Because in the other thread it was shown that destroyers beat the NQ in most situations, k thanx! HQ is just barely better, and only in cases where you arent already high on acc.
Ok, show math to hades+1 being better when acc is capped.
Rdm nuke hands: Goli Cuffs (4Macc/MaB) or Errant Cuffs (5Int)?
Still trying to get my head around int vs skill/macc vs mab stuff, Rdm still 72.
I wont have any ele merits, and my other gear will probably look like: AF Hat, Ele torque, Moldy ear, loq., wbody, [hands], omega ring, int+4 ring (+5 when gil), gleemans cape, pen rope, loljets (mslops when gil), relic feet
Actually, add A.hands to that list too, don't have but sure will eventually auto to me.
I guess I could repeat it here again, because apparently its hard to understand. So basically I'm saying that HS+1 beat destroyer, unless you have capped accuracy on said mobs if you are naked ( must be really weak mob). why? because the +9acc will never be wasted if you need some accuracy gear to cap accuracy. And i'm not even considering the + enimity, it has its importance despise what neosutra and creamsoda say. In every parse I do against pchan, they prevents me from doing any counter, almost.
For example, where the destroyer guy would need a toreador ring to cap hit rate , say, the HS+1 guy could use an attack/str ring, say. So now HS+1 guy has one more base dmg + whatever you put on the ring. If you don't like the ring example you can try cuchu mantle vs foragers, or an accuracy earring vs attack earring, etc. having more accuracy on the weapon means you can remove some acc somewhere else, basically.
When considering NQ hades sainti, the difference is in favor of destroyer unless you really need the accuracy ( uncapped). but pizza will most likely solve any accuracy issues.
@Neosutra: you don't have to insult people each time you talk to them, this thread is to discuss whats better so give non childish arguments. I know you hate pchan for humiliating you in the silver sea thread after you claimed you could make a video of something impossible, but its over now, everyone forgot about the nonsense you said![]()
pchan, fuck off.
Kamugi: ok.
Rest:
6% crit, assumed TP/WS ratio of 60/40, and the big wildcard pDIF. High pDIF? High dDEX? By what % is crit going to increase your TP damage? Easy to calculate.
Hades? 3.5% hitrate, and a loss of 1.4% delay (= damage) assuming you don't get TP faster due to the higher delay w/ Hades. Now what does the crit have to make up? The difference between 1.4% delay and the returns of 3.5% hitrate averaged out w/ Focus. You'll notice that w/ high critrate, high pDIF and uncapped hitrate, NQ sainti will win. A good MNK's going to have Sainti and Destroyers until Shenlong's.
Mdk: 9 ACC in one slot is a lot. With HS+1 and Focus you could start TPing in Kirin's Osode or so (2.5 fSTR for a MNK is kinda decent) but that's no go w/ full Usukane anyway. The rest of the slots don't really offer something better than 9 ACC, so you'd lose in comparison to Destroyers + other gear when you're capping ACC.
With the best non-skadi gear you can get... what would a non-melee COR use in the body slot?
Also, how much ranged accuracy is needed for COR/RNG to spam bullets? I always do melee, but I'm messing around with a ranged/Vulcan Staff set now.
based mostly on stuff I already have, I threw together something like this:
- FFXIAH.com
How would we tweak this? Skadi will be added in as it's obtained, but what else is wrong?
<head>Cor. Tricorne +1
<lring>Behemoth Ring
<lear>Sapphire Earring
<body>Corsair's Frac +1
<rring>Dragon Ring
<hands>Crimson Fng. Gnt.
<legs>Pln. Seraweels
<neck>Peacock Amulet
<rring>Dragon Ring
<rear>Waetoto's Earring
<waist>Buccaneer's Belt
<feet>Cor. Bottes +1
<back>Jaeger Mantle
(saphire earring has +1 str) that is what I Tp shoot with.
Guess I should mention that I might ditch 10 acc for a rajas ring and use a Mekki cause I dont have a Vulcans. On a third note i Could also sport a supremacy earring with Murderer.