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  1. #941
    Banned.

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    Quote Originally Posted by Byrthnoth View Post
    Okay, so WAR Polearm build. It's better to use Crab Sushi +1 and get a Minuet than to try and gear for Acc? Lolibri camp obviousry. When I make builds I get:
    94.8% Hit rate, +24% Haste, +121 Atk, +35 Dex (100 total) vs. (Crab Sushi +1 and Minuet III)
    91.5% Hit rate, +21% Haste, +174 Atk, +45 Dex (110 total) vs. (Sub and Minuet III)
    94.8% Hit rate, +23% Haste, +123 Atk, +42 Dex (107 total) (Sub and Blade Madrigal)
    * This is assuming you just use Aggressor and don't use a different TP set for it. Using a different TP set would help the last case pretty dramatically. Would get another 1% Haste and ~27 Atk whenever aggressor was up. First case would just get another 5 Atk.
    Carry both foods and sets and let the bard play whichever songs will benefit the other melee most? It's not a drastic difference for yourself.. though I'd recommend using spellcast to seperate aggressor and nogressor builds as well.

  2. #942
    Ridill
    Join Date
    Oct 2006
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    FFXIV Character
    Sath Fenrir
    FFXIV Server
    Cactuar
    FFXI Server
    Fenrir

    Wiki has no info - has anyone done ANY testing on Seismic Axe to see what % ACC / % DMG it adds to King's Justice? I assume it's shitty and I'm just curious.

  3. #943
    Banned.

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    Quote Originally Posted by SathFenrir View Post
    Wiki has no info - has anyone done ANY testing on Seismic Axe to see what % ACC / % DMG it adds to King's Justice? I assume it's shitty and I'm just curious.
    I recall someone claiming it was a soil gorget. Anecdotal/etc..

  4. #944
    Motherfucking
    NOSTRADAMUS

    Vamos los Perds!

    Join Date
    May 2006
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    10,582
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    9
    FFXIV Character
    Wulfgang Amadeus
    FFXIV Server
    Hyperion
    FFXI Server
    Sylph

    Bhaflau Remnants ramparts: My friends were saying its possible to have 5 mobs + an NM up at once. If you leave all 5 mobs up, I know the rampart will not spawn anymore bees/birds etc. and just lose HP. But has anyone slept all 5, then just sat there and seen an NM pop after like 20-30%+ or nothing popping?

  5. #945
    E. Body
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    Dec 2008
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    FFXI Server
    Quetzalcoatl

    As my bard gets higher, I'm going to make an honest attempt at camping almighty apkulla, which really isnt that hard considering how often I'm on that boat for fishing.

    So I'm just wondering if anyone who got lucky enough to fight the bird could tell me, would my 75 dancer be able to handle it? maybe with another 75 friend?

  6. #946
    Old Merits
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    Mar 2008
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    1,003
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    6
    FFXI Server
    Ragnarok

    Quote Originally Posted by urat View Post
    As my bard gets higher, I'm going to make an honest attempt at camping almighty apkulla, which really isnt that hard considering how often I'm on that boat for fishing.

    So I'm just wondering if anyone who got lucky enough to fight the bird could tell me, would my 75 dancer be able to handle it? maybe with another 75 friend?
    You do know the story behind this NM right?

  7. #947
    E. Body
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    Quetzalcoatl

    Yeah, im pretty much convinced apkulla is like noble mold, only even more retarded in that his zone changes.

    I think its most likely a very long lottery, 18 hours or something like that, with the window only opening then under certain weather or whatnot.

    IE if someone kept unknowingly killing the noble molds ph every 10 hours or so, with the rare occurrence of them actually going without being killed for 18 hours straight, then it raining, with the window open, then noble mold would pop.

    Same idea for apkulla, except his Ph is in a much higher trafficked area so the chances of his PHs not getting killed for n hours straight is even lower.

    So the reason he'd be popping right after maint is because of course, no one has been killing his PHs and whatnot.

    As for him popping after maint, do we have any numbers on how long it takes?

  8. #948
    Lv.99 Mjollnir
    Join Date
    Sep 2008
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    254
    BG Level
    4
    FFXI Server
    Gilgamesh

    Q#1:
    Is the final ACP battle zergable via RDM/DRK + KrakenDRK?

    Q#2: (this one's fun!)
    Is there a way to .DAT swap some of the animation files
    (are they their own files?) so that resting/standing animation,
    and engage/disengage animations, are instantaneous, or quicker?


    Q#3: (funner still!)
    Is there a plugin for windower (or something close), that
    could reload your character every 1/2 second or so?

    (reload meaning auto-blink)


    If you manually do this by, say, changing bodyslot over and over (equip/unequip/equip/unequip) then you can skip all the horrible animation locks, and engage/attack/disengage (oneshot a TW mob, for example) without any delay. Plus, you could slowly move while bound without the hassle of spam-clickage!

    (It'd be really great, but for people like me who would miss the pretty of seeing my char, I'd wanna superimpose a "fake" dupicate of my char, or something... but that's a whole different impossible thing, I bet.)

  9. #949
    Banned.

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    Oct 2007
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    Quote Originally Posted by RyaWHM View Post
    Q#1:
    Is the final ACP battle zergable via RDM/DRK + KrakenDRK?
    No. It builds souleater resistance. You can zerg it with heavy DD(MNK are yummy!) and chainstun/soul voice.

