If lolwiki is right
Mogenhancement TH doesn't stack with TH Job trait.
Having spent....... way to long trying to get myself those damn organs; i dont think they are a very good test.
Same type of mob, from same zone but different camps :
TH4 duo with rdm : 50+ kills = 0 NQ and 6-8 HQ
blm duo with rdm : around 120 kills = 4 NQ and 8 HQ
Big difference being killspeed. blm+rdm could kill 6 in the same time that thf+rdm would kill 4.
From what I remember of the interview. TH is a debuff thats attached to the thief and applied when they generate non-zero enmity. (Assumption) The 'debuff' of TH stays on unless the mob would enter the "reset" phase that causes it to idle regen (no one on hate list / CFH reset)
wonder if that "debuff" stays on even if you unequip armlets/thf knife afterwards..?
that exp range thing is retarded. Seriously go as a 75 job and farm beehive chips on that mountain in gustaberg with TH and without. you will see a HUGE difference and they are definitely not in exp range.
Also THF/BLM in dynamis. Sleepga spam.
So, if a THF engages a mob and misses, and disengages, will it still have TH on it? I mean the mob will be still claimed by the THF (purple to outside people) and all "hate" will be on that THF.
But since the THF did not make contact or do damage, they have "0" hate.... But they still have all the hate on them. So confusing. Would their TH count then? ; ;
No way to tell. But one has to question why the THF isnt doing a SA + Feint while they are planting that TH. Maybe thats just me =^.^=
I would consider a 'miss' not applying TH though since a miss with feint does not apply feint to the mob.
As for TH being a 'debuff' i see it as boolean flags. Once set they stay set unless something clears it (such as regen [assumption])
Test it with gilfinder, they probably work the same way.
THF could also steal and miss and be on the hate list.
my LS for Dynamis and NM's stacks TH4 on the mob we'll have 2-3 THF's with TH4 wacking on a mob that is being called out to /assist idk if its just damn luck but they bring in some decent amount of drops majority of the time. Altho for ZNM's its usually just 1 THF slapping it with there daggers.
I always feel like my TH does shit unless I do some damage. So whenever I'm a THF in Dyna, I'm making sure bolts land on statues and I'm focusing on one MA's mob while our other THF gets the other. Not really hard to land Acids since I pack some RACC gear, and there are some nights where I'm on THF where it really feels like drops are "on" compared to others who presumably are just content with getting on the enmity list. I dunno. Probably just wishful thinking on my part.
Beat'd naturally, but I'll echo.
You should sub BRD and be able to do something useful with your sub other than warp when you're done. Horde Lullaby + a weak Minuet or Madrigal or Ballad depending on the party you're in.
THF/BRD in Dynamis works best when in a BLM party, imo.
EDIT: I should also add that I'm of the opinion that Treasure Hunter and Treasure Hunter II do different things, and that TH enhancing items only enhance one of those effects.
I call bullshit on THF being out of experience range for the simple fact that SE said that even if a THF is KO'd the effect is still applied. As far as I remember, they said the only way for the effect to diminish is for the monster to regen after wipe/zone/etc...
Guess i wasnot clear enough, lemme be more specific on what i assumed on my last post :
Let's use some numbers to picture the thing as i see it, as pure assumed examples, i'm not affirming at all those numbers are exact true tested w/e !
Let's assume yur base TH "debuff potency" is 10%, if it lands. Note im not talking here about chance of that TH debuff to land.
Now let's compare 3 situations :
a) a THF75 soloing that mob level15. Since he solo, he gets max TH potency, ie 10%, but gets also a reducing factor due to the huge level difference in defavor of the THF, dropping it to like 5% for example. Another THF lvl45 farming on same mob will obviously get way better droprates (assuming the THF75 one use only TH2 for comparison matters)
b) a THF75 in a meripo PT @ Gcolibris lvl81-82, 3x DDs including himself. Since he is in a pt, his TH potency will get reduced the same way exp is reduced by number of poeple in PT. But considering the little level difference in favor of the THF, his TH get slightly enhanced, exactly like if the thf would be soloing those Gcolis, he would get like 350ish exp instead of the standard 250?.
That were only talking about the base potency of TH if the THF land it. Note im not yet talking about "TH hate" yet here, since the difference in "hate" between that thf and other 2 DDs should not be abysmal like we'll see in 3rd situation :
c) a THF75 full time in an alliance, fighting an HighLevel mob, let's say lvl90. There, the lvl difference strongly enhances the THF TH (again if he lands it), but also since he is in an alliance proportionnally reduced by number of poeple.
Also, in this situation, the hate difference between that thf, and the healers/tanks/nukers, is often abysmal (Hi2u "just poke it and /sit" and TAs) which totally screw the THF hate. Results: "Orz wtf @ Dring/Ridill/35sSalvage 0.00001% droprate"
Now, when you consider those situations objectively, and try something "out of usual ways" to see what happens, what would you choose ?
I chose : go all out damage as much i can + collabo spam + use emnity gears available when applicable.
Some posters in this thread proposed some nice ideas like /brd spamming aoe songs or /blm sleepga, could work in situations you can hardly keep up on top of hate list, but i doubt would be effective in Dyna since mobs die to fast to let you establish a solid hate faster than DDing.
Hope those clearifications help understand what i meant in my previous post. Again im not claiming anything here as FACTS, but only a model proposition matching what i observed considering the environment parameters i was.
Edit: also i think TH "potency" has a cap, like any debuff.
TH is a buff placed on the mob itself. Its like casting the spell Dia on a mob. Even if the whm teleports out and logs out Dia is still on the mob. Its just that TH never wears off UNTIL mob dies or regens to 100% non-aggro. (speculative on that last part not sure if full hate reset clears it) I know if u claim wiped mobs before they regen to 100% the effect is still present.
Performing any action on the mob that will draw hate to you (weather it lands or misses) will put you on the hate list. Curing others on the hate list will give you hate but you didnt perform an action on the mob to land the TH buff.