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  1. #1021
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    Quote Originally Posted by jimbobsonofgod View Post
    Since shit dont stack, it doesn't really matter what you use for cor faster run walk (skadi feet herpies sandles or Crimson legs) although seeing as you have rdm 75 might be a good idea to invest in doing sky again
    Really? o.Oa
    I thought they did stack. I remember a few years back running around sandy in Ninja boots and a Kingdom Aketon and I remember going faster than an LS mate with just Ninja boots on, but like I said, years back and it wasn't really a scientific test.

    That being said, not sure I want to wait through a Red Legs list in a Sky shell just for those, as I don't really want/need anything else from sky right now. Really the only thing I use RDM for is Dynamis right now. Red legs would be nice, but not worth the time to me.

  2. #1022
    Ridill
    Join Date
    Oct 2006
    Posts
    18,369
    BG Level
    9
    FFXIV Character
    Sath Fenrir
    FFXIV Server
    Cactuar
    FFXI Server
    Fenrir

    Would it be possible to 6man or lower on Bahamut v1 (assuming all perfect gear including fire kits)?

  3. #1023
    Banned.

    Join Date
    Oct 2007
    Posts
    5,674
    BG Level
    8

    Quote Originally Posted by SathFenrir View Post
    Would it be possible to 6man or lower on Bahamut v1 (assuming all perfect gear including fire kits)?
    It's possible with 4 and nothing special:
    RDM/DRK BRD/WHM PLD/NIN SAM/NIN
    I would wager a guess you could cut out the SAM if you had a particularly good atonement setup, otherwise time might get you.

  4. #1024
    Ridill
    Join Date
    Oct 2006
    Posts
    18,369
    BG Level
    9
    FFXIV Character
    Sath Fenrir
    FFXIV Server
    Cactuar
    FFXI Server
    Fenrir

    nice

  5. #1025
    and the traveler
    Join Date
    Sep 2008
    Posts
    591
    BG Level
    5

    is there a way to save controller config so you dont have to reassign keys to ps2 vs xbox controller? pc version of course

  6. #1026
    Puppetmaster
    Join Date
    Mar 2009
    Posts
    68
    BG Level
    2
    FFXI Server
    Quetzalcoatl

    If I was to start a salvage static of 6 people what is the ideal setup for each of the 4 zones for farming and bosses?

  7. #1027
    Old Merits
    Join Date
    Oct 2006
    Posts
    1,096
    BG Level
    6
    FFXI Server
    Kujata

    Quote Originally Posted by Z.Z. View Post
    If I was to start a salvage static of 6 people what is the ideal setup for each of the 4 zones for farming and bosses?
    6 good players who will pay attention, learn, and lot/pass cells properly and quickly.

    That said, you want a BRD with a Storm Fife. You want a healer, ideally RDM or WHM if you're only going to have one. Most groups take a THF; I've made do with /THF, rarely. Past that...see above. My favorite DDs atm? WAR+SAM+DRG.

    WAR: Voke! Also true of SAM/WAR...make sure that someone is voking everything. Get it off the puller and mages so the BRD (who is probably also the puller) doesn't go crazy and can do their job. Good damage, Retaliation is cool, doesn't need SJ to voke.

    SAM: SAM is SE's new favorite job, and it shows. Can use Polearm on things like gears.

    DRG: Angon makes things melt, and DRGs are not bad DDs either.

    If I can have one of each, or SAM SAM DRG, I'm happy. There are some cast-heavy NMs where it's nice to have /NIN tanking, like frogs, or the Bhoot/Flayer NM in Arrapago. MNK/NINs were the staple for a long time, and they're still good. I would take a MNK/NIN in a second if they were a better player. Given an ideal world though, I think they've been eclipsed, though probably not by a huge amount. WARs can sub NIN if you're worried; we normally do /SAM these days (save a magic cell, eat a..something). Again, if you know two awesome DRKs and a MNK, and trust them...take them.

    So you need DDs that are good and do damage. You need a BRD that's aggressive and has a Storm Fife or relic. You can have 2 healers or 1. RDM+WHM is nice. RDM+SCH is nice too. Nothing wrong with WHM+SCH either, really. AoE enspell+phalanx+stoneskin is pretty awesome. You do want someone in there with haste, so I wouldn't take SCH as the solo healer.

    I actually like going in with 7: BRD DDx3 healer, another healer or a COR, and the THF in their own party. You could cut out one of the DDs or the 2nd healer/COR and be fine, I'm sure. That is down to preference; people make either setup work well. More than anything, you need at least one person who knows what they are doing, thinks quickly, can call cells while doing their job for the first several runs at least, and will be obeyed.

