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Thread: What's Better?     submit to reddit submit to twitter

  1. #261
    Sandworm Swallows
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    Quote Originally Posted by mdkuser View Post
    that other thread in standard was about NQ vs destroyer. HQ beat destroyer, its got more base dmg and less delay, 9 acc..
    1 more damage, but 1 more delay actually. Crit > accuracy at capped accuracy... yadda, yadda, yadda.

  2. #262
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    Quote Originally Posted by mdkuser View Post
    that other thread in standard was about NQ vs destroyer. HQ beat destroyer, its got more base dmg and less delay, 9 acc..
    Huh? It has 1 more base dmg and 1 more delay than Destroyers. At capped accuracy, 1 DMG beats 6% crit rate? That doesn't seem right to me.

  3. #263
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    Quote Originally Posted by ringthree View Post
    1 more damage, but 1 more delay actually. Crit > accuracy at capped accuracy... yadda, yadda, yadda.
    this has always been my understanding.

  4. #264
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    Quote Originally Posted by mdkuser View Post
    that other thread in standard was about NQ vs destroyer. HQ beat destroyer, its got more base dmg and less delay, 9 acc..
    You stated, even when capped acc. Which makes you an idiot.

    And the HQ is just barely close to destroyers even when not capped due to focus and other factors.

    Get the fuck out of here with that shit.

  5. #265
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    Quote Originally Posted by Neosutra View Post
    And the HQ is just barely close to destroyers even when not capped due to focus and other factors.

    Get the fuck out of here with that shit.
    Do the math. Wait, you can't, just like in the other thread..

  6. #266
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    Because in the other thread it was shown that destroyers beat the NQ in most situations, k thanx! HQ is just barely better, and only in cases where you arent already high on acc.

  7. #267
    I'm more gentle than I look.
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    Ok, show math to hades+1 being better when acc is capped.

  8. #268
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    Rdm nuke hands: Goli Cuffs (4Macc/MaB) or Errant Cuffs (5Int)?
    Still trying to get my head around int vs skill/macc vs mab stuff, Rdm still 72.

    I wont have any ele merits, and my other gear will probably look like: AF Hat, Ele torque, Moldy ear, loq., wbody, [hands], omega ring, int+4 ring (+5 when gil), gleemans cape, pen rope, loljets (mslops when gil), relic feet

    Actually, add A.hands to that list too, don't have but sure will eventually auto to me.

  9. #269
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    Quote Originally Posted by Joe Dalton View Post
    Because in the other thread it was shown that destroyers beat the NQ in most situations, k thanx! HQ is just barely better, and only in cases where you arent already high on acc.

    No. Selective reading ftw.

    @ Vegetto if you ignore counter damage destroyers are better (by ~ 1.5%), but why would you.

  10. #270
    I'm more gentle than I look.
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    Quote Originally Posted by pchan View Post
    No. Selective reading ftw.

    @ Vegetto if you ignore counter damage destroyers are better (by ~ 1.5%), but why would you.
    That's not math, that's you making a statement. This is also under the assumption that hades will be the diff between you having and not having hate.

  11. #271
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    Quote Originally Posted by Cream Soda View Post
    That's not math, that's you making a statement.
    /bow

    Thank you.

  12. #272
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    Quote Originally Posted by Shinryuu View Post
    Views, huh? It's funny. This is a game where damage is based on formulae. These are known. Purely from a damage perspective, you can't have views, you just have to do the math. More is better. So many people make me sad.
    I love you, lets have kittens.

  13. #273
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    Quote Originally Posted by Cream Soda View Post
    That's not math, that's you making a statement. This is also under the assumption that hades will be the diff between you having and not having hate.
    The 1.5% is easy really .. 6% crit is 3% increase in damage while 1 DMG is 1.5% increase. Oh and yes 10 enmity beats +1.5% damage for enmity generation..

  14. #274
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    Quote Originally Posted by Cream Soda View Post
    That's not math, that's you making a statement. This is also under the assumption that hades will be the diff between you having and not having hate.
    I guess I could repeat it here again, because apparently its hard to understand. So basically I'm saying that HS+1 beat destroyer, unless you have capped accuracy on said mobs if you are naked ( must be really weak mob). why? because the +9acc will never be wasted if you need some accuracy gear to cap accuracy. And i'm not even considering the + enimity, it has its importance despise what neosutra and creamsoda say. In every parse I do against pchan, they prevents me from doing any counter, almost.

    For example, where the destroyer guy would need a toreador ring to cap hit rate , say, the HS+1 guy could use an attack/str ring, say. So now HS+1 guy has one more base dmg + whatever you put on the ring. If you don't like the ring example you can try cuchu mantle vs foragers, or an accuracy earring vs attack earring, etc. having more accuracy on the weapon means you can remove some acc somewhere else, basically.

    When considering NQ hades sainti, the difference is in favor of destroyer unless you really need the accuracy ( uncapped). but pizza will most likely solve any accuracy issues.

