machine gun is easier than revolver. I spent ages looking for the part inside the fucking car.
machine gun is easier than revolver. I spent ages looking for the part inside the fucking car.
So I finished that Machine Gun quest and completed all that I had to do on Playthrough 1.
Let me first say I didn't really want to play it again but I had some time to kill and I figured I'd try and see what level 50 is like. So I'm starting and it's just fine but then jesus I step into Skag Gully and the game gets real for a change. There is like 3x the amount of monsters and there are Badmutha's instead of Badasses which spawn a lot more frequently. Game definately surprised me and kept me interested enough to see the game again in what I'm calling "Hard Mode".
To anyone who wants to powerlevel with Roland: Trash Coast is the place to go with a shotgun. A simple path that yields me the best results is going to Bleeder (while killing every crab worm), running through the Bandit camp on the other side, running back through the beginning, skip the spiderants and then kill Rakk Hive. If you want to liven the Hive up just run around the huge flat area he is in; if not, stay on the ramp/ledge. Rakk Hive is around 130k xp with a +23% EXP leader class mod, Bleeder is about 30k, each crab worm is about 3k with probably a total of 50-60 in that path, and each Rakk runs around 100-400 exp.
My weapons of choice for Roland:
HX 440-A Double Anarchy (Tediore - PURPLE)
Dam: 94(x4)
Acc: 28.7
FRate: 12.5
Clip: 82
3.9x zoom
+3% Reload
+54 Magazine Size
(32 SMG Proficiency)
ZPR43 Angry Sweeper (Vladof - PURPLE)
Dam: 119x8
Acc: 23.0
FRate: 2.9
Clip: 7
+57% Fire Rate
2.5x Zoom
+44% Reload
+1 Projectile fired
(50 Shotgun Proficiency)
AR3403 Frantic Havoc (S&S - PURPLE)
Dam: 239
Acc: 84.6
FRate: 10.6
Clip: 61
+37 Mag
+44% Fire Rate
(43 Combat Rifle Proficiency)
For my 4th weapon, I swap between Eridians and my Rolling Cyclops.
GGN25 Rolling Cyclops (Atlas - PEARL)
Dam: 569
Acc: 98.6
FRate: 0.8
Clip: 6
"I have you in my eye, sir."
3.2x Zoom
+20% Fire Rate
+47% Recoil Reduction
(13 Sniper Rifle Proficiency and for those wondering, the quotation makes the zoom insane, I would say x3 what the zoom actually says on the stats.
I have a huge variety of Oranges that I would be willing to trade for any guns anyone has better than these. I also have a Pearl Cold Thanatos:
TMP88 Cold Thanatos (S&S - PEARL)
Dam: 246
Acc: 87.2
FRate: 8.3
Clip: 64
"Big Tony says 'Hi'" (Increase Clip I believe...)
4.1x Zoom
+48 Magazine Size
+100% Damage
(This is a pistol)
Both Pearls are 48 and so are 90% of my Oranges. GT: Killer2516
Beat the game but disappointed by ending. I only ended up getting 1 Alien weapon (from mini boss otw to Vault) and 3 oranges. I started playthrough 2, do they show up more often there along with oranges? I'm already noticing the monsters don't die in a single hit like they used to. My bloodwing still rapes faces though.
Alien weapons are shitty, but you'll certainly come across more. Pretty sure they don't start popping up until you reach a certain level, so you can't get any for the first half of the game on playthrough 1. I've found 2 alien weapons in TK Baha's wife's grave at the start of playthrough 2.
Thanks. Didn't know about the grave either, guess I'll go look around for that, I assume it's just a weapon chest that looks like a grave?
i am level 44 and only have only found 1 alien weapon and it was awful
I did the New Haven chest spree thing for about 30 minutes, no Alien weapons. I guess I will focus on playthrough 2 and trying to hit 50 first and then worry about farming for better guns. Anyone else find it hard to narrow down their gun selection? I find myself keeping guns just because they could be useful in certain situations but I always end up using the same 3-4. Also, is there a playthrough 3, etc. for increasingly harder enemies/more(better) drops?
So I'm sitting at level 27 doing the Kron questline from newhaven etc and am looking at my hunters spec.
Since my revolver is a Masher, and I'm using pretty much nothing but it, wouldn't it be better to respec my hunter straight gunslinger? The added shots, and -15seconds on bloodwing looks like it would outweigh speccing straight rogue right now. I have a SICK purple gunslinger mod that makes it so tempting... has anyone tried leveling as gunslinger? The short CD on bloodwing alone makes it look more worth it.
