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Thread: What's Better?     submit to reddit submit to twitter

  1. #1421
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    Quote Originally Posted by Nightfyre View Post
    Askar is only for low-Haste situations with uncapped Accuracy when you have neither Usukane nor Ace's and soloing if you want a bit of defense in the slot. Ace's is your uncapped ACC TP head of choice. Usukane Somen with the full set or in an EVA set, or as a stand-in for Ace's in uncapped ACC situations. The unspoken Turban for ACC-capped situations.
    What about for salvage, Tanking chariots and what not, Aces usu or Turban (non - full set usu)

  2. #1422
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    Tanking is an irrelevancy, that's what Utsusemi macros are for.

  3. #1423
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    Quote Originally Posted by Genrye View Post
    What about for salvage, Tanking chariots and what not, Aces usu or Turban (non - full set usu)
    Ace's probably unless you're using pizza or getting hunter roll.

  4. #1424
    Relic Shield
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    Quote Originally Posted by Genrye View Post
    What about for salvage, Tanking chariots and what not, Aces usu or Turban (non - full set usu)
    you'll have capped accuracy on SAM almost all the time with (pizza if necessary) so its turban for those situations (salvage dynamis merits einherjar etc).

    Uncapped accuracy ( if you cant use pizza or pizza fails, for some reason), ace's is better if you have between ~90% and ~93% hit rate (ish). below and full usukane wins, above and mix match with turban wins. askar is never better than turban, ace's or full usu.

  5. #1425
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    Lordgenbu: Correct me if I am wrong, but wouldn't Haste Samba be overwritten by Blood Weapon? I am assuming you are using Mercurial Kris from your post. And if you are using Wyvern targe, you may as well use Wyvern earring (5% haste) as Nightfyre suggested since both require DRG sub. And DRG sub has a small accuracy bonus but shouldn't matter if you are zerging with feint.

  6. #1426
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    i used a w. targe when i needed it to reach 26% haste when zerging. hell, i used it when it went to 24% haste before i got a velo lol. that 1 haste can add up to to like 3k+ more dmg depending on the luck of your drain and swings with the KC lol. sometimes even way more lol.... but -only- when you're that high up on haste. if you are under that tier i would just stick with the HP shield. i usually did if i had to sub /nin on drk for zerging or something. but we never really had to. even for AV/KV/whatever, unless you are the only DRK there and low manning it, i dont see why you wouldnt just sub /drg. but thats my opinion

  7. #1427
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    Quote Originally Posted by Tsuko_Asura View Post
    Tanking is an irrelevancy, that's what Utsusemi macros are for.
    Utsusemi on sam, what u talking about willls

  8. #1428
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    NOSTRADAMUS

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    This is probably more of a random question thread question but I like this thread better:

    Is there any proven link between the relevant relic WS and an Animated Weapon's warp time? The first responses will be just zerg and be done with it, but my group is substantially lighter than most and I know my WAR/SAM would do a shitload more damage than my DRK with Bec de Faucon.

  9. #1429
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    Quote Originally Posted by Wulfgang View Post
    This is probably more of a random question thread question but I like this thread better:

    Is there any proven link between the relevant relic WS and an Animated Weapon's warp time? The first responses will be just zerg and be done with it, but my group is substantially lighter than most and I know my WAR/SAM would do a shitload more damage than my DRK with Bec de Faucon.
    Sounds to me like you went for the wrong relic to begin with!

    But having done those without a stage4 at all plenty, and the fact that 2 animated weapons don't have a WS, I think it's just an old wives tale, personally.

  10. #1430
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    Thanks for the responses btw, really helpful! ^^

  11. #1431
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    yes the only job you should ever lvl is sam, the only relic you should ever get is one a sam can use etc etc etc

  12. #1432
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    Quote Originally Posted by Lordgenbu View Post
    We are arguing the fact of which is obviously better, we were having a discussion in the LS but we can't get to the bottom.

    Turban
    SE Body
    Homam 3/5
    Swift Belt (With the option of Haste Belt)
    HP Rings (With the Blitz Ring option)
    HP Earrings
    Some HP +10 Ammo
    Mercurial Kris
    Shield arguement
    Gigant Mantle

    One question we are trying to resolve is with:

    Haste Spell
    SV Marches
    Haste Samba

    Is haste capped?

