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  1. #1
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
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    Extracting music from playstation disk

    How would i rip tracks form a PlayStation disk? A lot of game music that I've been unable to find so I figured I'd just rip it myself, if possible.

    Edit:
    Disk

  2. #2
    The Tower
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    This guide is for Persona 3, but it might work for what you want to use it for.

  3. #3
    The Mizzle Fizzle of Nikkei's Haremizzle

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    Bismarck

    We have an Atlus post and Veg asking for penis in the same thread?

    How can this possibly get any better?

  4. #4
    Puppetmaster
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    lol at the title typo..

  5. #5
    Hyperion Cross
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    I used to do this before video game music got popular. And I'm assuming you mean PS1 here.

    A tool I had in my arsenal was "PSMPlay" and/or "PsSound" but both searches bring me shit now. I need to wait until i get home to find the app and hopefully the homepage of both programs.

    If it's a PS1 game, note that some games don't have the music and only have the instruments used to make the music, FF7 and FF8 comes to mind. Some games with shorter tracks, i.e. SFA3 comes to mind, will have the tracks fully rippable. I managed some off Budokai 1 too (a couple of the tunes weren't on the OST) using the same tool for a PS2 game, but they are either imperfect, too short, needs looping, it's annoying work.

  6. #6
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
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    yea, ps1 games in mind. Lunar silver star story complete to be exact.

  7. #7
    Old Merits
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    If you learn to make PSF files, you can get the music from games that essentially store them as MIDI, played by the instruments the game uses. That's a more advanced way of ripping the content, but you get it exactly as the console would play it.

    Lunar is one of those games that has a complete lossless PSF rip posted on aomse easy-to-find game music sites though.

  8. #8
    LazyShell
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    Tech forum is pretty cool, in any other forum i would imagine this thread would have been a lost cause after that title.

  9. #9
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
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    Quote Originally Posted by bungiefan View Post
    If you learn to make PSF files, you can get the music from games that essentially store them as MIDI, played by the instruments the game uses. That's a more advanced way of ripping the content, but you get it exactly as the console would play it.

    Lunar is one of those games that has a complete lossless PSF rip posted on aomse easy-to-find game music sites though.
    Really? All I can find is the actual official soundtrack, which doesn't have anywhere near all of the songs on the game. Would you mind pointing me in the right direction?

  10. #10
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    Neill Corlett's Home Page

    PSF Central for links to pages with PSF sets for download, the one I used being Zophar's Domain for my Lunar tracks. The rest of the linked site for playback and conversion utilities, as well as other nifty software the guy writes. If you read the documentation given, you can even extract PSF data from games on various consoles that nobody has ripped the music yet.

  11. #11
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
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    Quote Originally Posted by bungiefan View Post
    Neill Corlett's Home Page

    PSF Central for links to pages with PSF sets for download, the one I used being Zophar's Domain for my Lunar tracks. The rest of the linked site for playback and conversion utilities, as well as other nifty software the guy writes. If you read the documentation given, you can even extract PSF data from games on various consoles that nobody has ripped the music yet.
    I'm not really understanding this. I found the lunar .psf files, but have no clue what to do with them from this point.


    Edit: K got them to play in foobar, anyway to convert them losslessly so I can prepare them for my mp3 player?

    Also, how come so small? From the same site, ff7's psf is less than a megabyte O.O

  12. #12
    Hyperion Cross
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    They're small because it's essentially just the instruments (sounds of) you're getting, and then played back in a certain way/order according to the instructions of the PSF.

    Now, if you want to "rip" them you'll need to record them using sound recorder, then convert to mp3.

    Not sure what you mean by losslessly, as I'm not a very audio specific person.

  13. #13
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
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    Quote Originally Posted by TheStig View Post
    They're small because it's essentially just the instruments (sounds of) you're getting, and then played back in a certain way/order according to the instructions of the PSF.

    Now, if you want to "rip" them you'll need to record them using sound recorder, then convert to mp3.

    Not sure what you mean by losslessly, as I'm not a very audio specific person.
    Lossless would be like .wav or .flac. So it sounds in the same quality as before ripping. Mp3 will lower the quality, and I think the sound recording will as well ><

  14. #14
    Hyperion Cross
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    I was afraid you'd want something like that. Unfortunately I dunno how you would record in super high quality. But to me I do not notice much if any difference at all with my ears.

  15. #15
    Old Merits
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    You can get plugins for foobar and winamp to play the files, and also to record to FLAC or such. foobar has conversion options built into the program. PSF files are lossless because they are the same data the PS1 gets, which is instrument samples and a sheet music file that says what order to play them in and at what pitches. A lot of PS1/2 music is thus essentially MIDI, and thus are about as small as MIDI files.

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