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  1. #1201

    Sweaty Dick Punching Enthusiast

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    Ty very muchly~

  2. #1202
    Lv.99 Mjollnir
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    Gilgamesh

    Quote Originally Posted by Thorny View Post
    it seems like you got lucky with a KC and are trying to make it into more than it is
    I think "getting lucky" woulda been getting the drop 70+ runs ago.

    If you're curious about the reasoning, it's mainly in hopes of helping others. I often find myself volunteering to help someone...

    Then it's... Me+Him... and that's it, we're stuck. (no one else we know is online, or whatever, etc)

    ...so in those cases, it's good to know what's duoable using DRK+RDM zerg, that otherwise would be either very difficult or impossible to duo (or trio, or solo/duo with a leech, whatever).

    However, it's probably because KC is nowhere near "necessary" for a lot of this stuff (like you said, easy with 4+ people, etc) that I haven't heard people zerg-duoing it.

    I do intend to certainly help my various LS's with the more common zergs (DL for example), but if I can volunteer my services, knowing the target mob is not immune/resistant to soul eater, I would absolutely love to go out helping random people [once every two hours].

    Does that make more sense?

    also, being ~500 shells away from Gullintani,
    and then ~3600 coins from Mjollnir after that,
    makes me one of those idiot WHM/NIN weirdos...
    ...like IZZY! <3

  3. #1203
    That SpellCast Guy
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    Quote Originally Posted by kodos1 View Post
    I asked this in the wrong thread already, but:
    Can spellcast be used to switch armor sets between satchel and inventory?
    Not by itself, but Gear Collector should be able to do it if you modify your SpellCast files to work with it. I've never tried it myself, but it's been something I've been meaning to set up for months now.

  4. #1204
    Banned.

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    Quote Originally Posted by RyaWHM View Post
    ...so in those cases, it's good to know what's duoable using DRK+RDM zerg, that otherwise would be either very difficult or impossible to duo (or trio, or solo/duo with a leech, whatever).
    Stuff that's duoable with a kc that isn't duoable without a kc assuming well equipped players that know what they're doing and have a couple jobs:

    PM7-5

    Quote Originally Posted by RyaWHM
    If you're curious about the reasoning, it's mainly in hopes of helping others. I often find myself volunteering to help someone...
    I'm in no way trying to criticize what you use it for, simply point out that it honestly doesn't simplify many things of the sort you're talking about. While a good few can be duoed using KC zerg, it'll have a lower success rate than simply duoing them with a standard strategy, KC shines in situations where you have proper support and particularly for the few I listed earlier.

  5. #1205
    Relic Shield
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    Cerberus

    Quote Originally Posted by Thalandor46 View Post
    PLD 2 Merits! I'm pretty sure I want at least one of both Fealty and Chivalry, but I'm not sure about Iron Will and Guardian. Spell Interuption sounds nice to have in a pinch, or for Utsusemi. Does Guardian make a significant difference? I imagine the lack of hate loss is nice, but doesn't sound like it would counter the hate gain of strong DD.

    Thoughts?
    First off, thank you everyone for the RDM advice, that was exactly what I was looking for.

    Thalandor, personally I prefer 5 Chivalry/4 Guardian/1Fealty, although 5 Guardian/ 4 Fealty/ 1 Chivlary is a good setup if you're not into soloing much on PLD and always have plenty of support. (Refresh/Ballad).

    I'm tempted to go 5 Chivalry/5 Fealty, but I'd never consider Iron Will, a proper spell interrupt/Shield Skill setup is always active, compared to spending merits to have it active for a few seconds every few minutes.

  6. #1206
    Lv.99 Mjollnir
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    Gilgamesh

    Quote Originally Posted by Thunder View Post
    Ty very muchly~
    But that's not all! Tell him what he's won, Bob!

    I had a possible variance of ~2 HP in my results (due to my inferior method) so I retested...

    Well, you'd better read my new thread.

