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Thread: What's Better?     submit to reddit submit to twitter

  1. #1241
    Fishing Guru
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    Sort of an odd what's better question but here goes:

    75 KC Drk
    or
    Annihilator RNG

    I currently have Kraken RNG while DRKis only 37. I'm either going to sell the Kraken and expensive melee tp gear (see Toreador's, Cuch mantle) and help fund Annihilator OR level DRK to 75 for KC zerg.

    Seems like there are pros and cons on each side of the decision but looking to hear some unbias opinions. My shell currently has 4 KCs (including mine) and 1 relic GA. We don't do Kings or land wyrms and basically stick to sky, sea, limbus, cop dynamis, einherjar, ouryu, bv2, and znm. The gun will be pretty much completely self-funded through selling KC, melee Kraken RNG gear, leathercrafting, fishing, and liquid gil I have. I'm guessing off the top of my head I have about 80-90m to "start" which means I still have a lot of work to do. However, on the flip side my rng gear is already "complete" with skadi, other gear, merits, etc, while DRK would require leveling it to 75, new gear, weapons to skill, ws's to quest, etc.

    Don't get me wrong, KC relic rng would rock, but can't have my cake and eat it too. If I decide gun is the way to go, KC will have to be sold.

  2. #1242
    Melee Summoner
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    Quote Originally Posted by Thunder View Post
    Also, /sch > /whm for every job unless you need erase for some reason.
    Stoneskin and Blink are pretty important for BLM's, and Dia II is very handy for soloing imps on BLU. And if you really wanted to pick nits, Divine Seal and Banish are situationally useful as well.

  3. #1243

    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by belzedar View Post
    Stoneskin and Blink are pretty important for BLM's, and Dia II is very handy for soloing imps on BLU. And if you really wanted to pick nits, Divine Seal and Banish are situationally useful as well.
    Then you'd /rdm.

    Unless, again, you need erase or just don't care enough about an event to bring your own RR.

  4. #1244
    E. Body
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    Quote Originally Posted by Thunder View Post
    You're right, my bad, but both of them got the benefits so it shouldn't matter enough to plug barbarossa's in.

    Also, /sch > /whm for every job unless you need erase for some reason.
    http://images4.wikia.nocookie.net/ff...oiletights.jpg

    Much easier to get than barbossas, and look much sexi- er, "cooler"

  5. #1245
    CoP Dynamis
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    Quote Originally Posted by cdgreg View Post
    Sort of an odd what's better question but here goes:

    75 KC Drk
    or
    Annihilator RNG
    Annihilator. KC DRK is good once every 2hrs (less with 2HR resets and shit but... eh). KC RNG is cool in merits. Annihilator RNG is good all the time.

  6. #1246
    Shallow and Pedantic
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    Quote Originally Posted by Kouu View Post
    Annihilator. KC DRK is good once every 2hrs (less with 2HR resets and shit but... eh). KC RNG is cool in merits. Annihilator RNG is good all the time.
    Not to mention you are a taru, so you already suck at DRK zerg!

  7. #1247
    I enjoy tapping my sisters fine ass
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    Quote Originally Posted by Kouu View Post
    Annihilator. KC DRK is good once every 2hrs (less with 2HR resets and shit but... eh). KC RNG is cool in merits. Annihilator RNG is good all the time.
    Pretty much this, get Gun now , then save for club, then enjoy your cake.

  8. #1248
    Motherfucking
    NOSTRADAMUS

    Vamos los Perds!

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    Quote Originally Posted by Cdgreg
    75 KC Drk
    or
    Annihilator RNG
    I was in a somewhat similar situation. I am a reasonably serious DRK and RNG and I recently sold my Kraken and Speed Belt to fund Apoc. I have Bec de Faucon and am at 62/70 Jadeshells and definitely do not regret my decision to liquidate at all. We're talking about different relics obviously, but as long as you really enjoy RNG, which it seems like you do, its a great decision.

    Annihilator is nasty and half the price of Yoichino, do work sir.

  9. #1249
    An exploitable mess of a card game
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    Quote Originally Posted by Wolfknight View Post
    A. It's 3% crit AND 2.5% more melee hits and wses; which is just like giving up haste to use a higher delay weapon when you have 6-hit with both.
    That's a false assumption since in the process, you're giving up more ACC in a situation where you're not even capped. In either case, it's an ACC/Haste and Jump set sacrifice for 3% Crit rate and 2.5% more melee hits (When you add in the Haste you give up), which, if Haste increases as you stack more, provides a stronger argument for using Haste.

    B. You're ignoring fstr which makes weapon dmg matter to a lesser degree than you're make it out to be when considering fstr cletine 90 dmg + fstr cap same as polearm aside from relic
    I'm well aware of WS rank, but the fact is that it's base DMG towards every hit AND WS. It's still adding into the base DMG. More over, as insignificant as it might be, DEX does contribute ACC to your damage, and the Additional Effect proc applies in full haste situations (Since you cannot cap ACC for DRG using full haste).

    Overall, ACC+Haste+Jump Set+Additional Proc where applicable is at stake when attempting to make Cletine work. What do you gain from Cletine? 3% Critical hit rate and 2.5% increase (I'll just use your number since I don't have time to go over this) in swings. Considering the sacrifice you make to have the Cletine work, I'm sure that Thalasso would prevail.

