Just an update of what I read about Porsche. They signed an exclusive deal with NFS and therefore will be unable to be in Gran Turismo. It's a shame but it cant be helped considering how many delays this game has undergone already.
Just an update of what I read about Porsche. They signed an exclusive deal with NFS and therefore will be unable to be in Gran Turismo. It's a shame but it cant be helped considering how many delays this game has undergone already.
Driver animation:
Being able to race against TheStig's lap times on the Top Gear track is an amazing idea, and has made me want this game even more. Also, fuck yeah track editor.
Epic.
I remember my friend telling me that GT5 would have the Top Gear track on it, and from then on I've been sold.
I just wish they'd hurry up and push the game out already!
Do all interviews with Japanese producers sound a lot like FFXI interviews or is it just me?
At any rate, looking forward to its release, hoping they fine-tune the damage modeling a little in the time they have left, but I doubt it given the amount of vehicles they'd have to adjust and test that for.
Does anyone own the wheel they mention btw? The only one I knew of was the wheel released for GT4 that allowed 900 degrees of wheel rotation which I loved the idea of, but could never bother purchasing since I only owned GT3/4 as far as PS2 racers went. Is the one that was released with Prologue as good, or better?
Some pics, spoiled for huge.
Spoiler: show
Sexy as hell.
This game might as well be fucking postponed till PS4.
http://www.ps3news.com/forums/playst...ch-109226.htmlGrave from GameTrailers has shared a GT5 video highlighting a humorous physics glitch in the recently released Gran Turismo 5 PS3 Time Trial Demo.
Of course this isn't the finalized GT5 PlayStation 3 game, so there are indeed bound to be glitches in a Time Trial demo.
To quote: "Definitely looks like an unintended physics glitch to me. Those little markers are obviously not bolted to the ground, since the first one moved, yet the second one ramped an entire car without even touching a wheel.
I started hitting those distance markers and I noticed.. the collision detection on those are not only completely off, but extremely exaggerated. If you tap one, the go about 20 meters and I would see the car make a little hop.
I'm sure there's plenty of touching up to do with the engine still."
Check out the video below!
http://www.youtube.com/watch?v=I7Jo5pv6iEo
http://www.gametrailers.com/user-mov...physics/337050
http://www.gametrailers.com/users/Gr...action=fanmovs
Forgive the quality, it's a Gamtrailers SD rip & you know how youtube fucks things up.
Did anyone else play that demo? When I did, I was wondering what all the fuss about the graphics were.
Sure, the car looks pretty, but the courses were essentially completely static, with invisible walls barring off areas you shouldn't be in (block them off or doing something in a more realistic manner?) and objects outside of the track were laughably bad looking. The demo looked essentially like GT3 but in HD, complete with animated cardboard cut-out spectators and boxy cars in the pit stop area.
Perhaps they just downgraded the quality for the demo and this wasn't the case with Prologue?
Definitely cant wait for this, i've loved the GT series.
Hopefully they will have all the Endurance Races and stuff again. I remember before they made B Spec you had to play the entire race, so like going around a track 70+ times. Annoying but good feeling when you got the car afterwards.
Full version will include (from OPM preview):
Day/Night and weather for ALL tracks.
Over 1000+ cars
Indy car license
Car Damage (including cockpit damage)
I'm fucking SOLD.
About glitches...I don't even recall one in Prologue....so seeing major crap like the ones in that demo is highly unlikely.
Cockpit damage? Damn.
I've been playing Forza, and while I'm impressed with it graphically (mostly photo mode), it feels way too easy, arcade like sort of. Also, the interior view looks awful compared to the outside view, but I like the game otherwise.
That said, if GTA5 can pull off graphics equally/even more impressive plus have all the things it has touted, it is looking to be an amazing game.
Looks like the cockpit damage will be limited to 170 "premium" cars, but its there. I assume "premium" cars are indy, nascar, rally and touring cars where damage is "a part of the game".
There is an article on ign.
Despite it not making an appearance at Sony's Gamescom press conference, Polyphony Digital has updated its Japanese site with some new details on Gran Turismo 5. The translation has been difficult to get down pat, though some forumgoers, like BlackChamber at GTPlanet.net have been working to get everything straightened out.
From the sound of it, there will be 1,000 vehicles in the game, 60 courses, full physics-based realtime deformation damage on all cars with 170 of them also incorporating interior damage, a completely new physics system (with possible rollovers), an online replay album, YouTube support for uploading replays, custom soundtracks, and the return of Gran Turismo TV. One other curious note is that the PlayStation Eye can be used as a full 3D head tracking system, which would mean that not only does it track movement left and right, but forward and back as well, resulting in the ability to move your in-car view left, right, forward and back.
Now, the translation is a little rough, so it's possible that the 170 car bit with the interior damage is actually referring to only 170 cars having either an interior view or damage at all, though given Polyphony's adherence to perfection, this sounds a little odd. It makes more sense that some manufacturers might not want to show their dashboards being ripped to shreds, so we're hoping that it's referring to that feature and not a lack of interior views or damage on more than 80% of the vehicles.
More info is promised at TGS, though our folks at Gamescom are trying to track down official word on all of this and get it cleared up.
OPM Scans:
Spoiler: show
Can just read from hi-res images on gtplanet: http://www.gtplanet.net/night-racing...irmed-for-gt5/
I'm starting to get a little skeptical, it is going to be a lot of content, that I can understand given how long it has taken and the capable sizes of blu-ray/double layer blu-ray. But 1080p, 60fps with weather, night/day, exterior/interior car damage, 16 player online etc... I mean having seen what was possible with Killzone 2 and Uncharted 2, but both of those weren't 1080p and both were 30fps. Either graphics are going to have to take a hit or framerate will probably be unstable.
I just don't know how they'll pull this off, but either way I'm excited to see what the end result is like.
official box art
http://i50.tinypic.com/2u7lvna.jpg