  7. #1207
    Old Merits
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    Quote Originally Posted by Gustave View Post
    Has there been any extensive testing done on INT/MND for reducing magic dmg taken? I know most will say mnd for white magic based / int for elemental but are there any test backing this? Also would the wyrm family air dmg be int based? I have mnd gear for chiv that could double onto my magic dmg set(and fire resist). If most dmg is int based I don't have the inventory room anyway.
    The testing is the magic damage formula, we know how to calculate magic damage on monsters and it works the same when it is mosters casting on us, therefore increasing your INT (or MND for white magic nukes) will reduce the damage taken.

    Yes the fireball attacks will be INT based.

    No simply stacking INT will not be sufficient to make a resist set.

  8. #1208
    Lostbane
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    Mexi Lostbane
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    Siren
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    Shiva

    Quote Originally Posted by Mikus View Post
    Just got Goliard Saio for my Blm(everyone else dead, couldn't lot ;; )and I really don't know what to even do with it. Suggestions?
    If you don't have a nashira body, use it for drain/aspir?

  9. #1209
    Old Merits
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    Quote Originally Posted by Kyte View Post
    About how much hMP does an equipment's Refresh Effect end up converting into?
    Refresh is 1 MP every 3 seconds

    1hMP is 1 MP every 10 seconds.

    So basically refresh = 3.33 hMP.

    But if you account for the first tick being 20 seconds you are normally better of using refresh unless you can get 5+hMP in the same slot (the exactly turning point is dependent on how long you rest)

  10. #1210
    Lv.99 Mjollnir
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    Gilgamesh

    Quote Originally Posted by Thorny View Post
    I'm in no way trying to criticize
    No worries, you're fine! I appreciate the input, I'm really just trying to gather information... I don't care if it's what I wanna hear or not, as long as it's true.

    Quote Originally Posted by Thorny View Post
    it'll have a lower success rate than simply duoing them with a standard strategy
    I don't hear much about lowman stuff anymore, esp. strictly duo, other than Limbus/Sea.

    Even then, it's the kind of thing that can take an obscene amount of time, like dotting stuff solo/duo for hours, things like that. I'd rather get it done quickly, if it's possible to do so.

  11. #1211
    Melee Summoner
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    Lakshmi

    What will be an ideal setup for a low-man Byakko? Say 6-8 man?

    NIN/DRK x 3 + BRD/WHM x2 + RDM/DRK + WHM/SCH? 4 stuns, double marches and DoT from NINs katanas. 3 WHMs /WHMs for paralyna duty.

    Or will a setup like PLD/NIN x2 + RDM/WHM + WHM/SCH + BRD/WHM + 1-3 DDs be better?

  12. #1212
    E. Body
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    Leviathan

    ...NIN katanas?

    RDM/NIN SAM/THF WHM/SCH BRD/WHM is perhaps possible, but risky.

  13. #1213
    Fake Numbers
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    Alexander

    OK friend and I were discussing is 2 x Toreador's Ring over kill? If so what's better?

    A few specifics: level 60 so has no weapon merits yet, does have Peacock Charm, and doesn't have Rajas Ring.

  14. #1214
    E. Body
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    It's not overkill. Rajas and Blitz are situationally better, though.

  15. #1215
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    Quote Originally Posted by Katalyn View Post
    OK friend and I were discussing is 2 x Toreador's Ring over kill? If so what's better?

    A few specifics: level 60 so has no weapon merits yet, does have Peacock Charm, and doesn't have Rajas Ring.
    I have beeni leveling DRK recently, which has fully pre merted skill (although only 7 are active @ lvl 60).

    @ 60 on colibri with capped skill and average gear (NQ haub, 5 acc rings, chiv chain, etc) my hit rate was 85-90% (no food), depending on how much I could ride Hasso.

    So I had ~6 accuracy from merits, so overal (assuming the rest of his gear is similar to mine was and he is a 2 hander, san PCC and rings) he would be ~3 accuracy ahead of me.

