For WAR TP at capped ACC would Hollow/Brutal or Novia/Brutal be better for TP? Merits and Events.
D:<
You're kidding right?
How do you get on War and resist the urge to randomly voke shit?
When every event starts off with a bet on how long until I die - something needs to change
I really don't like holding back on damage and WAR/SAM has virtually no way of keeping itself alive outside of PDT set, which at this point, can only be improved by valhalla, shadow mantle, and aftermath.
not to sound crazy or anything, but /sam does get seigan and 3rd eye![]()
-7 enmity not going to do dick to reduce your tanking load on 20 second fights; if ACC is capped, I'd just use something like an augmented Spike Earring or something I guess.
Easiest solution to this problem is looking for better tanks or better melee. =p If you're so far up on the hate list that getting rocked a few times doesn't turn it, then something is probably wrong. But yea, hate generation from melee damage is so high/fast that novia isn't going to do much at all.
More money towards the shiny gold boomstick then.
It's funny that the Relic Aftermath is within the realm of possibility while a D-ring is outside of it. It's sad that I agree.
And yeah, WAR gets shafted for -PDT gear. And yeah, don't use Novia.
Enmity reduction in merits is silly, but there's absolutely no reason not to use it for any elongated battle. Any DD worth a damn is going to end up hitting the hate cap, at which point you're going to need to slow down, making all of your gear irrelevant.
tl;dr: A healthy amount of enmity reduction makes a whole lot more sense for extended fights than trying to squeeze more of any other stat out of your gear
I disagree on this. If you're able to melee to the hate cap, you're better off using Seigan/Third Eye or /nin & Utsu to tank the mob and bounce it between other DD or tank. I can't think of any mob where a melee can reach the hate cap, and wouldn't be better off tanking while keeping a high damage output. (I only feel this way about melee DD, not jobs like RNG or BLM.)
Even if they weren't able to tank the mob, the math wouldn't support using -enmity. VE decreases at 60VE/sec, and VE generation is high. (ie; 4x Damage Dealt on a Lv88 mob). Using a few pieces of Enmity- at the start would only give you a few extra hits before you reach capped CE. Unless you're hitting for such low numbers, the -enmity won't change you capping VE during every hit~
Interesting :O
What's better for a classical nin, and moreover why ?
- 1 Str, 3 Dex, 2 acc, 1 haste
- 10 agi, 25 eva, 2 atk
I wouldn't ask this question if it wasn't such tiny numbers on offensive stats and such huge numbers on defensive stats.
the epitome of shit is situational. Depends on what you're doing
Also define classical NIN. Most of NIN's gear is situational.
For soloing? The evasion, but make sure you macro in that 1% haste for Ni/Ichi. For anything else (merits, limbus, dynamis)? Hastehastehastepizzahaste.