    C. For when you NEED a true 6-hit, most people don't have black tathulm, I don't, since black here anyways tends to be 3~5x white price[2~3m vs 8~11m], so giving up 2 acc on ammo could be made up for with 3 dex/2 acc ear and still be at amount you have. And You don't need a true 6-hit really anywhere except birds or mobs that wipe tp like khim. A 6-hit off 2/4 hits for drakebane is fine even if you're at 80% acc somehow during ws main hit will cap acc from bonus and from remaining three hits you have a .8% chance of miss the other three at 80%, at 95% you have a .0125% chance of missing them otherwise tp is a non-issue; assuming you're tping and wsing in Aurum body. Obivously if you're using wheeling thrust you shouldn't be using cletine.
    Even if you're not doing birds, it's recommended to keep a 6-hit build for mobs moving out of the way if it doesn't break your ACC/Haste build. Price is an excuse for not having an item, but it's not an excuse in determining which is theoretically better if the item in question isn't outlandish (AV/PW items). Moreover, on very evasive mobs, chances are your PT is gaining more from that Additional Effect proc than your damage does from adding 3% Critical hit rate and swinging slightly faster at the cost of base damage (And possibly Haste depending on the set up).

  10. #1250
    RIDE ARMOR
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    In what case would Ares's body be useful for DRG, PLD, WAR and DRK over other alternatives besides Steel Cyclone and soloing?

    I use Askar Body for DRG TP and Heca Body for WS. I'm wondering if Zahak or Ares's is better for WS (I don't have either of those, don't have Aurum.)

    For DRK I don't see much use... For War would be nice for SC (although I haven't leveled WAR yet.)

    I see PLD wearing this body the most. Wouldn't Iron Ram seems better for non-Atonement situations (ACP is reserved to my BST) and otherwise use a Hauby+1 for Atonement spam?

    Basically I'm just curious of those who spent the effort to get this armor can show me where it shines and if it was worth it. On a side note, is the full set worth using other than for fun?

  11. #1251
    Roll tide y'all
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    What's better:

    What's better thread or, Random question thread?

  12. #1252
    Nidhogg
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    Quote Originally Posted by Aeowin View Post
    What's better:

    What's better thread or, Random question thread?
    Way to steal my question.
    I vote what's better though.

  13. #1253
    Thps
    Guest

    Quote Originally Posted by Aeowin View Post
    What's better:

    What's better thread or, Random question thread?
    Stolen question, you fail.

    Goway.

  14. #1254
    I enjoy tapping my sisters fine ass
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    Quote Originally Posted by Aeowin View Post
    What's better:

    What's better thread or, Random question thread?
    Better thread for getting your numbers Crunched.
    Random question for those too lazy to read either Wiki.

  15. #1255
    Old Merits
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    Dorje vs HQ staves for SCH.

    I know HQ staves are better for BLM, as they easily get enough MAB that 25MAB < 15% damage.

    But SCH doesn't have magic attack bonus triats and has limited MAB gear.

  16. #1256
    Nidhogg
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    I've been trying to perfect my dagger set-up on Ninja for Greater Colibris, and even with capped dagger merits and crab sushi, my accuracy still isn't good enough to full-time my Ninja Chainmail.

    So for Ninja, would you recommend Shura Togi or Koga Chainmail for TPing in? Or should I just full-time Hauby? I inherited Togi from MNK, so I'm not saying I want to uncurse it, since I already have it.

  17. #1257
    Melee Summoner
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    Lakshmi

    Quote Originally Posted by Argettio View Post
    Dorje vs HQ staves for SCH.

    I know HQ staves are better for BLM, as they easily get enough MAB that 25MAB < 15% damage.

    But SCH doesn't have magic attack bonus triats and has limited MAB gear.
    Firstly, you are going to lose 20/30 macc (depending on NQ/HQ) which hurts SCH more than it does for BLM (lower elemental skill/gear)

    For Dorje, you need more than 66.6 MAB (including job traits) for it to outperform elemental staves on a pure nuke basis.

    When Kaeko show the math on his blog last year, the MAB is not attainable. Not sure about now but keep in mind the 30macc tradeoff.

  18. #1258
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
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    Quote Originally Posted by Despain View Post
    I've been trying to perfect my dagger set-up on Ninja for Greater Colibris, and even with capped dagger merits and crab sushi, my accuracy still isn't good enough to full-time my Ninja Chainmail.

    So for Ninja, would you recommend Shura Togi or Koga Chainmail for TPing in? Or should I just full-time Hauby? I inherited Togi from MNK, so I'm not saying I want to uncurse it, since I already have it.
    Haub(+1) if you're having acc issues, Togi and Koga are both inferior.

    Gl vs the 2handers

  19. #1259
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    Quote Originally Posted by Uris View Post
    Firstly, you are going to lose 20/30 macc (depending on NQ/HQ) which hurts SCH more than it does for BLM (lower elemental skill/gear)

    For Dorje, you need more than 66.6 MAB (including job traits) for it to outperform elemental staves on a pure nuke basis.

    When Kaeko show the math on his blog last year, the MAB is not attainable. Not sure about now but keep in mind the 30macc tradeoff.
    Ok, to clarify, in a pure damage situation.

  20. #1260
    Banned.

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    Quote Originally Posted by Uris View Post
    For Dorje, you need LESS than 66.6 MAB (including job traits) for it to outperform elemental staves on a pure nuke basis.

    When Kaeko show the math on his blog last year, the MAB is not attainable. Not sure about now but keep in mind the 30macc tradeoff.
    Fixed. It means it's always better for SCH .. for pure damage.

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