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  1. #941
    Cake Mix
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    Quote Originally Posted by viperlasson View Post
    No I didn't get to the last area. Might finish it up with my friends soon enough. But if it really is different, they shouldn't have saved it for the last level :\
    The area is rather short too, so don't get your hopes up. I do agree with you about BROWN AND GRAY, but there's a little white. D:

  2. #942
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    Quote Originally Posted by Akiyama View Post
    The area is rather short too, so don't get your hopes up. I do agree with you about BROWN AND GRAY, but there's a little white. D:
    and red if you look up

  3. #943
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    Yeah, the game is fun but I do kind of agree with him (having beaten it myself a couple times). I'm kind of sick of the massive wasteland look and as far as I'm concerned, throwing a little snow on top at the end doesn't negate the rest of the game's look. Variety does make things more fun, and I don't really care too much about continuity if it's getting in the way of a more fun experience. Diablo2 had a nice marsh -> desert -> forest -> hell -> steppe progression where you weren't forced to go to the same zone type twice in a row. I'm sure they could have managed something similar for borderlands.

    I guess its more of a nitpick because I do like the general gameplay, but adding up the nitpicks keeps this game firmly out of my list of favorites. It's good but once I set it down, I'll probably never play it again (barring some amazing late DLC).

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    Well the game is a wasteland, so it didn't bother me. I get sick of games that do such rough transitions... like your running on sand then suddenly there is a huge wall of trees, or a huge horizontal line of green that goes from zone edge to zone end.

  5. #945
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    Quote Originally Posted by Boyiee View Post
    Well the game is a wasteland, so it didn't bother me. I get sick of games that do such rough transitions... like your running on sand then suddenly there is a huge wall of trees, or a huge horizontal line of green that goes from zone edge to zone end.
    Like FFXI?

    Konschtat/La Theine zoning into Valkurm, etc... SUDDENLY SAND

  6. #946
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    There's a difference between a game that has a shit brown and gunmetal gray filter applied on top of everything and a game that's brown and gray because the settings call for it. The colors of the terrain in the game are fine given it's situation, and I think the last area was pretty cool because of the stark contrast it had to the prior areas.

    Also, the Zombie Island of Dr. Ned is set in an almost swampy setting, so it's just the terrain of one particular area in the game. The initial scenario was going for an old western wasteland feel, which they captured pretty brilliantly.

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    First attempt at dev chest on my 23 siren and I get a mailwan volcano sniper lol, its like 150dmg more than my current sniper and +4 fire... fuck yeah and Im specced into spark/phoenix.

  8. #948
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    Volcano snipers are fucking awesome, shit burns to death running to you after the initial shot.

  9. #949
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    Quote Originally Posted by Boyiee View Post
    First attempt at dev chest on my 23 siren and I get a mailwan volcano sniper lol, its like 150dmg more than my current sniper and +4 fire... fuck yeah and Im specced into spark/phoenix.
    Nice job. That's good for your level. I'm gonna have to do that on my Hunter sometime.

    Quote Originally Posted by Rokku View Post
    Volcano snipers are fucking awesome, shit burns to death running to you after the initial shot.
    Yeah, I agree. I have a 547 Damage X4 Fire "Pele demands a sacrifice" one on my Siren, myself. Shit's awesome, but I use other stuff more D:

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    yeah i know, just found it funny that my first shot at dev chest on my new char was an orange and one with a x4 element, with me being a phoenix siren.

  11. #951
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    Yeah, I got a dark orange SMG from that chest on my first character on my first time popping it open. Had the Hallelujah flavor text, +15 ammo regen, a magazine of like 82 and a 2.4x zoom.

    I didn't use it a lot though because even at the same level, the Assault rifle I was using had roughly 3x more damage than it.

  12. #952
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    I agree the wasteland look of this gets a little old after a while, but I still like the game a lot. I'm kind of shocked I feel that way, since the way Fallout is, I think it would look stupid any other way.

  13. #953
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    Gearbox Talks DLC, Borderlands Level Cap - News - GameInformer.com

    We talked with Gearbox’s Randy Pitchford about Borderlands and more in an interview set to appear in the January issue of Game Informer Magazine. Yesterday, we told you about what’s going on with Gearbox’s Aliens: Colonial Marines games, which the company is developing for Sega. Today, we give you the scoop on Borderlands’ upcoming DLC, straight from the man himself, where he even hints about next-generation hardware.

    The guns are obviously the star of the game. But your playable characters are also cool. Do you foresee character customization in the future that would allow players to have unique avatars in the world?

    Maybe. We know people want that. You know, at the beginning of our development we put some work into unique armor, custom armor, and unique pieces of armor, but as a first-person game, a lot of that value is lost. We move that value into different things like shields, and we added the concept of grenade modifications, class modifications, and artifacts. These are ways we can customize the character that also affect the gameplay. They just don’t affect the cosmetic. And even though the cosmetic affect of looking at the picture of your character doesn’t have any meaning to the gameplay, it does have meaning to our notions, and I know some people are interested.

