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  1. #441
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    Quote Originally Posted by Graelinn View Post
    So... any Ranger's out there want to enlighten me on Auto Attack? At least I am assuming its glitchyness plagues us the most. Is there a specific reason that it seems to just shut off?
    What I do is keep the Attack icon on my quickbar, and press it like any other ability. At higher levels, you'll rarely be auto attacking anyways, unless you're trying not to pull hate in a group maybe.

  2. #442
    Salvage Bans
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    Quote Originally Posted by fishstix View Post
    What I do is keep the Attack icon on my quickbar, and press it like any other ability. At higher levels, you'll rarely be auto attacking anyways, unless you're trying not to pull hate in a group maybe.
    skills that aren't offensive will stop the auto-attack (and turning to where the mobs it out of your line of sight will do it too) so after using focused evasion you gotta auto-attack again. I don't set auto-attack to the quickbar it's got it's own hot-key of "C" which is fairly easy for me to do

  3. #443
    Black Belt
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    Quote Originally Posted by Vail View Post
    skills that aren't offensive will stop the auto-attack (and turning to where the mobs it out of your line of sight will do it too) so after using focused evasion you gotta auto-attack again. I don't set auto-attack to the quickbar it's got it's own hot-key of "C" which is fairly easy for me to do
    As a Ranger, its a bit different though. Usually rangers kite, and auto-attack doesn't kick in in that case unless you're running towards the enemy. Which usually when kiting is not a good idea.

    As kiting with keyboard is useless as a ranger due to abilities not being able to be fired if you're using keyboard movement, I use "click to move" to move forward, while spamming the attack button. That way you can get the forward movement bonus while "auto-attacking" and firing skills.

  4. #444
    Relic Horn
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    Quote Originally Posted by fishstix View Post
    What I do is keep the Attack icon on my quickbar, and press it like any other ability. At higher levels, you'll rarely be auto attacking anyways, unless you're trying not to pull hate in a group maybe.
    There is a quick key for this in the mapping, don't waste a hotbar slot.

  5. #445
    Spiders are Awesome
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    I swear I must have used at least 25 enhance stones. Fucking 29s and 30s kept breaking on a lv20 weapon... -.-


  6. #446
    Relic Horn
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    How do those enchanting stones work? I bought 6 or so lv18-19 ones to use on my lv18 spear and I ended up with +1 at the end. Does it work better using higher level stones?

  7. #447
    Spiders are Awesome
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    You need to use stones way higher than your gear in order to not get breaks. Better color = even higher level, too. It's pretty annoying but it's also a rather large boost on weapons.

  8. #448
    Relic Horn
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    Does +10 = +40 always true or does it scale up with level/stones? It's a huge improvement for something with 140 top end.

  9. #449
    Bitchfist
    The horn knows no mercy; only wrath

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    Quote Originally Posted by Pooky View Post
    People seriously overprice everything, it's retarded. 600k for a blue body on beta, when it goes for 300k max on superinflated china servers.

    Sometimes I'm really glad I play a class where gear doesn't matter >.>
    Every pet job in the history of gaming. Developers just don't know what to put on it. So sad...

  10. #450
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    Quote Originally Posted by Indalecia View Post
    Every pet job in the history of gaming. Developers just don't know what to put on it. So sad...
    Meh, at least NCsoft is aware of the problem; the changes for next patch (1.6?) on the Korean test servers have more SM skills being effected by magic boost, and adjusting how the skills we already have scale. Hopefully it will be a change for the better lol.

  11. #451
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    Quote Originally Posted by Kurp View Post
    Does +10 = +40 always true or does it scale up with level/stones? It's a huge improvement for something with 140 top end.
    it depends on the weapon type, all the two handed weapons I think goto +40 (+4 per "+1" on the weapon) pretty sure 1hand weapons get less, but I don't recall how much.

    you can use them on armor too, but it seems to only effect physical defense (can be useful for mages/priest)
    for cloth, I've experimented and always get
    body 3 def per +1
    legs 2 def per +1
    and shoulder/feet/hands are all 1 def per +1

  12. #452
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    Iirc, one handed weapons is +2 per enchant level, and orbs/books is +10 Magic boost. Though I've heard they're upping it to +20 Magic boost on test server atm. Can't remember the orb/book att+, because it doesn't really matter lol >.>;

  13. #453
    Han Cholo
    Sweaty Dick Punching Enthusiast

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    Are there going to actually be GM's when the game releases? Good fucking god the morons in the channels annoy me to no end. I disabled 1. but kept the rest because yeah they are kinda useful.

    Motherfuckers were spamming up 2.Group yesterday while I was trying to find a group, there better be GM's, I want to report those faggots, especially the trolls that go on about WoW. It's one thing to ignore them but you can't when they are spamming shit up that you are seriously trying to use.

  14. #454
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    Press H, click on Write Petition. There are GMs, I've seen people say they talked in the channels telling people to STFU.

  15. #455
    Asada Shino
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    There's GMs, I talked to one yesterday because I was stuck falling forever under Sanctum, lol.