    (I have to say that COR is pretty cool in Salvage, if you can fit them in. Especially if they manage to restore 2hours on the boss. COR doesn't replace a BRD, though.)

    Jobs like RNG, SMN, BLM, BLU, etc. can be quite useful in Salvage, but from my experience, you want to take them in addition to the sort of group described above, as extra members. And for Zhayolm, you don't want to go above 6-7 people, and Arrapago is worse the more people you add, so... I'm sure you could do fine with one of those in your main group, but you did ask for "ideal".

  8. #1028
    Fake Numbers
    Join Date
    May 2008
    Posts
    90
    BG Level
    2
    FFXI Server
    Asura

    Quote Originally Posted by Z.Z. View Post
    If I was to start a salvage static of 6 people what is the ideal setup for each of the 4 zones for farming and bosses?
    Our group goes with: MNK, MNK, THF, BRD, SCH, RDM. We can full clear all zones with this setup.

  9. #1029
    Motherfucking
    NOSTRADAMUS

    Vamos los Perds!

    Join Date
    May 2006
    Posts
    10,582
    BG Level
    9
    FFXIV Character
    Wulfgang Amadeus
    FFXIV Server
    Hyperion
    FFXI Server
    Sylph

    THF BRD RDM WHM + any 2 strong melee DDs can clear every zone easily assuming competency. I've farmed zones like SSR / Bhaflau / Arrapago pretty well with 4 or less people.

  10. #1030
    Melee Summoner
    Join Date
    Oct 2007
    Posts
    30
    BG Level
    1

    I have a question about Ultimate Terror. Have there been any moments where it generally is useful?

  11. #1031
    The Tower
    Join Date
    Apr 2005
    Posts
    2,160
    BG Level
    7
    FFXIV Character
    Stromgarde Siren
    FFXIV Server
    Gilgamesh
    FFXI Server
    Siren

    Quote Originally Posted by ikariiiii View Post
    is there a way to save controller config so you dont have to reassign keys to ps2 vs xbox controller? pc version of course
    google joytokey.exe, not sure if it's possible with SE's utility

  12. #1032
    RIDE ARMOR
    Join Date
    Jun 2007
    Posts
    22
    BG Level
    1
    FFXI Server
    Cerberus

    Should I get a big honkin' avatar and signature so people notice my posts more and my questions in these two stickied threads get answered more often? LOL

  13. #1033
    Old Merits
    Join Date
    May 2009
    Posts
    1,151
    BG Level
    6

    Quote Originally Posted by Kinetic View Post
    Should I get a big honkin' avatar and signature so people notice my posts more and my questions in these two stickied threads get answered more often? LOL
    Try repeating the question or being more polite.

  14. #1034
    RIDE ARMOR
    Join Date
    Jun 2007
    Posts
    22
    BG Level
    1
    FFXI Server
    Cerberus

    aw, I'm pretty polite.

    It was a joke.

  15. #1035
    New Odin
    Join Date
    Jul 2006
    Posts
    8,659
    BG Level
    8
    FFXIV Character
    Sparthia Abysseant
    FFXIV Server
    Excalibur
    FFXI Server
    Lakshmi

    Quote Originally Posted by Bakthi View Post
    6 good players who will pay attention, learn, and lot/pass cells properly and quickly.

    That said, you want a BRD with a Storm Fife. You want a healer, ideally RDM or WHM if you're only going to have one. Most groups take a THF; I've made do with /THF, rarely. Past that...see above. My favorite DDs atm? WAR+SAM+DRG.

    WAR: Voke! Also true of SAM/WAR...make sure that someone is voking everything. Get it off the puller and mages so the BRD (who is probably also the puller) doesn't go crazy and can do their job. Good damage, Retaliation is cool, doesn't need SJ to voke.

    SAM: SAM is SE's new favorite job, and it shows. Can use Polearm on things like gears.

    DRG: Angon makes things melt, and DRGs are not bad DDs either.

    If I can have one of each, or SAM SAM DRG, I'm happy. There are some cast-heavy NMs where it's nice to have /NIN tanking, like frogs, or the Bhoot/Flayer NM in Arrapago. MNK/NINs were the staple for a long time, and they're still good. I would take a MNK/NIN in a second if they were a better player. Given an ideal world though, I think they've been eclipsed, though probably not by a huge amount. WARs can sub NIN if you're worried; we normally do /SAM these days (save a magic cell, eat a..something). Again, if you know two awesome DRKs and a MNK, and trust them...take them.

