/Dark Arts rotation turned out badly), but I wouldn't mind giving it a chance if it meant PLDs could distance themselves from each other and mages could stand out of AOE range. The reason I did SCH/NIN last run was just based on intuition in light of the fact that with two DDs (Me being the one that nukes more), I would accumulate more enmity than normal. It did seem like the right choice for that run since I ended up tanking pods and omega for lengthy periods.

  16. #816
    Sandworm Swallows
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    Dec 2006
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    What is the perfect distance for Bow on a normal sized mob?

  17. #817
    I enjoy tapping my sisters fine ass
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    Quote Originally Posted by ringthree View Post
    What is the perfect distance for Bow on a normal sized mob?
    Thought it was good practice to just shoot at 7.5 ?

  18. #818
    Fishing Guru
    Join Date
    Jan 2007
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    4,722
    BG Level
    7

    Quote Originally Posted by ringthree View Post
    What is the perfect distance for Bow on a normal sized mob?
    Bah, a long time ago I found an awesome chart/table that showed the ideal distances to shoot from with both bow and gun but I can't find it now. If I remember correctly it's close % wise between groups of 5, so 5.0-9.9 was almost the same, 10.0-14.9 was almost the same, 15-19.9 was almost the same, etc.

    If you want a sort of smartass answer R3...to me, the perfect TP distance is the closest you can get without being within AOE range.

    WS on the other hand really depends on what you're fighting. To me, when I used to merit on standard bow/vulcans rng I'd slow the pt down if I was back at 8' and WS'd because the bird would then move to me and everyone would have to reposition. I just sucked it up and TP/WS"d from right in the birds face. I'm sure it was a few less dmg, and a slightly higher chance to miss, but whatever. As for WSing Odin I wait to see a TP move, run in within 15' fire it off and gtfo, I don't try to get within 10'.

    If this answer was too situational for you then I think the proper range is 7.8ish.

  19. #819

    Sweaty Dick Punching Enthusiast

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  20. #820
    Sandworm Swallows
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    Quote Originally Posted by jimbobsonofgod View Post
    Thought it was good practice to just shoot at 7.5 ?
    I did too. I am just double checking.

    Another random question: Does Physical Damage -% stack with Damage -%?

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