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  1. #1361
    Banned.

    Join Date
    Jul 2005
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    17,471
    BG Level
    9
    FFXI Server
    Ifrit
    WoW Realm
    Area 52

    Quote Originally Posted by Windfoxster View Post
    Anyone has an ideal setup to break the imp's horn? Was thinking of thf + rogue's roll. If so, will it be better to use mkris and Tp it till it break or hand to hand and spam backhand blow?
    Needed the imp horn to skill my bonecraft and i bought out all the horns on AH. And which imp do you suggest, orderly imp or heraldic imp? Latter seems a little too dangerous and former lacks hp to sustain i suppose.
    Multi hit crit WS. Beside this, imp around nashmau might be the easiest (in the graveyard, there is 4 with on a 5min repop). N I can't think of another outside camp with easy imp


    Is there any way to weaken the armored chariot boss for Arrapago remnants in salvage? Was thinking mainly that the 4th floor chariot appeared to lower defence but wasn't 100% sure. I know some areas have this but wasn't sure about this zone.
    Chariot is #5, and since you need to kill it for lv35, I doubt it nerf it.

    It's possible there is a way to nerf other chariots, but if there is, they are far too easy to bother. I'm not sure what kind of setup you're using, but you should be able to full clear arra with almost anything.

  2. #1362
    The Once and Future Wamoura
    Join Date
    Aug 2005
    Posts
    18,133
    BG Level
    9
    FFXIV Character
    Rocl Montaigne
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut
    WoW Realm
    Quel'Thalas

    If you break a Fiendish Leechkeeper's horn without Campaign tags there is a chance it may appear in the treasure pool. Never really tried to farm them per se, but they seem to have a decent chunk of health compared to the Orderly Imps, but less than the Heraldic Imps. You just need a good way of targeting them without linking the other defending forces. I remember getting a few while trying to lower the forces of a campaign zone way back when. Entirely possible it's different now, but it does remind me of another "in-between" imp, the ones in Beaucedine are lower than Heraldic, I think. I know the ones in the Beastmen Stronghold (Senseschal) only con T, I think the ones in Beaucedine con T too? Can't recall for certain though.

  3. #1363
    Melee Summoner
    Join Date
    May 2006
    Posts
    36
    BG Level
    1
    FFXI Server
    Lakshmi

    Possible to duo any of the ENM 30 battles with use of anima? What job combination if so?

  4. #1364
    Relic Shield
    Join Date
    Jun 2007
    Posts
    1,627
    BG Level
    6

    Quote Originally Posted by Uris View Post
    Possible to duo any of the ENM 30 battles with use of anima? What job combination if so?
    BRD/WHM MNK/WARx2 works, with the animas that intimidates/prevent WS. Need 2Hrs with this set up. Just soulvoice madrigals and minuet, monks use berserk, focus, attack food, and hundredfist.

  5. #1365
    Relic Weapons
    Join Date
    Jul 2009
    Posts
    355
    BG Level
    4
    FFXI Server
    Ragnarok
    Thought i should update, went to try those orderly imps outside of Nashmau, surprisingly they ain't that bad and have the right amount of hp to finish them off without them growing back the horn. But the drop rate is gaytastic with TH4.

  6. #1366
    Old Merits
    Join Date
    Apr 2009
    Posts
    1,174
    BG Level
    6
    FFXI Server
    Valefor

    Quote Originally Posted by Zealot View Post
    Anyone have any testimonies on Western Shadow's drop rate? Currently 0/11.
    My nyzul group went 1/1 from him while climbing (floor 32 iirc).

    But I don't know any one who has camped him in Feiyin.

  7. #1367
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

    Join Date
    Aug 2007
    Posts
    17,540
    BG Level
    9

    Quote Originally Posted by Zealot View Post
    Anyone have any testimonies on Western Shadow's drop rate? Currently 0/11.
    I went 1/4 camping as mnk/thf to replace the pair of cross counters I loaned out and never got back, actually the first pair on my server as well.