    So you need DDs that are good and do damage. You need a BRD that's aggressive and has a Storm Fife or relic. You can have 2 healers or 1. RDM+WHM is nice. RDM+SCH is nice too. Nothing wrong with WHM+SCH either, really. AoE enspell+phalanx+stoneskin is pretty awesome. You do want someone in there with haste, so I wouldn't take SCH as the solo healer.

    I actually like going in with 7: BRD DDx3 healer, another healer or a COR, and the THF in their own party. You could cut out one of the DDs or the 2nd healer/COR and be fine, I'm sure. That is down to preference; people make either setup work well. More than anything, you need at least one person who knows what they are doing, thinks quickly, can call cells while doing their job for the first several runs at least, and will be obeyed.

    (I have to say that COR is pretty cool in Salvage, if you can fit them in. Especially if they manage to restore 2hours on the boss. COR doesn't replace a BRD, though.)

    Jobs like RNG, SMN, BLM, BLU, etc. can be quite useful in Salvage, but from my experience, you want to take them in addition to the sort of group described above, as extra members. And for Zhayolm, you don't want to go above 6-7 people, and Arrapago is worse the more people you add, so... I'm sure you could do fine with one of those in your main group, but you did ask for "ideal".
    Question after taking a long ass break at Salvage and not being quite up to date on the latest strategies: How exactly would a 6man group attempt Citadel Chelonian? My original group got cockblocked on Powderkeg so many times that we rarely had time to ever attempt routine runs at the turtle.

  16. #1036
    HEY FUCK YOU BUDDY
    Join Date
    Mar 2008
    Posts
    330
    BG Level
    4

    Quote Originally Posted by SathFenrir View Post
    Would it be possible to 6man or lower on Bahamut v1 (assuming all perfect gear including fire kits)?
    Assuming you haven't already gone and done it, you can treat it very similarly to a Salvage chariot actually. Limit the TP you feed it, tank it with MNKs or SAMs, etc. His flares really don't hurt THAT much if you prepare for them.

  17. #1037
    Banned.

    Join Date
    Oct 2007
    Posts
    4,753
    BG Level
    7

    Quote Originally Posted by SathFenrir View Post
    Would it be possible to 6man or lower on Bahamut v1 (assuming all perfect gear including fire kits)?
    Did it with RDM, RDM, BRD, COR, RNG, RNG, with me tanking on RDM/NIN and eating all fire attacks with a kit/carol. Not very difficult.

    EDIT: March/Carol/Evoker's/Magus, Hunter's/Chaos on RNG

  18. #1038
    Salvage Bans
    Join Date
    Apr 2009
    Posts
    770
    BG Level
    5
    FFXIV Character
    Ada Rusheart
    FFXIV Server
    Hyperion
    FFXI Server
    Asura

    Bunch of DRK questions, very close to 75 now.

    I'm planning to merit:

    6 Scythe
    6 Greatsword
    3/4 more critical hit

    5 Last Resort recast
    5 Last Resort effect

    5 Diabolic Eye
    5 Desperate Blows

    Is there anything horribly wrong with those, and more importantly, what order should I get them in? I honestly have no idea where to start.

    Is an AMK hat with:
    4str/4agi/15WS Acc/2% WS Damage an acceptable general WS piece for DRK (Guillotine and Spinning slash, mainly), or would I be better off getting the extra ACC augment and using something else for Spiral Hell/Spinning Slash/Ground Strike?

    Presumably (as a fresh 75 with uh, AH gear) I'll need to eat sushi meriting on colibri, crab sushi is still acceptable to spam on birds at 75?

  19. #1039
    Allons-y!
    Join Date
    Mar 2006
    Posts
    390
    BG Level
    4

    Can we make new mules on the odin server, or server transfer to odin atm? Trying to buy some stuff cross server, and my seller mentioned he thinks we still can't make new mules or transfer to there

  20. #1040
    Lostbane
    Join Date
    Jun 2006
    Posts
    3,052
    BG Level
    7
    FFXIV Character
    Mexi Lostbane
    FFXIV Server
    Siren
    FFXI Server
    Shiva

    Quote Originally Posted by TacoTaru View Post
    1. Is Reverend Mail worth it for a melee WHM, and if so can Shen be zerged with an M.Kris DRK, 3~5 SAMs, WHM and a Chainstunner?
    Maybe? Not sure whether you'd want to focus more on Haste though - I tend to use goliard but I don't do melee outside of campaign.

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