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  1. #61
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    Quote Originally Posted by Insanecyclone View Post
    http://kotaku.com/5565396/gran-turis...oo-much-detail

    The level of detail, Yamauchi admits, might be "too much" and better suited for the next PlayStation. The developers even reproduced the graffiti from the Nurburgring tracks — something that is very much part of that track's tradition. And the team has been trying to keep the in-game graffiti as up-to-date as possible before it ships. (No, it will not feature the profane graffiti!)

    This obsessiveness over detail, however, is exactly what players want from a new Gran Turismo. The attention to detail shows in new additions like smoke illumination, collision sparks and kicking up debris. The detail is also readily evident in the Travel Photo Mode that lets players travel to locales like Japan or Italy and snap pictures in pictoresque spots like the Kyoto Gion.
    But that's the entire reason for liking the GT series. They really went out of their way for detailing. As a fan of motorsports, I appreciate it when they go the extra mile and do the research from info on make/model to the sponsors on circuits.

    Quote Originally Posted by Mayareira View Post
    Day/Night and weather for ALL tracks.
    Wow, that's great. I've always enjoyed racing on the special stages b/c they're at night. Also like I stated in the E3 thread, I hope they took so long cause they added the old option of racing paint modification from GT/2 or at least add it as a future download hopefully.

  2. #62
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    If the E3 trailer is anything to go by, looks like it confirms day to night transitions on the Nurburgring 24hr endurance race.

  3. #63
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    so uh, wow, fact sheet inc.

    OFFICIAL FACT SHEET

    Publisher: Sony Computer Entertainment America, LLC.
    Developer: Polyphony Digital Inc.
    Platform: PlayStation®3 system
    Genre: Racing / Driving Simulator
    Players: 1 – 4 Local, up to 16 online
    Release: TBA (November 2nd confirmed)
    Rating: RP – Rating Pending

    From Polyphony Digital Inc. (PDI), the development powerhouse that has shipped more than 55 million units worldwide, the award-winning Gran Turismo® franchise makes its way to the PlayStation®3 (PS3®) system in the first complete installment of the fan-favorite series on the console. Developed exclusively for PS3 by the internal team of designers and engineers at PDI, Gran Turismo® 5 brings the world’s most realistic and comprehensive driving experience to fans in one of the most highly anticipated games of all time. Consistently setting the bar in terms of quality of design and physics technology with every product release, Gran Turismo 5 on PS3 is no exception and aims to set new standards in terms of graphics, presentation, and gameplay.

    Gran Turismo 5 features more than 1000 licensed cars from the world’s top manufacturers and more than 20 tracks with more than 70 variations, including famous world circuits, city courses, and other environments. Featuring exciting gameplay and modes to suit newcomers, automotive enthusiasts, and seasoned fans, Gran Turismo 5 raises the bar on the franchise’s depth of content and unparalleled visuals including lifelike graphics that are difficult to distinguish from a live race. Further reflecting this realism, cars will feature real-time visual damage with adaptive and accurate car deformation based on point of impact and velocity. Additionally for the first time, Gran Turismo 5 will feature an extremely deep online and community feature set.

    Players can progress and acquire credits through a variety of modes like GT Career Mode, Championship Races, License Tests and more, or they can explore different tracks and circuit variations in Arcade Mode. Additionally, players can race online with up to 16 players through PlayStation Network®(PSN). Players can also participate in a robust online system, and transfer vehicles unlocked in Gran Turismo® for PSP™ into their garage in
    Gran Turismo 5.

    CARS THAT LOOK AND FEEL REAL
    · A first for the franchise, vehicles will now show real-time damage and wear that reflect the driver’s treatment of the car. Cars will collect dirt (and can be washed at car washes) and will feature adaptive and accurate body deformation and performance damage based on point of impact and velocity (on select vehicles).
    · Additional graphic touchups that add to the realism include smoke from tires, sparks that fly from vehicle rollovers, and dirt accumulation.
    · Brand new vehicle physics engine that replaces the engine from Gran Turismo 5 Prologue, making the action more realistic than ever.
    · PlayStation Eye camera features that add a new level of detail to the game, including face tracking for looking around the interior of vehicles while in the interior dash view.

    MORE CARS, MORE TRACKS, MORE MODES
    · More than 1000 licensed cars, including those representing racing organizations from around the globe such as NASCAR, World Rally Championship, Super GT and more.
    · More than 20 tracks with more than 70 variations featuring famous world circuits and real-world city locales.
    · Arcade mode lets players take in the stunning tracks and environments of
    Gran Turismo 5 alone or with a friend in split-screen two-player mode.
    · The fan-favorite career mode returns with a full world map, licensed car dealerships, tuning and body shops, and car washes. Start your car collection, customize them to your liking, and live the life of a pro racer.
    · Compete in franchise mainstays like point-based Championship Race series and hone your skills with License Tests.
    · Gran Turismo TV Video gives players access to an online clearinghouse of great motorsport video programming (both HD and SD – all broadcast quality) through PLAYSTATION Network. Users can now export this content to the GT PSP Museum (GT PSP required).

