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Thread: What's Better?     submit to reddit submit to twitter

  1. #781
    Nidhogg
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    Quote Originally Posted by Shinryuu View Post
    We don't have a lot of BLMs and in a melee-friendly environment the COR is going to add more damage by being in the melee party anyway (and doing some damage himself).

    Damn, now I need to know the average non-DRK Chaos and the average WAR'd Fighter's to see which wins as primary DD roll (I often merit w/ WAR, usually no DRK. Our best DRK and my RL friend... is also a COR).
    Yeah its the reverse for my linkshell. We even have Galkas as mages, and lack really good DDs

  2. #782
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    Ha. Anyway, a pre-emptive conclusion: for a GKT SAM-heavy DD party Fighter's Roll > Chaos Roll (due to attack hardly mattering for Gekko and SAM WS/TP ratio being high).

  3. #783
    Nidhogg
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    I'd agree with that, since SAM is mostly spike damage anyway, and like you said, attack doesn't factor as much into their weapon skills as... say, MNK? But you wouldn't use a MNK in most situations anyway. Also, Double Attack proc'ing more often = more spike damage, especially if your Samurais are all subbing WAR.

  4. #784
    Sea Torques
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    Quote Originally Posted by rmtbot9000 View Post
    RNG question, oh noes!!!11!!

    Sarameya finally put out for us and I was the lucky recipient of haidate. These things are so sexy on my rng, so i've started going over my setups trying to get it as close to perfect as I can. Here is my current ws build.

    vulcans
    axegrip
    vali's
    kabura arrows
    anwig salade (str4, agi4, ws acc +15, ws dmg +2%)
    breeze gorget
    x2 triumph
    Osode
    Skote
    Flame
    Rajas
    Amemet+1
    Scout's belt
    Hachiryu
    Scout's socks
    8/8 Archery

    Am I doing it right? please tell me i'm doing it right!

    There are a few pieces i'm wondering if other rangers have experience using that are better for it. Off the top of my head ladybug earrings +1, CFG instead of kote, Buccaneers belt, and Hachiryu feet. Is there a delicate balance for str, ratk, and agi? or is it always more beneficial to just skip the AGI and pile on the STR and ratk?

    You really lack the ACC needed for slugwinder. Keep Skote even over BFG, keep scout's belt over Bucca(Bucca is really only better if you're using a -enmity build; scouts is better for raw damage). Id also consider using Behe(+1) ring over a flame ring. Capping off your ACC will do more for your damage than any single piece of gear can add.

  5. #785
    Sinner
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    Quote Originally Posted by Aero View Post
    You really lack the ACC needed for slugwinder. Keep Skote even over BFG, keep scout's belt over Bucca(Bucca is really only better if you're using a -enmity build; scouts is better for raw damage). Id also consider using Behe(+1) ring over a flame ring. Capping off your ACC will do more for your damage than any single piece of gear can add.
    This, as earlier in thread this was discussed, and the AGI mod lets it win over BFG/CFG (again barring mistakes in my spreadsheet, but I've looked over it and don't see any mistake that'd cause it to throw off that number)

  6. #786
    Nidhogg
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    Quote Originally Posted by Siniroth View Post
    This, as earlier in thread this was discussed, and the AGI mod lets it win over BFG/CFG (again barring mistakes in my spreadsheet, but I've looked over it and don't see any mistake that'd cause it to throw off that number)
    Well, AGI over R.Attack makes sense given the WS mods, but is 5AGI/7R.Attack (Scout's Belt) really superior over +4STR (Buc Belt) for WSing?

  7. #787
    Sinner
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    I meant the bolded part... uh I can try and plug it in to my spreadsheet, gimme a sec

    Edit: 4STR beats 5AGI/7R.Attack for straight damage

  8. #788
    The Tower
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    Quote Originally Posted by Dathus View Post
    Wouldn't the damage be scaled down due to level sync and thus be about as effective as the Heavy Halberd?
    No, it's still better. You should try using Gae Bolg under level sync some time if you still have it, it's ludicrous around level 50 on dragoon.

    Edit: Schwarz Lance (Lv60) has the same delay as Gae Bolg (552), but is up against Grand Knight Lance and Dark Mezraq so I never noticed it.

