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Thread: FF12 Replay, some Q's     submit to reddit submit to twitter

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    Since I brought it up again, any Licenses I should focus on getting asap? Again, level 10, 1 character has a quickening and about to grab another for balthier (unless I save it for ashe) while I'm working on getting Vaan plate armor since I want to make him a tank.

    Ashe sounds like She'll be my GKT/Caster hybrid, with Vaan playing a tank/offhealer, Basch main melee and swapping Balthier in for air mobs. Until I get Ashe however I'll keep Balthier in, and I think I get her soon so I'm gonna keep him away from that quickening I suppose.

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    There are other threads to discuss the story, this was not intended to be one of them. My intentions were a gameplay discussion on weapons/license board musts etc.
    Relax Jeff Goldblum, if there were any plot devices that were revealed they would have been spoilered. Most of us have posted in here before.

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    I basically used Vaan as my main tank with Ashe as the secondary tank. Vaan I didn't bother giving much white magic. I only Gave him enough to be able to clear debilitating status effects(I did this with every character though, trust me, better safe than sorry.) Basch, Balthier, and Fran were my heavy hitters with Fran having a very good complement of attack magic. Penelo was stacked to the hilt with spells. Ashe was essentially my Paladin/White Mage of the secondary group, pretty much totally self sufficent.

    And I would try to get at least 1 Quickening for every character you have at low levels. They turn harder fights into cakewalks at that level.

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    I want to give this game a retry since when it came out I thought it the worst FF game yet, but I remembered how damn easy it was.....

    Might still give it a go since you can pick it up in stores for basically free now.

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    ,Same i might download a rom and retry it.

    I wasnt able to get into it, when i got it tho.


    One question (without telling any spoilers)

    After i get all character can i Lv only 3 char exemple Penelo Vaan and ashe, or i need to keep all of them lved in case of time where i got no choice to use other characters?

    thx

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    Well you want to keep swapping them in and out in general so you can earn points to unlock things on the license board. It's better to have 6 balanced characters ready to rock rather than 3 insanely tough characters and 3 cream puffs. There are some NM's that will make you use all six. It's inevitable. In short, level all six unless you want hunting guild monsters to be insanely tough.

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    Quote Originally Posted by Ratatapa View Post
    ,Same i might download a rom and retry it.

    I wasnt able to get into it, when i got it tho.


    One question (without telling any spoilers)

    After i get all character can i Lv only 3 char exemple Penelo Vaan and ashe, or i need to keep all of them lved in case of time where i got no choice to use other characters?

    thx
    You can get through the game with only 3 and that's often what I did. Having all 6 leveled just gives you more "outs" since you can switch in combat. So if your 3 main get knocked out you can switch in 2 of the other guys, rez your 3rd, switch in another dead guy, rez him, etc. I had to do that a few times. Was tough as my other characters would have such low hp from being low level without the +HP licenses, lol.

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    Yeah, the few times my main team wiped it was very hard to get momentum back with the backup team because they were like 30-60 levels behind the main team. You don't need to level them up, but it certainly helps.

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    So how good would this party be then

    Vaan : (Great sword + some Black magic) "Dark Knight)
    Ashe : (Sword + shield + some white magic) Paladin
    Penelo : (Overall Mage only Black Green time + white)
    Bash : Great Katana (samurai)
    Frann : Bow (ranger)
    Baltier (no idea yet summoner maybe? )

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    I'm going to try and tap into my horrible memory bank for this. As far as leveling all 6 characters go I had like said before an A team and a B team you will still want to keep your lesser used 3 leveled because there will be many times you will need to call on them esp. if you do some of the NM hunts and extra bosses, I am not exaggerating when I say I had a 3hr + fight with a certain NM and that was using all 6 characters and a zoning cheat. (I was challenging myself and doing it kinda underleveled but even being of level it's a hard fight) It is really hard to call them even to raise one person at a time if they are really underleveled, they don't have to be the same just try to keep them within 5-10 levels of your A team.

    There are two acc. you can get that will help with this one will allow your members not in party to learn LP like normal even while not participating in battle, get 3 of them and equip the people you aren't using with them so you can keep there license board up to date, the other is an acc. that gives double xp earned from battle. There are many good areas throughout the game where you can bring in the B team equip each one with that acc. and chain enemies for a little bit and catch up on levels. (There names escape now but make sure to get 3 of each of these)

    As far as license/quickening stuff, I agree initially get each person there own quickening then split the rest however you like. I don't recall the exact locations on the board anymore but all whm stuff cures/buffs/and status cures get as soon as you can, Bubble,Haste,Bravery/Faith all make a good difference but take a little longer to get too. Get as many HP and attack as you can.

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    Quote Originally Posted by BrillCS View Post
    Well you want to keep swapping them in and out in general so you can earn points to unlock things on the license board. It's better to have 6 balanced characters ready to rock rather than 3 insanely tough characters and 3 cream puffs. There are some NM's that will make you use all six. It's inevitable. In short, level all six unless you want hunting guild monsters to be insanely tough.
    Yeah, it definitely helps to have your whole party balanced out. I managed to get through all the guild hunts except for the last couple with 3, but I definitely had some tense moments. My backup characters were all level 30-something and were used solely for raising my actual party in case they got wiped out, which sometimes didn't work out so well.

