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  1. #41
    Sea Torques
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    Quote Originally Posted by Malacite View Post
    Even as a THF 75 with my evasion gear on, high lv mobs will hit me much more frequently than I care for. Even low level mobs tbh which to this day boggles my mind a how a lv 50-ish or lower enemy can strike me with any kind of frequency when I have well over 300 evasion but whatever.
    This happens because there is a minmum hit % chance (which is 20% iirc), chances are that (at least for thf) a naked 75 is at that cap already for too weak mobs.

  2. #42
    An exploitable mess of a card game
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    Quote Originally Posted by pchan View Post
    100% spell interruption gives no interrupt on mobs from any level even level 95 HNMs
    This is incorrect. Initial testings suggested this may be the case, but the OP (Or whoever tested it in the Spell Interruption thread) later found that his spells could be interrupted under certain conditions (Not sure if it was level/skill/sub conditions, but you can search for the thread again). At that point, I think most people were speculating an "Over the 100% Cap" for spell interruption, but there was no continuation in research.

  3. #43
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    Quote Originally Posted by Yugl View Post
    This is incorrect. Initial testings suggested this may be the case, but the OP (Or whoever tested it in the Spell Interruption thread) later found that his spells could be interrupted under certain conditions (Not sure if it was level/skill/sub conditions, but you can search for the thread again). At that point, I think most people were speculating an "Over the 100% Cap" for spell interruption, but there was no continuation in research.
    No. I have 72% spell interruption from gear, 8 from merit, and aquaveil, which puts me exactly at 100%.

    "Tanking" 3 chigoes decent challenge that can do 3+ rounds of attack each (9+ attack total)
    results in no interruption on ustsusemi : ichi and stoneskin

    "tanking" a level 83 mamoolja lurker, that can tripple attack, for 30 minutes, resulted in no interruption on cure spells, stoneskin, utsusemi

    "tanking" a level 83 mmj lurker and another (even match) mmj in mamook resulted in no interruption either.

    "tanking" 2 tough puks in den of rancors resulted in no interruption either.

  4. #44
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    There's Puks in the Den of Rancor? >_________________>

  5. #45
    Relic Shield
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    Quote Originally Posted by Seraphus View Post
    There's Puks in the Den of Rancor? >_________________>
    There are "Pucks" (black mandragora mobs) in Den of Rancor. It's a minor typo by Pchan.

  6. #46
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    Quote Originally Posted by nivlakian View Post
    There are "Pucks" (black mandragora mobs) in Den of Rancor. It's a minor typo by Pchan.
    Oh my bad, when he said Puk I kinda thought of a Puk. Not a Puck.

  7. #47
    An exploitable mess of a card game
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    Quote Originally Posted by pchan View Post
    No. I have 72% spell interruption from gear, 8 from merit, and aquaveil, which puts me exactly at 100%.

    "Tanking" 3 chigoes decent challenge that can do 3+ rounds of attack each (9+ attack total)
    results in no interruption on ustsusemi : ichi and stoneskin

    "tanking" a level 83 mamoolja lurker, that can tripple attack, for 30 minutes, resulted in no interruption on cure spells, stoneskin, utsusemi

    "tanking" a level 83 mmj lurker and another (even match) mmj in mamook resulted in no interruption either.

    "tanking" 2 tough puks in den of rancors resulted in no interruption either.
    That's nice, but someone else *was* interrupted. It only takes one incident to prove your claim is incorrect.

  8. #48
    E. Body
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    What were the conditions of their interruption?

  9. #49
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    Quote Originally Posted by Yugl View Post
    That's nice, but someone else *was* interrupted. It only takes one incident to prove your claim is incorrect.
    no

  10. #50
    Nidhogg
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    Oh, that was me.

    Actually it was some derail argument between pchan and someone in some media thread about his foolproof spell interruption build that had me want to try it out, but yeah my observations were not as nice. I went through what happened and what I think could possibly be going on in another thread.

    http://www.bluegartr.com/forum/79130...ml#post2939753

  11. #51

    Sweaty Dick Punching Enthusiast

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    Pretty recently I went into ACP fei'yin bc and the two of us forgot we used 2hrs in einherjar a few minutes ago so we go in and didn't bring rr pins so we sort of agreed that we were wiping. Once my partner died I kited and stopped to cast SS in full int- gear(have exactly -80% + aquaveil) and I was getting beat on by 3 mobs and didn't interrupt. Was cycling through blink/ss/ichi/ni with them beating me with 0 interruptions.

  12. #52
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    Quote Originally Posted by Suiram View Post
    Oh, that was me.

    Actually it was some derail argument between pchan and someone in some media thread about his foolproof spell interruption build that had me want to try it out, but yeah my observations were not as nice. I went through what happened and what I think could possibly be going on in another thread.

    http://www.bluegartr.com/forum/79130...ml#post2939753
    According to your post, you get different interrupt rates on blu spells than or ustsusemi, which just doesn't match with other observations (rdm or whm non interruptable on ninjustu, healing or enhancing). The logical conclusion are either

    1) blu af legs give spell interruption only to blu magic
    2) blu AF leg don't give the spell interruption listed
    3) both

  13. #53
    Nidhogg
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    I mentioned this later on in that thread but there's possibly also gear cap and magic cap. I need to get another solitaire cape to see if overshooting 100% will change anything.