    We concluded that with the mercurial kris's 192 Delay we multiplied .75 * 192 - 192

    Getting 48 delay

    With the Wyvern Targe we got

    .76 * 192 - 192

    Getting 46.08 delay

    _____________

    Obviously getting the Wyvern Targe a better result, for you professional DRKs how to maximize DMG?

    Another question is, is the gear cap 25% or 26%? One of my members is arguing that haste is measured in .9% Haste = 1 haste resulting in 26% Haste being the haste cap.


    Thank you for reading this and answering the questions, I hope there isn't many trolls.
    Maximum DRK zerg one-hander haste amount is 43.xx% magic, 25% gear, zero JA haste since the three JAs that give haste don't apply for various reasons (Samba because of blood weapon, Last Resort and Hasso because of being a onehander). 68.xx% haste total, therefore.

    Gear haste capped is not extremely hard per se:
    Turban 5, Ear 10, Homam 19, Targe 20, Speed 26 (or Dusk+1, Blitz ring, Swift belt). Without at least one luxury piece (speed, dusk+1) you're 'stuck' at 25% w/ blitz and swift. Keep in mind that w/ Dusk+1/Swift/Blitz for capped haste, a Bloodbead ring might be better as Blitz won't give the full 1% haste.

  13. #1433
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    Quote Originally Posted by "FM
    Sounds to me like you went for the wrong relic to begin with!
    Naw, just weapon fights last ~20s and three Mighty Striked WSs is pretty tough to beat in that short of a time.

  14. #1434
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    Quote Originally Posted by Limlight View Post
    yes the only job you should ever lvl is sam, the only relic you should ever get is one a sam can use etc etc etc
    Yea, his post didn't mention warrior at all, good call.

  15. #1435
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    Quote Originally Posted by residue View Post
    Utsusemi on sam, what u talking about willls
    Didn't even register what I was saying, my sincerest apologies

  16. #1436
    Liquidedust
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    THF TADE

    Hume THF TADE in the 60's, Marine M Boots or Leaping Boots? (or something else if so state what)

  17. #1437
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    Quote Originally Posted by Shinryuu View Post
    Maximum DRK zerg one-hander haste amount is 43.xx% magic, 25% gear, zero JA haste since the three JAs that give haste don't apply for various reasons (Samba because of blood weapon, Last Resort and Hasso because of being a onehander). 68.xx% haste total, therefore.

    Gear haste capped is not extremely hard per se:
    Turban 5, Ear 10, Homam 19, Targe 20, Speed 26 (or Dusk+1, Blitz ring, Swift belt). Without at least one luxury piece (speed, dusk+1) you're 'stuck' at 25% w/ blitz and swift. Keep in mind that w/ Dusk+1/Swift/Blitz for capped haste, a Bloodbead ring might be better as Blitz won't give the full 1% haste.
    Thought cap was 25.xx. So going to 26 would be the better bet for 1 handers.

  18. #1438
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    Bismarck

    For Bard Debuffs:
    L Earring - Musical
    R Earring - Loq

    Better off Swapping to Wind earring (which I do now) or Delta Earring (Chr+2, Enm-3)

  19. #1439
    xXNyteFyreXx420Sharingan
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    Quote Originally Posted by Omnipotent View Post
    Thought cap was 25.xx. So going to 26 would be the better bet for 1 handers.
    Actual cap is 25.0% (256/1024) but it takes about 25.6% in gear to do it. You can't get fractional Haste on gear, so you gear for the full 26%.

  20. #1440
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    Well, when I say 25% I mean 25/100 or in FFXI terms 256/1024, which is the cap to haste gear. To reach that, you need 26% in item descriptions (because since those are a little bit off, getting 25% in gear description means you're at 24.xx% in reality). 26% in item descriptions will (I think?) always net you the full 256/1024.

    As for the BRD earrings: you should never finish a cast in Loquacious. Start the cast in it, finish the song by swapping to singing earring or even a CHR earring. I do believe singing earring is the second best (de)buff earring?

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