    As for important licenses etc. for the OP-

    Max out Phoenix Lore (on everyone eventually but certainly make this a priority for your support characters), unlock Pheasant Netsuke and buy one as soon as you're able (think you can get one earlyish from the bazaar but I can't remember what you need to get it to appear). Whenever someone goes down, quickly swap in the Netsuke and use Phoenix Downs to raise dead people. That combo gives you an instant full HP raise, which is incredibly handy in tougher fights.

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    Quote Originally Posted by ArchDizzle View Post
    I'm going to try and tap into my horrible memory bank for this. As far as leveling all 6 characters go I had like said before an A team and a B team you will still want to keep your lesser used 3 leveled because there will be many times you will need to call on them esp. if you do some of the NM hunts and extra bosses, I am not exaggerating when I say I had a 3hr + fight with a certain NM and that was using all 6 characters and a zoning cheat. (I was challenging myself and doing it kinda underleveled but even being of level it's a hard fight) It is really hard to call them even to raise one person at a time if they are really underleveled, they don't have to be the same just try to keep them within 5-10 levels of your A team.
    Doesn't happen to be the Antlion? Seriously, that one was a nightmare if he managed to eat most of his offspring before you could mow them down.
    Same goes for that retarded skeleton in Lhusu with the multi-attacks, had one hell of a time fighting that one.

    Only stresses how important it is to keep your party balanced out though; whether you like it or not, there will be situations in which your main team will face unexpected trouble, be it due to retarded instant-kill moves or a plethora of multi-attacks.
    The one thing you do not want in that kind of situation is a lowlevel character trying to raise them before he's torn into shreds.

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    all you have to do is get curaja, gambit it to heal anyone that gets below 70% hp, and just afk and it will play itself for you. TARABLE game is TARABLE.

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    Or you could just not using Gambits and actually play the game yourself.

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    Quote Originally Posted by Lbelle View Post
    all you have to do is get curaja, gambit it to heal anyone that gets below 70% hp, and just afk and it will play itself for you. TARABLE game is TARABLE.
    Unfortunately you'll just have to play the game until you get those gambits and spells. Of course, the choice to use gambits is solely yours...

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    Quote Originally Posted by Darakor View Post
    Doesn't happen to be the Antlion? Seriously, that one was a nightmare if he managed to eat most of his offspring before you could mow them down.
    Same goes for that retarded skeleton in Lhusu with the multi-attacks, had one hell of a time fighting that one.

    Only stresses how important it is to keep your party balanced out though; whether you like it or not, there will be situations in which your main team will face unexpected trouble, be it due to retarded instant-kill moves or a plethora of multi-attacks.
    The one thing you do not want in that kind of situation is a lowlevel character trying to raise them before he's torn into shreds.

    Spoiler: show
    It was the Wyrm King? the one Wyrm you had to do prereq. for and get a key to enter his area, and in order to get the door to appear you had to go around the outside chamber in a clockwise or counterclockwise direction then the door would be accessable to use the key on. He was a bitch around level 60-65ish. But the other ones you listed were fun too, doing the hunts was my favorite part of the game.

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    Quote Originally Posted by BrillCS View Post
    Relax Jeff Goldblum, if there were any plot devices that were revealed they would have been spoilered. Most of us have posted in here before.
    Yeah, and because most of us have posted here before, we should all be very aware of how easily things get derailed. Thanks. And not everyone would spoiler tag things especially considering the word "replay" is in the title of the thread.

    Thanks for the advice so far, I was curious as to how others set up their chars and did their playthroughs and it seems I got what I wanted. Appreciate it.

    Turns out I made a save point before I entered the Leviathan, time for some more grinding in Lhusu mines.

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    Skele/bat chains a gogo!

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    Get Berserk as soon as you can, and set up one person to always get it.

    Assume that your party as Vaan, Penelo, and Balthier and you want Balthier to get 'zerked:
    Decide to use either Vaan or Penelo as your party leader. Set a Attack > Fiends attacking party gambit, and then set gambits for Vaan and Penelo to Attack > Balthier's target. Run around, aggro stuff, and everyone will automatically engage and smash stuff. Makes targeting easy.

    That's really the best advice I can give. I didn't start experimenting with Berserk until Lv 30 or so, and it made fighting Earth Tyrant a snap. You can get it well before anything like Haste or Brave, it boosts attack speed and power, and makes for a really good fighter.

    Screw mauls.

    Don't bother with trying to figure out who to give which Espers. I hardly used them to be honest.

    DO NOT buy "Memories of Yore" in the bazaar.
    Spoiler: show
    I loved the story in FFXII *so* much, and I was really hoping it was going to expand into Nabradia and Nabudis, and I just couldn't believe how suddenly I was in the final dungeon. I felt like the last 5-10 hours of the game was very rushed.

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