    I'm not doubting your spell interruption results, I'm just saying there seems to be more going on than just adding up to 100% = no interruption whatsoever.

  14. #54
    Relic Horn
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    I thought it was widely believed that base interruption rate was based on comparison of the attacker and the level of the defender's skill? I get exponentially more interupted when hit during Utsusemi (100ish skill) than when I'm hit during Drain (320ish skill) on DRK/NIN.

  15. #55
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    Quote Originally Posted by Suiram View Post
    I mentioned this later on in that thread but there's possibly also gear cap and magic cap.
    This is what I think might be going on. Either that or the stupid rounding thing (fuck you 256ths)

    pchan- is there any chance you could redo your tests with your -interruption coming purely from gear?

    Suiram- is there any chance you could redo your tests with a SCH giving you Aquaveil?

  16. #56
    Sea Torques
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    When I first read the title I thought you were going to discuss gear. Since your not I just wanted to point out that not all gear is placed under a level restriction. Iota and Omega Rings, while lvl 75, keep same stats all levels.

  17. #57
    Masamune
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    On topic of level correction, i would need some confirmation regarding /checks for mob's evasion/defense :

    High Defense
    If a monster checks as high defense, your hits will usually do less than the damage rating of your weapon.
    A monster checks as high defense if your Attack is lower than its Defense.

    Low Defense
    If a monster checks as low defense, your hits will usually do more than the damage rating of your weapon.
    A monster checks as low defense if your Attack is at least 25% higher than its Defense.

    High Evasion
    If a monster checks as high evasion, you have lower than 60% chance to hit it.
    Mathematically, your accuracy < Enemy evasion - 30

    Low Evasion
    If a monster checks as low evasion, you have greater than 80% chance to hit it.
    If the monster is higher level than you, you may have have less than 80% Hit Rate
    Mathematically, your accuracy > Enemy evasion + 10
    but, during my reads on various forums, i found also this :

    Hite Rate = 75% + (Accuracy - Evasion) x 0.5% + (Attackers Level - Defenders Level) x 2
    ROUNDUP((20-(75-lvl)*2)/.5+eva=(acc),0)
    Level correction: cRatio = Ratio - 0.05 x level difference
    ROUNDUP((2+.05*(lvl-75))*def=att,0)
    Question :

    Does the 1st quote formulas are "right to use" only for Even Match mobs ?

    (Would mean i can already restart all my mob database -.-)

  18. #58
    Masamune
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    Quote Originally Posted by pchan View Post
    For 2 level difference, assuming the -eva is constant per level (call it x / level), if you get the same sample size, base acc and base hit rate etc, you would need to put 94-2*x*0.5 in the intervalle [91.05,93.7] instead of 94-1*x*0.5 previously. This time only x=1 or 2 are allowed and 2k sample size is most likely enough to exclude x=1.

    Basically if your confident interval contains only one integer, you win (with 2 level difference), so yeah 2,000 swing should do it.
    Been quite some time i finished my studies, please can you develop which formula you used to write :
    94-2*x*0.5 in the intervalle [91.05,93.7] instead of 94-1*x*0.5 previously
    I don't understand from where you put out those numbers. Thanks.

    Personnally, i was stopping all my Kparses @ "#Hits" minus "#crits" = 1k non-crits hits (for each mob levels), so im interested on some confidence % regarding that sample size.

  19. #59
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    Quote Originally Posted by Masamune View Post
    Been quite some time i finished my studies, please can you develop which formula you used to write :

    I don't understand from where you put out those numbers. Thanks.

    Personnally, i was stopping all my Kparses @ "#Hits" minus "#crits" = 1k non-crits hits (for each mob levels), so im interested on some confidence % regarding that sample size.
    This is the 95% confidence interval. Confidence interval - Wikipedia, the free encyclopedia

    If you test critical hit rate and find p=15% the error is

    sqrt(p(1-p))*1.96/sqrt(N), N is the sample size.

    +/- 2.2% error in your case.

  20. #60
    Masamune
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    Thank you for your answer Pchan.

    There is something i dont understand, and sound kinda illogical when i consider these 2 following situations :

    Situation 1: parsing crit rates for a MobA, 1k sample size, assume i get p=15% => error=2.2%. Fine np.

    Situation 2: parsing crit rates for a MobB, 1k sample size, keeping everything same testing conditions except mob, assume i get p=12% => error will be different if i follow the equation you proposed, since same sample size.
    In reality, sounds logical to me if MobB = same mob but 4 levels higher (higher AGI), p will be lower obviously, so should get SAME error for SAME sample size ?
    Did i miss something ?

    Sorry but there my common sense fail. Please enlighten me

    Edit: mmm maybe i found my mistake :

    In Situation 1 (p=15%) i should have used N=1000*1.15=1150 total hits => 2% error
    In Situation 2 (p=12%) i should have used N=1000*1.12=1120 total hits => 1.9% error
    right or wrong ?

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