    Q#2: (this one's fun!)
    Is there a way to .DAT swap some of the animation files
    (are they their own files?) so that resting/standing animation,
    and engage/disengage animations, are instantaneous, or quicker?
    Yes, but I don't know how.

    Q#3: (funner still!)
    Is there a plugin for windower (or something close), that
    could reload your character every 1/2 second or so?

    (reload meaning auto-blink)
    not atm, though it's pretty easy to do

    If you manually do this by, say, changing bodyslot over and over (equip/unequip/equip/unequip) then you can skip all the horrible animation locks, and engage/attack/disengage (oneshot a TW mob, for example) without any delay.
    FFXI-App does this without blinking. I'd say it's far more on the cheating side than the legit side of mods.

    Plus, you could slowly move while bound without the hassle of spam-clickage!
    blatant cheating

    (It'd be really great, but for people like me who would miss the pretty of seeing my char, I'd wanna superimpose a "fake" dupicate of my char, or something... but that's a whole different impossible thing, I bet.)
    just get app and save yourself the trouble

  10. #950
    E. Body
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    Quetzalcoatl

    Delete the .dat, its what I did for choco jig to remove its terrible animation

  11. #951
    Lv.99 Mjollnir
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    Sep 2008
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    Gilgamesh

    Do you hafta make a dummy file or can you just delete? I thought deleting would force update/messup stuff...

    Quote Originally Posted by Thorny View Post
    FFXI-App does this without blinking. I'd say it's far more on the cheating side than the legit side of mods.
    Yes, that seems pretty cheatery. And I don't wanna use FFXIApp, there's some really shady stuff it can do... plus it costs money, right?

    Quote Originally Posted by Thorny View Post
    blatant cheating
    Hmmm, but would you really be able to move faster than manually-clicking-blink allows you to? If so, then I'd agree that that's pretty bad...

    (either way, I don't think I'd do any of this... mainly just interested from a programmery perspective -- it seemed to me like someone woulda done these things by now if they were possible)

    Thanks for the replies!

  12. #952
    E. Body
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    Quetzalcoatl

    Yeah it does really mess it up sometimes, if my char uses jig 2 times his dat flips the fuck out, or it'll do the animation of something that played nearby (once someone cast tele nearby and my char cast it as well and disappeared until I did a armor swap)

  13. #953

    Sweaty Dick Punching Enthusiast

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    Dec 2008
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    swap anything you want to "remove" with Merit up!!! or Level up!!! dat.

  14. #954
    Sandworm Swallows
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    Jul 2008
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    Quote Originally Posted by urat View Post
    Yeah it does really mess it up sometimes, if my char uses jig 2 times his dat flips the fuck out, or it'll do the animation of something that played nearby (once someone cast tele nearby and my char cast it as well and disappeared until I did a armor swap)
    o.O.o Final Fantasy XI Dats o.O.o - Motionless Dances ?

  15. #955
    E. Body
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    Quetzalcoatl

    Nice find, this helps a lot, thank you very much :3

  16. #956
    Lv.99 Mjollnir
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    Sep 2008
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    BG Level
    4
    FFXI Server
    Gilgamesh

    I saw a video that guy made, for a "Job Change" animation that was really quick, with a light bulb over his head. Is that downloadable somewhere? I tried looking on that site, but it's possible I'm blind.

    EDIT: found the video at least

  17. #957
    assburgers
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    Mar 2007
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    Quote Originally Posted by SathFenrir View Post
    Wiki has no info - has anyone done ANY testing on Seismic Axe to see what % ACC / % DMG it adds to King's Justice? I assume it's shitty and I'm just curious.
    I gave my pal on Levi numbers that I calculated for KJ on a lesser coli using seismic + soil gorget and assuming they stacked, he went out and did the exact damage I gave him at one point, and all of his damages fell in the range of cRatio variations. When he took off soil gorget it dropped accordingly, and using martial bhuj dropped it what I would expect from the -4 Dmg/swap from 0.1 fTP to .25.

    I assumed it was already known, but never said much about it because when I did the math for Perdu/Seismic/Mbhuj, Seismic only wins if you need a lot of acc, as Perdu is dead even with it damage wise, Seismic pulling out SLIGHTLY at 300% from the extra fTP bump, and Mbhuj is actually surprisingly good at 100% TP with no double attacks. The added base damage on the others make them pull ahead on 4 and 5 hit KJ's by quite a bit.


    As for Fort axe, 3 hits only, ever, trust me. I farmed up the organs for an Aqua gorget a long time ago, well after I (thought I had) traded a blue chip to the chick.

    Turns out I had given her a clear chip, so I had a shit ton of organs left over after I farmed my Snow gorget up.

    Went through something like 12 stacks in the first week or two easily, it does NOT double off your native double attacks/war charge/weaponskills/jumps.

  18. #958
    Roll tide y'all
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    Jan 2008
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    WoW Realm
    Illidan

    Taru BLM, base MND - 59, how much is needed to cap stoneskin?

  19. #959
    Roll tide y'all
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    WoW Realm
    Illidan

    Fucking double post....

  20. #960
    Banned.

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    7

    Sub RDM? and Enhancing is capped up to 37 RDM?

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