    I think that’s a good lesson for us. There are also tradeoffs in system resources. Every bit of memory we spend on a different picture for a character, whether that’s a different piece of armor, a different head, or face choices means memory and performance can’t be spent on another aspect of the game. So some other part of the game would have to be weakened then. But maybe that tradeoff is worth it given some of the customer feedback about it, and how they feel about the characters and the desire to customize them. We’re going to have to look at that for future games.

    Right now, the best I can say is, yeah, that would be cool and that’s interesting. Um… If a future Borderlands game comes…Um…within the same generation, well, we’re working on these platforms and everybody knows what they can do. If we’re talking about a successor generation, well then all bets are off and you can just start adding features and not have to deal with the trade-offs because you have more memory and more performance or whatever those new systems offer.

    Old Haven is an awesome place for combat, yet you only spend a few missions there. Your time in this zone is done before you know it. Any chance DLC will bring us back there, or to other previously played zones?

    Yes. With DLC, we focus most of our energy on new content. However, there are some things people love, and would like to see done in different ways. So that obviously influences us. Specifically about Old Haven, I don’t think you’ve seen the last of that.

    Any plans for a locker, so players could store their weapons?

    We know that some people are interested in that, and we’re working on that.

    Any chance of the level cap going up with future DLC?

    We’re working on it. I know that’s something that people really want. You asked me earlier how difficult it was to balance everything, and as a customer I don’t care – I don’t want to hear how difficult things are – I just want what I want. I spend a lot of time making excuses, but we want that too, and we’re investing in that and I would not be surprised if we are able to offer that in the future, but at this point I can’t make any promises.

    Let’s talk about The Island of Dr. Ned. Is it like Fallout 3’s Operation Anchorage where it’s sectioned from the rest of the world, or is it more of a worldwide experience where new enemies are interjected into the previous zones?

    When you download The Island of Dr. Ned, you’ll unlock a fast travel pass, even if you haven’t unlocked the fast travel network. From any registration station in the game you can immediately transport yourself to the zombie island. From there, a new adventure unfolds. It’s a separate adventure, and a new adventure that has a beginning, middle, and end. In some cases, I think the story is more cohesive and stronger than the main story in Borderlands. The commentary that is there is very subtle. It’s basically a treasure hunt that has a bad guy at the end that protects the treasure. It’s a very simple premise. Now, we’re never very heavy fisted with storytelling in Borderlands. We focus on the action, and the gameplay and the pace. We’re not going to be adding any dialogue trees or cutscenes. Of course, there will be a little something to set it up. You’ll have instant access to it, and really fast you’ll be killing zombies, franken and wolf monsters, and all sorts of cool stuff.

    We went nuts with the DLC. The zombie thing kicks ass. It’s a lot of fun, dude. There’s this big Frankenstein looking guy with chains on him, and a chest on his back. So, when you take him down, you can loot the chest. He carries the chest around with him. It’s freaking great. There’s were-skags and stuff and it’s just fun. The setting is really cool. It doesn’t even look like Borderlands anymore. I mean, it looks like Borderlands because of the art style, but it feels like this place I’ve never seen before. It’s gloomy, there’s trees and stuff, and it feels like I’m in a swamp.
    also video preview of Zombie Island
    IGN Video: Borderlands Xbox 360 Preview - Video Preview Pt. 2

    around 50 quests and 5 'dungeons', 6-10 hours

  14. #954
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    I wonder if there will be any new weapon types included in the DLC. Probably not. But I'm sure there will be more special weapons that have all kinds of cool new effects and what-not.

  15. #955
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    Quote Originally Posted by Boyiee View Post
    First attempt at dev chest on my 23 siren and I get a mailwan volcano sniper lol, its like 150dmg more than my current sniper and +4 fire... fuck yeah and Im specced into spark/phoenix.
    You wouldn't believe how many of those damn snipers I've gotten. I once got two in a single chest, not even joking lol. I've sold probably 14-15 of them, but I still use the best one I found on my 50 hunter (its like mid/high 700 damage, with great accuracy and very high elemental).

  16. #956
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    Totally psyched for killing some zombies.

    No Fantasy FPS is complete without zombie killing.

  17. #957
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    I'm surprised that they still don't have a release date for the PC version of the DLC yet.

  18. #958
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    Im bored and seeing all the zombie stuff makes me want to play now!!! where is everyone! lol

  19. #959
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    So far I'm having a much easier time on my 2nd play through as Siren. I got a class mod that is +48% smg damage and +30% elemental effect chance, and i got a +4 fire smg(from my first play through still but i haven't found anything that will replace it). I absolutely steamroll most mobs. I just killed sledge before he got halfway across the room

  20. #960
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    That's a pretty sick combo, lol.

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