for RNG/WAR mainly used on Ix + Odin w/ V-bow for TP-
Mirke w/ Snapshot & RACC or Snapshot & RATTCK
current- zha'go/pcharm/vision/triumph
????/skote/behex2+1
amemt+1/bucc/dusk/war
for RNG/WAR mainly used on Ix + Odin w/ V-bow for TP-
Mirke w/ Snapshot & RACC or Snapshot & RATTCK
current- zha'go/pcharm/vision/triumph
????/skote/behex2+1
amemt+1/bucc/dusk/war
Hello everyone, i'm new on forum and finaly i can post here >.>
In first time i apologyze for my bad inglish, i hope you all can undestand me. And btw i read all post (or i think so) and didn't see this questions before, if i not right pls say me in what page is pls.
My first question is about blm, selenial cap is make my crazy cause of augments, some guys say MAB+2 > critical hit rate +10, but in my case is +15 (witch, wise) critical +15 = 1.5 MAB but i have to disapoint whit that. Is 1.5MAB if you cast 100 nukes on a mob, if you are killing flans (is only an example) maybe you reach the 100 nukes and really you have 1.5MAB, but if you are doing a bc, hnm, ks, etc... and in 10 nukes u have luck and get 3 criticals (just another example) then you have: critical = 10 MAB x3 = 30 MAB / 10 = 3MAB, just my opinion of course ^^. Well i'm kinda noob about blm so maybe (or sure xD) i'm mistaked but it's like mercurial trigger, sometimes you never do less than 4 attacks in a round and sometimes never do more than 2... the question is, from what augment can i get more benefit if i'm using blm only for ls events? maybe for short fights or fights where i'll don't cast a lot of nukes critical > MAB whit a little luck, and btw enmity -4 > hp recovering +3 -_-U (remember my critical is and surely always will be 15). In the other hand, sacrifice 0.5 MAB to get -4 enmity worth?
Other doubt about blm (this is more short i promisse xD) I have 3 sets for high resist mobs, lets call it high, medium and low, my equip for full damage is selenial (when i have it), goliard hands and INT neck / ugga. Well, i have elemetal torque, af hands and sorcerer's petasos. I thought on that for each set:
High
Petasos
elemental torque
af hands
Medium
Elemental torque
af hands
low
elemental torque
Or maybe i have to change something? really idk what piece of full damage set is the less important to sacrifice it for low and what two for medium.
Last doubt is for THF, whit dagger capped and merited Sea gorget or kubira for ws? assuming i always or almost always do ws whit SA.
Thank you guys and again excuse me for my inglish, i know it can be a pain for your eyes ._.
The magic crit on the cap can be entirely removed from the rest of your magic crit rate, so it would be a sacrifice of 1 MAB for -4 enmity. IMO the extra MAB from MAB+2 over Magic crit +10 will be better because of higher average damage but also no unexpected spikes on your nukes that could pull hate even with the -4 enmity. Also relying on luck to get extra damage is never a good idea
If you're going to be under 50% MP, Pendant will win over anything you can get in the other slots afaik, so sub in Pendant and either Petasos or AF hands when in that scenario for LowOther doubt about blm (this is more short i promisse xD) I have 3 sets for high resist mobs, lets call it high, medium and low, my equip for full damage is selenial (when i have it), goliard hands and INT neck / ugga. Well, i have elemetal torque, af hands and sorcerer's petasos. I thought on that for each set:
High
Petasos
elemental torque
af hands
Medium
Elemental torque
af hands
low
elemental torque
Or maybe i have to change something? really idk what piece of full damage set is the less important to sacrifice it for low and what two for medium.
Anyone have the KC rng link/math for /war vs /drg?
No, but /WAR wins IIRC. Something about the gain in WSDMG severely trumping DA's small detriment.
lol some guy on ffxiah claiming that /sam wins because of 8hit >.> and that it beats /war and is faster tp gain than /drg
The thing you have to understand about the 10% chance of obtaining +10 MAB is that it can also be 0 or 100%. I can flip a coin 100 times and get side x 100 times or side y 100 times. You were right when stating MCHR+15 is MAB+1.5. 2 is greater than 1.5 so you'll be safer in the long run, but there is the factor of luck involved (side x 100 times as stated). If you're a very lucky person then by all means go with the MCHR but with a game like FFXI I wouldn't gamble it.
I'd recommend going with the option of:
INT+4 Magic Accuracy+2
"Magic Attack Bonus"+2 HP Recovered While Healing +3
for your Selenian Cap. It's the standard decision.
LMAO at the guys in your sig Pex
http://www.bluegartr.com/forum/signa...pic57244_1.gif
Thank you for your answers, you really help me a lot whit this fucking augments >.<
Yes you are right, the MAB+8 from ugga is really nice, maybe keep it and change other slot like hands cuz i think selenial > goliard hands in dmg. One last doubt, versus high resist mobs and middle is better keep the elemental torque in fulldamage set all time or switch to ugga anyway at 50%?
Ok been tinkering with FFXI calc for a SAM 6 hit. Untill I finish Stp merits.
I can get it two ways with 3/5 Stp +31 Stp. Rajas/Brutal/Hachi feet +11
42 Stp and I need 4 more.
So, Rose strap keep dusk.
or
Polegrip Hachi hands.
Whats better?
Rose Strap and Dusk Gloves, swap Hachi feet for Fuma and add Ecphoria when you cap merits.
Ok instead of going through my pieces one by one like I have been, I think I'll just post my eviscration build I'm gradually working towards and you guys can tell me what pieces I should swap out for something better.
Spoiler: show
You could start by not subbing samurai.
I would probably augment the Salade differently.
nothing to see here tryin to get to 10 posts... D:
Thank you Siniroth for your answers, finaly i'll kept af + torque for middle and af + torque + petasos for high, in low or simply normal mobs i use torque utill 50% then switch to ugga cuz is where i reach the 50% more times ^^
I hope anyone can help me now whit the other question about thf, sea gorget vs kubira, if need know my ws set, merits or something just say it.
Sorry if this has already been asked, Best Polearm for Drg aside from Vfork / relic?
Thal - clen<-- dea polearm, or maybe another polearm?
also, since i wont give up my Tamas for rajas, what should i aim for in gear and can i still get 6hit with out Rajas?
(Not a DRG but I think I may have your answer.)
From what I've read about DRG, the Dea Polearm is good for Drakesbane because of the critical hit rate boost on it, but other than that I'd say Thalassocrat or an augmented Fay Lance with DMG:+5 at least (since Thal is DMG:94, etc). I've heard Skystrider + that Earring it pairs with is good too, not sure if it'd beat the other options though.
Generally some form of reasoning helps... /sam lets me solo darkness twice as often via meditate, thus I can pull off the chain every 1 and a half minutes instead of every 3 minutes by rotating between no foot rise and meditate.
On top of that meditate lets me store and build tp while idle, very nice for when waiting to pop an NM in event I can be at 300% walking in.
Following this, /sam out TPs /nin by about 12~13 tpm. The only time I subbed nin was for events like dynamis and einherjar where there were AoE moves utsu helped me avoid.
And really I normally sit at 250~300% tp the whole run from start to finish so /sams tp benifets wouldn't actually be that useful. Other than that dnc/sam wins over dnc/nin.