    Which would put him very close to capped, but I doubt it would be overkill. If he gets acc songs/acc JA (aggressor etc) then he could use Blitz ring (if he can wear it)

  16. #1216
    A. Body
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    Leviathan

    Quote Originally Posted by Uris View Post
    What will be an ideal setup for a low-man Byakko? Say 6-8 man?

    NIN/DRK x 3 + BRD/WHM x2 + RDM/DRK + WHM/SCH? 4 stuns, double marches and DoT from NINs katanas. 3 WHMs /WHMs for paralyna duty.

    Or will a setup like PLD/NIN x2 + RDM/WHM + WHM/SCH + BRD/WHM + 1-3 DDs be better?
    When I've done it we've had PLD/NINx2, RDM/WHM, WHM, BRD/BLM for one party, and then a second party of DD. Last time second party was BRD/WHM, THF, WAR, and a BLM dual boxed by one of the PLDs. 8 actual people, so around what you're talking.

    Having the stuns is nice though, but you might go with DRK DDs for that too. NIN Katana DoT would be pretty crappy. PLDs do alright with Atonement, but even then, accuracy is horrible getting TP for it. IMO, you do want an actual DD or two in there, not just tank damage.

  17. #1217
    Banned.

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    Quote Originally Posted by RyaWHM View Post
    No worries, you're fine! I appreciate the input, I'm really just trying to gather information... I don't care if it's what I wanna hear or not, as long as it's true.



    I don't hear much about lowman stuff anymore, esp. strictly duo, other than Limbus/Sea.

    Even then, it's the kind of thing that can take an obscene amount of time, like dotting stuff solo/duo for hours, things like that. I'd rather get it done quickly, if it's possible to do so.
    I'm still not sure what kind of stuff you're talking about, with regards to sea:
    Jailer of Fortitude - Low enough hp and damage output, but pdt- makes KC useless
    Jailer of Temperance - Will change out of blunt mode due to damage before it dies, probably will straight out kill drk, can't be stunned
    Jailer of Faith - will slowga your drk(needs erase and haste) or straight out kill them, can't be stunned

    Ix'Mnk - can't be stunned, will kill drk with melee
    Ix'drk - will reraise anyway and also can't be stunned and might kill drk with melee
    Ix'drg - probably can be KC zerged but i doubt drk and rdm/drk can kill phs very quickly.. and they compose the majority of the fight time so you'll end up taking longer than a blm rdm duo would

  18. #1218
    Banned.

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    Quote Originally Posted by Uris View Post
    What will be an ideal setup for a low-man Byakko? Say 6-8 man?

    NIN/DRK x 3 + BRD/WHM x2 + RDM/DRK + WHM/SCH? 4 stuns, double marches and DoT from NINs katanas. 3 WHMs /WHMs for paralyna duty.

    Or will a setup like PLD/NIN x2 + RDM/WHM + WHM/SCH + BRD/WHM + 1-3 DDs be better?
    Lowest that'll be safe assuming players are average by bg standards is something like:
    RDM/DRK BLM/WHM BRD/WHM BRD/BLM NIN/DRK NIN/DRK.. keep bio up and slow nuke, don't use katanas. You could replace the BLM with a smn/drk but meh :s

  19. #1219
    Old Merits
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    Quote Originally Posted by Nightfyre View Post
    No, that got nerfed in the April update.

    Thank you. I thought so, but couldn't find it.

  20. #1220
    Nidhogg
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    Quote Originally Posted by Thorny View Post
    Lowest that'll be safe assuming players are average by bg standards is something like:
    RDM/DRK BLM/WHM BRD/WHM BRD/BLM NIN/DRK NIN/DRK.. keep bio up and slow nuke, don't use katanas. You could replace the BLM with a smn/drk but meh :s
    I'm not sure how specific you're meaning to be, but I think you have more freedom than you're giving credit for. You could replace the brd/whm with a white mage or scholar and a nin/drk with a pld/nin and be fine. I'm not saying which way is better or worse, but I think any 2 tanks works really, and 2 brds shouldn't be necessary, though just 1 rdm + brd/blm may be low on support, any extra support shout be ok really imo.

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