  9. #789
    Nidhogg
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    Quote Originally Posted by Siniroth View Post
    I meant the bolded part... uh I can try and plug it in to my spreadsheet, gimme a sec

    Edit: 4STR beats 5AGI/7R.Attack for straight damage
    Ah, thanks. Sorry, I quoted wrong.

  10. #790
    Hydra
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    Sorry for the re-post but got pushed back by other posts:

    For my current body/leg WS setup of Denali Jacket/Dusk Trousers with Corsair's Frac +1/Commodore Culottes. R.Acc being the same, its basically a difference of 9 R.Att 10 AGI vs. 5 R.Att 8 AGI 3 STR.

  11. #791
    New Merits
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    THF TA: Hope Torque (AGI5) vs. Love Torque (7skill/attack)? Unsure how much influence attack has on TA. Guessing AGI5 wins due to it being a mod but.. not sure.

  12. #792
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    For solo TA, Hope Torque is made of win.

  13. #793
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    Dead horse..

    Sam 6-hit w/ 4 acc/14stp/7ws acc Rindo -- dusk hands
    vs
    Sam 6-hit w/ onimaru -- hachi hands

    Also
    Sam TP: Chiv / WS: Chiv
    vs
    Sam TP: Spectacles / WS: Kubira / Bull Neck
    (I know sea gorgets..working on it..PCC is pipe dream atm)

    Oh, and I see people saying turban is better than askar..why? Askar is basically an ace's helm with slightly less acc..what's the reason people ok the haste4 on aces vs haste 4 on askar? =X

  14. #794
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    Quote Originally Posted by Nishida View Post
    Dead horse..

    Sam 6-hit w/ 4 acc/14stp/7ws acc Rindo -- dusk hands
    vs
    Sam 6-hit w/ onimaru -- hachi hands

    Also
    Sam TP: Chiv / WS: Chiv
    vs
    Sam TP: Spectacles / WS: Kubira / Bull Neck
    (I know sea gorgets..working on it..PCC is pipe dream atm)

    Oh, and I see people saying turban is better than askar..why? Askar is basically an ace's helm with slightly less acc..what's the reason people ok the haste4 on aces vs haste 4 on askar? =X
    7 acc vs 3 acc is a pretty big difference(same as upgrading both your snipers to toreadors!), ace's is awful a lot of the time and askar is awful even more frequently.. you can cap acc without either of them in many situations which makes it pointless to give up haste

  15. #795
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    When I merit I am 2boxing WAR and COR 99% of the time and retards still fucking tell me I am wrong for using Fighter's over Chaos when there is no DRK in the PT, how could it possibly be better if you include the increased WS frequency and DoT?

  16. #796
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    You're never going to be below 6 anyway unless it's a 5 so just average 5 to 12?

  17. #797
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    Chaos probably wins unless it's GKT SAM-heavy actually. Hrm.

  18. #798
    assburgers
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    I remember before it was quite as commonly known to have the Cor spin Corsair roll for best Exp/Hr, one of the last parties I had before they fixed the 1:1 Str/Dex shit. Brd + Cor + Rdm, March/March/Haste/Fighter's/Samurai with War, Drk, Sam was a fuckin riot.

    I know Chaos may do better, but I prefer Fighter's on War... I can buff my own attack, but I can't push a button to make me hit nearly 50% DA.

    (10 base, 5 merits, 5 brutal, 2 pole, 18~24% from good rolls)

  19. #799
    Demosthenes11
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    there is no reason not to use chaos in merit from my experiences

    I'm a fan of chaos + corsairs tbh, as long as the cor isn't /whm. At birds you can't kill too fast anyways, so increasing exp/kill over kill/time is in your best interest

  20. #800
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    XI Fighter's w/ Haste samba, Hasso, march x2, 20% haste gear (yeah yeah I need to HQ it up), Haste, and Fortitude axe w/ pole grip, brutal, 5/5 DA... that's 76ish% haste, 50% virtue DA, 46% regular DA...

    Distribution is then 27% 50% 23% I think? Average 1.83. 5 swings to 100 TP, divided by 1.83 is 2.73 attack rounds on average. These take exactly 2 seconds, so 5.5ish seconds to 100 TP on average. Fucking insane.

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