  16. #456
    Banned.
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    I saw a GM in Region chat just before the servers went down.

    1.5.0.5 patch notes:

    Login and server select lag should be resolved. This is one of the major reasons for pushing this update to ensure it is resolved for live.



    1. The mouse will now turn the character (not the camera) when holding down both mouse buttons.
    2. Territory specific files are now in place to prepare for multiple languages. Please ensure your launcher is set to the correct territory under settings.
    3. Updated support and errors links throughout the game.
    4. Servers are now labeled appropriately for their region or language.
    5. Our language filter is now fully operational. ******in’s can now freely talk about their cl***



    1. Bow Attacks 10%, Critical Hit +100 have been added to the Ranger’s “Speed of the Wind” skill.
    2. The duration time of the Sorcerer’s “Sleeping Storm” skill has been changed from 10 seconds to 20 seconds and it increases all elemental defense.
    3. Sorcerer’s “Sleeping Storm” skill cast time has been changed from 2 seconds to 1 second, the coo-time has been changed from 2 minutes to 3 minutes as well.
    4. It has been changed to be affected by the cast speed when using Sorcerer’s “Kaisinel’s Wrath” and “Lumiel’s Wrath” skills.
    5. Spiritmaster’s “Enmity Swap” skill’s cool-time has been changed from 2 minutes to 1 minute.
    6. Spiritmaster’s “Spirit Recovery” skill’s cool-time has been changed from 10 minutes to 3 minutes.
    7. Spiritmaster’s “Summon Energy of Cyclone” The energy number appeared when using the skill has been changed from 3 to 4, the Accuracy has been increased.
    8. Spiritmaster’s “Armor Spirit”: 1000 of Magical Accuracy, Accuracy have been added to the Armor of Strengthening” skill.
    09. Spiritmaster’s “Spirit Ruinous Offensive” skill’s cool-time has been changed from 1 minute 30 seconds to 1 minute.
    10. The attribute and damage application method of Spiritmaster’s “Ignite Aether” and “Disenchant” skills have been changed.

    - The basic damages happened when Boost Magic Skill and Weakening Magic are deleted from the target has been decreased, but the damage will increase according to the Magic

    Boosting Power.
    - It has been changed that, According to the defense attribute of the target, damage increases or decreases.
    - Current skill tool time explanation is shown before the change, so please do not get confused.
    11. Cleric’s “Grace of Empyrean Lord” skill’s cool-time has been changed from 5 minutes to 3 minute.
    12. Cleric’s “Earth’s Wrath” skill damage has been strengthened.
    13. Cleric’s “Summon Noble Energy” skill’s damage has been strengthened.
    14. Cleric’s “Ripple of Purification” skill effect range has been changed from 10 meters to 20 meters.
    15. 400 of Magic Resistance decrease has been added to the Cleric’s “Chain of Suffering” skill effect.
    16. Chanter’s “Rage Spell” skill effect has been changed from its Recovery Skill Cast Time 50% increase to 20% increase.
    17. Chanter’s “Blessing of Wind” skill duration time has been changed from 20 seconds to 30 seconds, additional damage has been strengthened.
    18. Chanter’s “Mountain Crash” skill damage has been strengthened, skill accuracy has been increased.
    - Due to the current tool tip error, the damage in the explanation has been lower than the actual damage, so please do not get confused.
    19. New Skill: “Elemental Defense Increase I” for Sorcerer and Spiritmaster. (from purchasable Skill Book.)
    20. New Skill: “Contract of Resistance I” skill available for Spiritmaster. (from purchasable Skill Book.)
    21. Spiritmaster commands can now be used continuously. Effect now properly applies to Spiritmaster characters. Conflicting effects with “Spirit Detonation Claw” resolved.
    22. Certain objects not immediately destroyed by “Disenchant” and “Ignite Aether” (Spiritmaster) skills has been addressed.
    23. Skill book prices for Sorcerer and Spiritmaster decreased by 20%.
    24. “Mountain Crash” (Chanter) skill changed to a long-range skill.
    25. Clerics’ summon and resurrection skills now work properly when in the air or on slopes.
    26. Forced transformation type skills, (such as the Sorcerer and Spiritmaster “Sleep” and “Fear “) are now not affected by the cast time
    a. Sorcerer (Sleep, Tranquilizing Cloud, Sleeping Storm, Curse of Roots)
    b. Spiritmaster (Fear, Fear Shriek, Curse of Fire, Curse of Water)

    1. Abnormal character death while flying/gliding has been addressed



    Contested Lands – Dredgion


    1. When entry is unavailable, the entry request button will not show.
    2. Some monsters can now detect Advanced Hiding.
    3. Characters that leave the area by abnormal means (logging out, disconnected) now do not have reentry time applied.

  17. #457
    Yoshi P
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    1. The mouse will now turn the character (not the camera) when holding down both mouse buttons.:
    Awesome... silly maybe, but awesome. Now i hope to be able to turn back on a few right click options perhaps, and be able to right click NPCs and Gathering points instead of having to click them then click "chat". Silly... but awesome.