  8. #1368
    Nidhogg
    Join Date
    Jul 2007
    Posts
    3,597
    BG Level
    7
    FFXI Server
    Asura
    WoW Realm
    Gurubashi

    Quote Originally Posted by Kaylia View Post
    They definitively had a log that kept track of time and position years before the auto-ban program (GM knew you were telehacking many hours after the fact if someone made a call).

    They later added an "auto-flag" program that would flag your account whenever you tele hack, and it was replaced recently with the auto-ban.
    I don't know. I had app on a mule on a different account (under a different CC) and teleported on her almost all the time. She never got jailed, and she's still active at the moment. That account is whored out by a lot of my friends, because I don't care much for it.

    Anyway, a friend of mine got auto-jailed trying to teleport from the zone to Upper Jeuno to Beaucedine Glacier in Batallia Downs on a mule of his. It got auto-jailed while "in flight" (it d/c'd him, and he reconnected, logged on and was in Mordion).

    At the end of the month after being temp banned for 3 days, they banned that account. So my question now is how exactly does the "flagging" work exactly? I never fucked around with this shit on my main for fear of getting banned, but my alt. never got caught.

  9. #1369
    Old Merits
    Join Date
    Apr 2009
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    1,174
    BG Level
    6
    FFXI Server
    Valefor

    It makes no sense.

    I have heard of people getting jailed just for very high lag (wireless internet), and then I hear stories like yours about warping around the world and never getting caught.

    I think the auto jailer works on the same system as the augmented stats generator.

  10. #1370
    Nidhogg
    Join Date
    Jul 2007
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    3,597
    BG Level
    7
    FFXI Server
    Asura
    WoW Realm
    Gurubashi

    Haha I'd bet. I don't know. I just got extremely paranoid after doing that glitch that they might just ban me at the end of the month. I only did it once though, and I'm not planning on ever doing it on my main again.

  11. #1371
    BG Content
    Join Date
    Jul 2007
    Posts
    22,496
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    As long as people are afraid to exploit glitches, SE doesn't have to fix them.

    .: Random banni-nation benefits them by making people generally afraid for their accounts.

  12. #1372
    Fake Numbers
    Join Date
    Jan 2009
    Posts
    81
    BG Level
    2
    FFXI Server
    Ragnarok

    OK, so I hit 75 on my sam a few nights ago, and I'm going to be augmenting an attila's earring to finish off my 6 hit build until I can get my hands on some usukane.

    My question is, since they are a lvl 70 item, is there any benefit to doing it in the higher tiered area or does it not really matter?

  13. #1373
    Nidhogg
    Join Date
    Jul 2007
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    Asura
    WoW Realm
    Gurubashi

    Quote Originally Posted by Hookah View Post
    OK, so I hit 75 on my sam a few nights ago, and I'm going to be augmenting an attila's earring to finish off my 6 hit build until I can get my hands on some usukane.

    My question is, since they are a lvl 70 item, is there any benefit to doing it in the higher tiered area or does it not really matter?
    I'm pretty sure it matters, since I don't think you can augment a level 70 item and let's say Zi'tah? I could be completely wrong though.

  14. #1374
    HEY FUCK YOU BUDDY
    Join Date
    Mar 2008
    Posts
    330
    BG Level
    4

    Quote Originally Posted by Thorny View Post
    You would also get a message saying 'You could not enter this area.' if you tried to zone before a set time period.. I'm guessing roughly the amount of time it'd take to run across the zone in the ideal path using flee fulltime. It was only noticable if you speedhacked well above flee speed or warped across zones straight off. This existed as early as 2005.
    Are you certain? About...9 months?ish ago, I used to watch a group of 15 or 20 RMTs take the Power Sandals quest, exit to the Dunes, log out, log back in at the zoneline to La Theine, zone, and continue doing that all the way through to Davoi, where they'd pos around the zone to the ???s, die, and bloodport back to Selbina. A full rotation took 3 minutes, tops, and they were zoning several times in that period. Unless the logging off would get around that message.