Borderlands: Skill Tree
I'd go with something like this. No need to put full points into Bloodwing cooldown right away because you can easily find mods which give +3, so it makes more sense to throw one point there and push down to the Bird of Prey talent to make Bloodwing more useful. I only put one point in Out for Blood because Bloodwing does such insane damage it's almost unnecessary to put anymore than 1 point into the talent. When you consider some mods +2/3 it, which results in Bloodwing giving you more than your total HP back, you begin wasting points. Riotous Remedy just sucks, don't get it, I avoid the Lethal Strike but it could be useful, never tried it. I also avoid the 'Treasure Hunter' mods in the Rogue Tree because they probably just end up dropping more ammo and money which I hardly bother with, or need, anyway. Currently, I'm using this.
Has anyone taken the missile skill for Roland? How is it? Trying to decide how I want to finish my build.
I'm kind of bummed about my weapon selection. I would love to use repeaters but I cant find any that are accurate or powerful enough to suit my needs. 95% of the time I run around using a SMG that has 90 or so damage and x4 fire on it because the DoT works wonders when I'm under heavy fire and need to take cover quickly. The only problem is that I'm getting higher in levels and 90 base damage just doesnt cut it anymore.
I've been using an Alien gun somewhat frequently as well that is essentially a shot gun. The only problem is that I can only shoot 3 times before it overheats.
I cant find a good sniper rifle to save my life. Every single one I've ever used has been Blue or Green. I only settle for sniper rifles with 97% accuracy or higher because anything less and I find that I miss more often than not. I'd love to find a nice orange one someday.
Also, around level 44 what should my proficiencies be? I tend to use all weapons pretty equally depending on the situation so all of mine are 10-18 which seem really low too me.
I have a level 43 friend who's Sniper Rifle proficiency just hit 24, so.. I'm guessing around that high for weapons you use a ton? My Sniper Rifle/SMG skill is 18ish at 42, but I've split it up with a couple other weapons D: Need to work on higher.
As far as SMGs.. heck, I'm using the Bone Shredder with the 62x2 on it, a 52 damage Lightning x3 SMG, a 425 Damage Sniper Rifle without an element, but with a fast rate of fire, and a GN Volcano 274 Damage Fire X4 Sniper Rifle. I've yet to find any really good SMGs.
Anyone notice how some guns have their descriptions cut off thanks to the stupid elemental notes everytime there is an elemental effect on a gun? For example, I have two snipers, one has an elemental effect and 150% crit damage, but no mention of a weapon zoom. Yet, when I zoom I clearly notice a 2.4x weapon zoom. Kind of pisses me off because I just now noticed it but it's a pretty glaring fault, makes it fucking tedious to check guns a bit before vendoring them or passing them up altogether.
Borderlands: Skill Tree
My Hunter build. I found using the bird was way more trouble than it was worth. Gunslinger mods I'm using are Pistol Ammo Regen+13, Gun Crazy+3, Relentless+3. I use a combination of a x3 shock revolver with 1.8 rate of fire with 398 damage, a 2 shot 526 revolver, and a x4 fire revolver with 2.2 rate of fire.
I was very disappointed with the bosses. But getting ambushed by Spiderants has to be the best part of the game. Booom!!! No more vehicle and struggling for a second wind.
Sucks. It's like the missiles from those shotguns. It also hurts you too if you're too close to where it explodes.
I'd spec exclusively 'for roland' like mag size, hp, stat skill, and save the extra points for some turret stuff.
You use Roland's guns far far far more than the turret to be buffing it up.
This has been brought up on the Gearbox forums. It seems the console versions are being cut off after 4 lines of text, so there could be more bonuses to weapons you can't see. They figured this out after PC players started posting screenshots of some of their guns. Gearbox is supposedly looking into a fix.
I'd pair the CD on Bloodwing with the Rogue talents to be honest. Do a 0/20/25 build or at least put the 20 into Rogue for the talent where Bloodwing hits more than one target. It's amazing how useful Bloodwing is at taking out 5-6 enemies alone giving you extra loot and keeping you safe in the process. Imagine being able to repeat this every 15 seconds and the game does become a little boring at times. Luckily in Playthrough 2 Bloodwing alone doesn't insta-kill everything without armor. : p
I'm sure I've posted my Hunter tree a few times but here it is just in case you wanted to see what mine looked like: http://www.borderlandsthegame.com/sk...55500055500555
You can swap out the increased Reload Speed or Magazine Size/Fire Rate for other talents. I just like keeping lots of passives and extra reload speed is amazing when your revolvers come with 2 rounds per magazine. : p
It's cut off for PC players also, the port to PC was very obviously done after it was planned as a console game, the interface can be clunky at times.
There are some things which would obviously have made the game better. Had the producers not pressured the devs into putting out an unfinished game we might have seen some of these things:
Reviewing chat log past 3 fucking lines which fade out after a few seconds
Reviewing item drops picked up by other players and/or any sort of loot system
Scrollable item descriptions to prevent cutoff