    Lots of love for the Spiritmaster it looks like, from a quick skim through. That is refreshing to see... more love for the pet class is always nice.

    Quest
    1. [Elyos/Asmodian][Sanctum/Pandaemonium] Quests not properly available in cities now obtainable to eligible PCs.
    2. [Elyos/Asmodian] It has been changed that the quest to acquired the entry item of Instance Dungeon’s Poeta of Darkness, “Time Activation Stone,” will be allowed to acquire
    only 1 of them regardless of areas.
    3. [Asmodian][Brusthonin] During the “Captain’s Hat” quest, when one glides to Black Perl ship, the character will be affected by the turbulence.
    4. [Elyos/Asmodian][Steel Rake Ship] The Big Barrel object required for the “[Group] A Promise to a Customer, [Group] Request of a Wine Lover” quests, will appear only in the
    liquor storage.
    5. [Elyos] [Group] [Judishtira’s Bioweapon] “Balaur Bio Weapon” now creates properly.
    6. [Asmodian][Beluslan] Now possible to obtain quest from NPC Lapion after “late” item delivery.

    Item
    1. Names of some items have been changed.
    2. If a weapon item has a non-static statistic, an explanation such as “Increases when attacking” has been added to the tool tip.
    3. Dookiron’s Orb and other problem items now display properly when equipped.
    4. Abnormally located collection items have been addressed.
    5. [Elyos/Asmodian] Instanced Dungeon: Dark Poeta entry item Time Activation Stone has been changed – It can be stored in your personal warehouse, but not in an account
    warehouse.
    6. New crafting designs added to Elyos/Asmodian. Design: Surkana Warhammer
    7. The Magical Boosting Power number increased when enhancing an Orb, Spellbook, Mace, or Staff with the Enchantment Stone once has been changed from 10 to 20.
    8. Appearance Modification: Leather/Chain/Plate items can now be altered into "Gentlewoman’s Dress" and "Princess’s Dress."
    9. “Dookiron’s Brooch” and other problem items now display properly when equipped.
    10. Item use while teleporting to another zone no longer makes an item inoperable
    11. “Shrewd Jewel” now properly displays the item’s effect.
    12. Abnormally located collection items have been addressed.
    1. Statistics of some items have been changed. (table#2079)
    2. New items available when defeating boss monsters in the Fire Temple (Instanced Dungeon). (table#2080)

  18. #458
    Sassy Tyrant
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    Login and server select lag should be resolved.
    The mouse will now turn the character (not the camera) when holding down both mouse buttons.
    Abnormal character death while flying/gliding has been addressed
    Yay

  19. #459
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    Nice! Those were the changes on Korean test server, glad we'll be seeing them on release :D

  20. #460
    Yoshi P
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    And it keeps on going...

    Statistics of some items have been changed

    Item Name
    Before the ChangeAfter the Change- Elite Guardian Squad Leader’s Warhammer
    - Elite Archon Squad Leader’s Warhammer
    HP +188
    Attack +21 Critical
    Hit +37
    HP +188
    Magic Boosting Power +47
    Magic Accuracy +34
    - Elite Guardian Centurion’s Warhammer
    - Elite Archon Centurion’s WarhammerAttack Speed +18%
    Attack +25
    Magic Boosting Power +56
    Attack Speed +18%
    HP +226
    Magic Boosting Power +56- Elite Guardian Tribunus’s Warhammer
    - Elite Archon Tribunus’s WarhammerAttack Speed +19%
    Attack +33
    Magic Amplification +66Attack Speed +19%
    Magical Accuracy +47
    Magic Amplification +66
    New items available when defeating boss monsters in the Fire Temple (Instanced Dungeon):

    Added ItemItem OptionKutisen’s TearsHP +74
    Magical Accuracy +13Rotan’s LinkHP +49
    Magic Amplification +12Sipus’s SashMagical Attack +8
    Magical Accuracy +8

    UI
    1. Sanctum’s map image direction has been changed so the city’s entrance is located at the lower end


    World

    1. Topographic error in the Draupnir Cave (Instanced Dungeon) has been corrected.
    2. Topography errors in some Instanced Dungeons have been addressed.
    a. certain areas of the Fire Temple.
    b. Contested Lands – Dredgion.
    c. parts of Ancient City Roah.
    3. Characters can now move more freely in Verteron Fortress.
    4. Topography errors on the path from the old relic of Eltnen area to Manduri Forest have been corrected.


    NPC

    1. Corrected typos in Quest and NPC dialogues.


    Known Issues

    1. Legions names that are above 16 characters are cut off once you log out and back in.
    2. Quest: Defeat the Eastern Garrison: Garrison patrols are not dropping the proper insignia.
    3. Quest: Intention of Lord Marchutan: You only need to resurrect 20 comrades not 500.
    4. UI: Some quests are cut off in the journal.
    5. Cutscenes: Misc audio and text sync issues.
    6. The Sanctum teleporter map is functioning but is inverted.
    7. Dredgion Instance: Issues displaying proper map.
    8. Headgear falls under the hairpin category at the Broker.
    9. Some website links are pointing to non existing pages.

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