  15. #1375
    Elvaan Death Machine
    Join Date
    Apr 2008
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    2,281
    BG Level
    7
    FFXIV Character
    Pharaun Methelys
    FFXIV Server
    Excalibur
    FFXI Server
    Ragnarok

    Quote Originally Posted by Viq View Post
    I just got RNG to 75 last night, so I need to figure out what's up with some merits. I know I want to cap Rapid Shot and Snap Shot, but beyond that I'm unsure. For category 1 I'm leaning towards capping Unlimited Shot. I figure the more Sidewinder's with PPA the better, and I typically only use Sharpshot when Barrage is up, so it seems like a bad idea to have those timers not line up.

    For Category 2, I really don't know what to do after Snap Shot. I'm just in a little 5-man LS, so I'm not going to be using RNG on HNMs or anything. It will probably only get used in Limbus sometimes, maybe some ZNM, and in merits/MMM. Are the two shots worth having for me, or should I just save a little money with Recycle?
    For my Rng merits I went 5/5 Rapid Shot and 5/5 Unlimited in category 1 pretty much for the same reasons that you listed. For category 2 I went 5/5 Snap shot 1 Flashy Shot and 4 Stealth shot. Stealth shot is severely underrated imo, with out it I'll pull hate with sidewinder almost every time, with it I never pull hate. That being said it looks like most of the places you will be using your rng hate control won't be a big issue, so you could probably get away with the recycle merits. If you ever start using your rng on harder stuff you'd probably want to drop the recycle and switch to flashy/stealth.

  16. #1376
    Fake Numbers
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    Jan 2009
    Posts
    81
    BG Level
    2
    FFXI Server
    Ragnarok

    Quote Originally Posted by Despain View Post
    I'm pretty sure it matters, since I don't think you can augment a level 70 item and let's say Zi'tah? I could be completely wrong though.
    Yes I know that, but that's not at all what I was asking.

    I meant do the higher tiered areas give better augments?

    IE could i get a better augement doing a lower lvl item in the lvl 75 area rather than doing one of the lower lvl ones?

  17. #1377
    E. Body
    Join Date
    Dec 2006
    Posts
    2,096
    BG Level
    7
    FFXI Server
    Leviathan

    Quote Originally Posted by Zealot View Post
    Anyone have any testimonies on Western Shadow's drop rate? Currently 0/11.
    I went 1/10 personally w/TH1 and missed 5 claims; one of which dropped they had TH3 though; so was 2/15 for me.

  18. #1378
    Banned.

    Join Date
    Oct 2007
    Posts
    5,674
    BG Level
    8

    Quote Originally Posted by Korremar View Post
    Are you certain? About...9 months?ish ago, I used to watch a group of 15 or 20 RMTs take the Power Sandals quest, exit to the Dunes, log out, log back in at the zoneline to La Theine, zone, and continue doing that all the way through to Davoi, where they'd pos around the zone to the ???s, die, and bloodport back to Selbina. A full rotation took 3 minutes, tops, and they were zoning several times in that period. Unless the logging off would get around that message.
    The logging off does circumvent it, I used to spam the teleport quests on mules with it :s

  19. #1379
    Hydra
    Join Date
    Aug 2007
    Posts
    131
    BG Level
    3

    Random question:

    Someone in my LS told me that they patched the Hagun ENM. Is this true, or is he full of shit?

    Thanks!

  20. #1380
    Sinner
    Join Date
    Dec 2006
    Posts
    2,240
    BG Level
    7

    Does Dia Wand - FFXIclopedia, the Final Fantasy XI wiki - Characters, items, jobs, and more increase the defense down effect or just the DoT component of Dia/II/III?

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