You know bio 3 is a set duration right? Capped bio 3 is set 2:30 minutes, coming out to 400 damage with 210-250 skill. Bio 2, which maxes at 2 minutes, will only hit 240 damage with the same skill. Assuming, for a minute, that bio 2 always lands 2 minutes worth (it doesn't, of course, but) in 3 casts (108 MP) you deal 720 damage. In two casts of Bio 3 (108 MP) you deal 800 damage in 1 minute less. An 80 damage and 1 minute difference every 2 casts assuming best case for Bio 2 is pretty solid, and adds up quickly over time. And if Bio 2 doesn't get its full 2 minutes in, the damage tips even more to Bio 3.
If you're really into soloing on RDM, cap out Bio 3 and Slow 2. A solid Para 1 build will be more than enough for any mob in the game.
Actually it does. Well, it's more like 1min56sec or w/e, but it's a static duration. Unless I'm crazy.bio 2 always lands 2 minutes worth (it doesn't, of course, but)
Is there some place with a list of accurate base stats for various races at 75 on different jobs?
FFXI Stat Calculator
Any job and subjob combo at any level.
Before merits ofc
/em waves his magic wand
btw, I found it in: http://www.bluegartr.com/forum/41409...mpilation.html For the same reasons as you.
Is the haste effect from Catastrophe counted as gear haste or magic haste? As in, should I take off some haste gear for tp since assuming it is counted towards gear I should be above the 25% cap in my current setup.
Should wear 16% ideally due to the Haste on gear being less than what is shown, I think the ideal set up is definately Aces Helm, Aurum Sabatons, Ares' Flanchard, Velocious Belt, and then Dusk Gloves+1 if you have them or Homam hands and Blitz Ring is cool too.
http://beast40.com/FFXI/cerb1.png
Later swapped Onyx for Ares Legs
I thought slow2 and para2 were barely worth upgrading past the 1 merit (obviously 1 merit in each is a must) because the potency increase is miniscule and Macc is rarely an issue with a decent mnd buid.
I found phalanx 2 to be by far the most underrated spell when maxed, -28 damage and a very decent duration saves huge amounts of mp in lowman situations.
As for bio3 I think the only solos where it would be crucial are Seiryu/Suzaku where you really are in danger for the entire fight and every second you can shave off reduces its chance of killing you (this logic can be applied to any solo but I can't think of any others that are particularly dangerous for an experienced soloer).
Dia 3 is nice for zerging but its a lot of mp to be used generally with just 1 merit.
What is the effect of "Enhances "Quick Draw" Effect" on the Death Penalty (Cor Mythic Weapon)?
I always hear that enmity is "capped" at +50. Is this for everything (JAs, cures, flash, etc.)? Could someone point me at the testing or the thread it was in? I'm interested to see it.