    @Neosutra: you don't have to insult people each time you talk to them, this thread is to discuss whats better so give non childish arguments. I know you hate pchan for humiliating you in the silver sea thread after you claimed you could make a video of something impossible, but its over now, everyone forgot about the nonsense you said

  15. #275
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    pchan, fuck off.

    Kamugi: ok.

    Rest:

    6% crit, assumed TP/WS ratio of 60/40, and the big wildcard pDIF. High pDIF? High dDEX? By what % is crit going to increase your TP damage? Easy to calculate.

    Hades? 3.5% hitrate, and a loss of 1.4% delay (= damage) assuming you don't get TP faster due to the higher delay w/ Hades. Now what does the crit have to make up? The difference between 1.4% delay and the returns of 3.5% hitrate averaged out w/ Focus. You'll notice that w/ high critrate, high pDIF and uncapped hitrate, NQ sainti will win. A good MNK's going to have Sainti and Destroyers until Shenlong's.

    Mdk: 9 ACC in one slot is a lot. With HS+1 and Focus you could start TPing in Kirin's Osode or so (2.5 fSTR for a MNK is kinda decent) but that's no go w/ full Usukane anyway. The rest of the slots don't really offer something better than 9 ACC, so you'd lose in comparison to Destroyers + other gear when you're capping ACC.

  16. #276
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    With the best non-skadi gear you can get... what would a non-melee COR use in the body slot?

    Also, how much ranged accuracy is needed for COR/RNG to spam bullets? I always do melee, but I'm messing around with a ranged/Vulcan Staff set now.

    based mostly on stuff I already have, I threw together something like this:

    - FFXIAH.com

    How would we tweak this? Skadi will be added in as it's obtained, but what else is wrong?

  17. #277
    Nerull
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    Quote Originally Posted by noodles355 View Post
    Rdm nuke hands: Goli Cuffs (4Macc/MaB) or Errant Cuffs (5Int)?
    Still trying to get my head around int vs skill/macc vs mab stuff, Rdm still 72.

    I wont have any ele merits, and my other gear will probably look like: AF Hat, Ele torque, Moldy ear, loq., wbody, [hands], omega ring, int+4 ring (+5 when gil), gleemans cape, pen rope, loljets (mslops when gil), relic feet

    Actually, add A.hands to that list too, don't have but sure will eventually auto to me.
    Zenith Mitts if you don't need acc
    Genie Gages or Goliard Cuffs if you do

  18. #278
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
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    Quote Originally Posted by mdkuser View Post
    For example, where the destroyer guy would need a toreador ring to cap hit rate , say, the HS+1 guy could use an attack/str ring, say. So now HS+1 guy has one more base dmg + whatever you put on the ring. If you don't like the ring example you can try cuchu mantle vs foragers, or an accuracy earring vs attack earring, etc. having more accuracy on the weapon means you can remove some acc somewhere else, basically.
    And there are plenty of situations where you will still be capped including all those swaps, with destroyers.

  19. #279
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    Quote Originally Posted by nitsuj View Post
    With the best non-skadi gear you can get... what would a non-melee COR use in the body slot?

    Also, how much ranged accuracy is needed for COR/RNG to spam bullets? I always do melee, but I'm messing around with a ranged/Vulcan Staff set now.

    based mostly on stuff I already have, I threw together something like this:

    - FFXIAH.com

    How would we tweak this? Skadi will be added in as it's obtained, but what else is wrong?
    <head>Cor. Tricorne +1
    <lring>Behemoth Ring
    <lear>Sapphire Earring
    <body>Corsair's Frac +1
    <rring>Dragon Ring
    <hands>Crimson Fng. Gnt.
    <legs>Pln. Seraweels
    <neck>Peacock Amulet
    <rring>Dragon Ring
    <rear>Waetoto's Earring
    <waist>Buccaneer's Belt
    <feet>Cor. Bottes +1
    <back>Jaeger Mantle
    (saphire earring has +1 str) that is what I Tp shoot with.
    Guess I should mention that I might ditch 10 acc for a rajas ring and use a Mekki cause I dont have a Vulcans. On a third note i Could also sport a supremacy earring with Murderer.

  20. #280
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    Quote Originally Posted by jimbobsonofgod View Post
    <head>Cor. Tricorne +1
    <lring>Behemoth Ring
    <lear>Sapphire Earring
    <body>Corsair's Frac +1
    <rring>Dragon Ring
    <hands>Crimson Fng. Gnt.
    <legs>Pln. Seraweels
    <neck>Peacock Amulet
    <rring>Dragon Ring
    <rear>Waetoto's Earring
    <waist>Buccaneer's Belt
    <feet>Cor. Bottes +1
    <back>Jaeger Mantle
    (saphire earring has +1 str) that is what I Tp shoot with.
    Nice, looks like I was on the right track at least. I'm not sure on the back piece though... wouldn't the -20 rATK negate the STR+ from other items? Or would be calculated separately ?

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