http://www.joystiq.com/2010/02/11/mo...rience-coming/
Game Tie-in for Fable III. In the same breath as the Pub Games.
http://www.joystiq.com/2010/02/11/mo...rience-coming/
Game Tie-in for Fable III. In the same breath as the Pub Games.
lol imagining a game developer saying this makes me smile.Why do we need the fucking health bar?
So...touching npcs...breakthrough.
P.M seems like the biggest exaggeration-ist I know. Like the dog from II
needs to be a picture of Peter Molyneux in front of a blank screen and a caption that says "Why do we even fucking need a game at all?"
game looks purty, but I'm gonna wait until i hear more about these changes, seems like more gimmicky stuff (outside weapon morphing). And they arent take the HP idea from FPS, they are taking it from Uncharted lol
[Link removed]Interview with PM on this impressions, he verifies its played with a controller and may feature natal support.
That article has some good info as well.
Sorry if I missed it, but is the co-op in this one going to be fake where the 2nd player just plays a generic character with their main characters stats? That was one thing that disappointed me in Fable 2.
Also being stuck on the same screen. I'll wait and see if they actually let you separate in this one. It will probably be 1 person per console if they allow it.
Well in the article I just posted, it said you could seperate and in the video within that article he says you can play co-op with each persons character intact.
http://www.bit-tech.net/news/gaming/...e-health-bar/1
Do anything, they said.Presenting the upcoming Xbox 360 RPG Fable 3 at Microsoft's X10 event in San Francisco, Peter Molyneux has revealed that the game will not have any health bar or XP system.
Instead, player progression is reflected automatically by the changing appearance of weapons, while character damage merely darkens the screen - a technique already used by some shooters. The nearest thing Fable 3 has to experience points is the new followers system, which sees famous characters accruing a larger group of fans.
The reason for the change is apparently that players didn't understand the old XP system and that Molyneux thought the idea of experience points was outdated"It's an RPG without a health bar or experience," Molyneux said in a demonstration, via Eurogamer. "Because we put the levelling up into the world, with followers, you don't need experience."
These are apparently the changes that Molyneux alluded to earlier this week, when he said that fans would be "pissed off"by some of the changes he was going to unveil at X10. To us, it certainly seems like the Fable series is getting progressively more casual - which is saying something considering that we had Joe's little sister review Fable 2 because of how strong the casual feel was."The absolute main reason is that most people didn't really understand it," Molyneux explained. "[i]When you asked people how to get red experience, they'd say, 'I don't know, sometimes it's green, sometimes it's red, sometimes it's blue'."
"Experience seemed 1990s, it seemed old school."
Well, are you annoyed? Let us know in the forums.
How the fuck do you not understand how the Experience system works in RPGS?!
Looks like the same info.
no omg huge news but
Monty Python's John Cleese will be your butler in the fall's role-playing game Fable III. Perhaps you are wondering why you will have a butler.
The top two men behind Fable III, Lionhead Studios' Peter Molyneux and Josh Atkins, took turns this morning at Game Developers Conference describing new and changed mechanics for the series.
The addition of Cleese is just one big change. His character wasn't shown, but Cleese will play the role of a butler that you encounter when you press the start button in the game. In Fable II you'd take that action and get a 2D menu. In Fable III, your character will appear in a room full of his clothes, potions and a table representing the world map. Cleese will be in there to add some humor.
The move away from a 2D character-customization interface and toward a Cleese-enhanced 3D space is part of the Fable III team's determination to get series players to actually use more of the series' features.
Molyneux lamented that more than half of the people who play Fable games use less than half of Fable's features, despite all the hard work Lionhead puts into them. They don't change their character's clothes. They don't level up their various stats. By making more of these options thins the character can do in 3D, they are more likely to be used. Molyneux compared Fable II-style 2D wardrobe selection to wandering through one's virtual closet chamber in Fable III. The former, he said, "is kind of like ... using index cards to choose what you will wear." (The designers believe they will also be able to get more players to use more of the game's features by making those features more clear: This time, if you want muscles, just use heavy weapons; if you want to be lithe and agile, use guns — as we've reported, no more experience points.)
The Fable map shows up in this start-menu as one of those war-room-style maps on a table. The designers showed how a player can zoom onto it, dragging a magnifying glass across the new game's two continents, Albion and Aurora. The player can then zoom in and see a 3D representation of any part of their world, something that becomes handy once the Fable III player reaches the second half of the game and has a kingdom to rule.
Among the other changes to Fable III mentioned by the designers will be an emphasis on tempting players to leave the golden breadcrumb trail that leads players to the goals in their quest; an ability to decree kingly judgments that amount to writing the laws of your kingdom, and striving to make players have a more emotional response to combat by associating enemies more closely to specific locations and behaviors. Of that last one, Atkins said: "We want you to feel powerful, but we want you to care." Care about what you're killing, that is.
All that, and John Cleese too.
We'll have more on Fable III in the days and months to come, as Molyneux is clearly still holding details back regarding everything from "additive"Project Natal integration to some mechanic inspired by having followers on Twitter. The game is set for a late 2010 release.
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plans for episodic DLC
Upcoming Xbox 360 RPG Fable III may be following in the footsteps of its predecessor and going "episodic", according to comments from the game's creator, Peter Molyneux.
"We've always had a feel for Fable as a game that's got a big story, that starts in King Arthurs time and goes through this big arc so in some ways we're [just] playing out that, but I've often thought it would be brilliant to be walking through Charles Dickens' London", Molyneux told attendees at a SXSW panel.
"It was such a dark place and very episodic too – so we're doing that with Fable 3, we'll give you the first big episodes, and you'll be able to download new episodes, which is analogous to the way Dickens wrote."
Now, the episodic he's talking about here isn't the same as that employed by the recent "splitting up" of Fable II. That was a single large game broken up into several smaller pieces.
What Molyneux seems to be talking about here is that you're given a "full" game out of the box, with several major pieces of DLC released afterwards, continuing the story.
http://www.oxm.co.uk/article.php?id=18585
lolFable III will allow you to 'get intimate' and have children with your co-op partner.
Advertisement:
That's one of the juicy details to have come out of the OXM cover preview of Fable III, which has gone on sale today.
"The team seems committed to ensuring the [co-op] experience is in no way compromised," writes Mike Channell. "You'll be able to enjoy, ahem, intimate moments with your co-op friend and eventually produce offspring together."
For more details on co-op, Natal, ruling Albion as King and Queen and the other changes Lionhead has made, pick up the new issue of OXM, on sale today!
Qalbert, we need to fuck on Fable 3.