    CUSTOMIZE YOUR RIDE, AND YOUR GAME
    · Photo Mode and Photo Album allows users to capture their greatest GT moments, and share with friends. Players can stage and capture stylish shots from a number of angles and locations.
    · Photo Album can be shared online, and the Online Replay Album lets players capture replay video from their favorite races and upload them to YouTube for the world to see.
    · Players can create custom soundtracks from music stored on their PS3s to play in-game.

    RACE AGAINST THE WORLD, ONLINE
    · Online racing evolves in Gran Turismo 5 with robust racing options that are shaping up to deliver the deepest online racing experience available.
    · Players can join in on public races featuring up to 16 players at once with text and voice chat, or host private races with lobbies supporting up to 32 players per lobby.

    OTHER FEATURES
    · Players who own Gran Turismo PSP and Gran Turismo 5 Prologue can transfer cars unlocked in that game directly to their garage in Gran Turismo 5 for use in Arcade Mode through special cross-talk interoperability.
    · Gran Turismo 5 will feature full PSN Trophy support, making players’ accomplishments that much more satisfying.
    bolded the good stuff

    face tracking?
    http://i49.tinypic.com/344sftv.gif

    love this gif
    http://i45.tinypic.com/11r9em1.gif

    everything screams awesome. also, if anyone didn't notice, stig was the driver in the GT5 trailer at E3 when they were showing the ingame top gear test track

  4. #64
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    Incoming racism suit again. Reminds me of that camera situation with Asians. Cept this time it just won't let Asians drive.

    Actually facetracking would suck ass for me. I keep my T.V on splitscreen when playing games like this. Will be watching movie's half the time and not the road.

  5. #65
    BRP
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    A 1000 fucking cars man. 1000 fucking cars.

  6. #66
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    1,000+ cars? I'd love to see how much disc space the game uses.

    Face tracking is awesome if it's natural feeling, will be nice to own a game that actually uses the damn thing for gameplay purposes. Only thing that's disappointing to me is only just above 20 tracks. I hope those variations make them feel fresh though as this game will take ages to complete.

    Can't wait to use my G27 on it.

  7. #67
    Chram
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    Got 3 PS3s ready to goooooooooooooooooooooo. Why must GT5 taunt me?

  8. #68
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    Quote Originally Posted by Kaisha View Post
    1,000+ cars? I'd love to see how much disc space the game uses.

    Face tracking is awesome if it's natural feeling, will be nice to own a game that actually uses the damn thing for gameplay purposes. Only thing that's disappointing to me is only just above 20 tracks. I hope those variations make them feel fresh though as this game will take ages to complete.

    Can't wait to use my G27 on it.
    GT 2 also had a lot of cars.

    It just looks amazing, I can't wait!

  9. #69
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    Quote Originally Posted by Kaisha View Post
    Only thing that's disappointing to me is only just above 20 tracks.
    20 tracks is more then enough once you add in weather and mirroring. I don't even want to think about Laguna Seca in the rain.

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    Why did you bold NASCAR, that can't be good stuff

  11. #71
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    I dunno, I could take extreme amounts of pleasure of ramming #88 into the wall.

  12. #72
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    Yeah, wiping people out from the smallest touch is going to be awesome. Repair bill's gonna be a bitch, though.

  13. #73
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    Quote Originally Posted by BRP View Post
    A 1000 fucking cars man. 1000 fucking cars.
    It's the very least they could do. GT2 had 65x, GT4 had 50 more. They had to step it up some how. I hope they bring back some silhouette racers from GT2 and more.

  14. #74
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    So did they basically confirm every single car will have damage modeling?

    I recalled from awhile ago that only a specific line of cars would have it.
    (and I'll ignore the lolness of the video posted that was 'demonstrating' it)

  15. #75
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    I'd say nay considering "will feature adaptive and accurate body deformation and performance damage based on point of impact and velocity (on select vehicles)."

  16. #76
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    Quote Originally Posted by Kaisha View Post
    So did they basically confirm every single car will have damage modeling?

    I recalled from awhile ago that only a specific line of cars would have it.
    (and I'll ignore the lolness of the video posted that was 'demonstrating' it)
    The original plan was to only include damage on vehicles as part of the rally races and nascar races because it would take a lot of work to do it for all cars. In the newest trailer from the Sony conference though, you can see a flipped Evo taking damage on what appears to be a standard track. I'd much rather prefer the original plan for rally and Nascar than damage on only certain vehicles.

  17. #77
    Mr. Bananagrabber
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    It's probably going to come down to whatever vehicles they could get the rights from the manufacturer to damage. I would assume this would mean most of the high end exotics are out, which is a shame cause I'd leave to see what a Zonda looks like after ramming into a wall @ 200 MPH.

  18. #78
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    Quote Originally Posted by Krandor View Post
    It's probably going to come down to whatever vehicles they could get the rights from the manufacturer to damage. I would assume this would mean most of the high end exotics are out, which is a shame cause I'd leave to see what a Zonda looks like after ramming into a wall @ 200 MPH.
    http://blog.webridestv.com/wp-conten...2010/03/c9.jpg

  19. #79
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    Awesome.

    I actually read up on the topic while I was in class, and 200 of the cars (didn't specify which) are "Premium" with full interior modeling and the damage modeling.

  20. #80
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    A picture of a "standard" car.

    http://imgur.com/KCOCw.jpg

    Also anyone see this trailer?
    http://www.gran-turismo.com/jp/gallery/d9408.html

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