Odin is not worth the effort to waste a SMNs 2 hour, Av is not some random NM you can fuck around on, he may do damage, yes, but i highly doubt anyone trying AV will be willing to do that.
You don't need odin anyway with the right set up.
At 99 I bet AV will be solo/duo-able.
so 12 smns should be able to take him down with little effort
From other wiki about Odin: Damage to NMs cap at a range of 10-20% of their CURRENT HP or 9999, whichever is lower. However, percentage damage multipliers are applied after this calculation. This is why damage may exceed 9999.
Have fun taking it down with 12 smns. Let us know how that goes.
You can sync Odins to do the same damage so yeah, it could at the very least take it very low.
If you have a couple extra SMNs there is no reason not to do it >.>. Takes all of 3 seconds to have 1-2 Smns Odin 2 hour 20 seconds before you're about to zerg. That's 10-17k damage your alliance doesnt have to do, and anything that makes this faster increases your chances of success.
Vastly over-simplifying it. It also gives him a longer chance to put up a 2hr while he kills the smns which makes the zerg significantly harder almost regardless which he chooses (his cooldown will come up midzerg instead of not at all/as he's dying).
Also, if you go off 20sec before, I'm pretty sure he's gonna get about 1k back pure regen, +10% from an idle tick.
Depends on the smns honestly. Could easily have the smns drop their Hp pretty low so they each get one shotted, or have only 1 smn go (again with low hp). Lower the time between Odin and the PD zerg. Call for PD + Odin at same time -> 9 second activation rate -> AV should kill smn/go white pretty much the moment PD is on, very very low chance he'll 2 hour as one hit should kill the smn. That's 10k damage you get for free before even starting.
If you don't feel it's worth it, don't do it. Seems like an easy way to improve kill rates to me.
Seems pointless since the first 33% on AV is so fast you could easily spend more time waiting for 3 smns to die than its worth. Also there is a very decent chance it will 2hr during the time it takes to kill 2-3 smns.
It could work but its not as foolproof or simple as is being suggested and if the alliance is optimized, even a group of mediocore DDs shouldn't require it.
I actually agree with Fottiti. The damage prior to bracelets isn't a problem whatsoever and giving AV more time to potentially use Invincible/Perfect Dodge/whatever just doesn't seem worth it. When you start from 100% with your zerg rolling, you're gonna temp lock him up much faster (as opposed to waiting for AV to kill SMNs and go unclaimed) so he has much less of a chance at getting off the nasty two hours.
Because AV will take more than 1 swing to kill a single Smn that's in red HP right?
Don't do it if you can't handle it. Take the free 10k if you can.
Alternatively, instead of inviting the whms after the brds drop the rotation, you could invite a few extra Smns who Open with Odin when the melees start their zerg, then drop for the whms.
Only downside of that is whms not getting PD, so it's a tossup. 15-20k extra damage depending on the smns you have versus keeping your whms alive >.>.
FFXI went into easy mode the moment the level cap increased and everything else stayed the same, did anyone really expect front page news about AV?I'm kinda pissed off there was no "front page news" about your guys' kills like they did for PW...
WTF SE!??!!?
I'm happy its being farmed now but this isn't some amazing strategy or intricatly skillfull kill, it's brute forced in light of higher level caps, this is being reproduced by other shells without too much difficulty after reading it.
No way they were going to put AV being beaten with a fanfare under these circumstances.
PD had more to do with AV doing down than lvl 80, dont kid yourself. At 75 it would have just taken 2 staggered PDs, instead of killing it in 75 seconds.
Naw son, Pizza +1 or sushi when you are parsing 95% acc on av is the bestest.
Our plan was to have them in a fourth party (along with a RDM for Dia3), and alliance them - then remove from alliance after Odin's 2hr goes off (with a Melee provoking AV to ensure the SMN/Odin aren't removed from the alliance with hate); then adding the third melee-party back to alliance (all of this happening as the last set of songs go off).
As someone else suggested, though, likely not worth it. Don't need Odin to kill with the right setup, so long as your strat is executed well and you don't get unlucky with two-hours.
As for "syncing" Odin to go off at the same time from multiple SMN, it wouldn't work. While it looks like (to your human eye) that they are going off perfectly timed; the server.. which isn't human, processes data in a queue - It would know the current HP of AV each time it processes the next queued Odin move, and reduce the damage done accordingly.
If someone has tested this and found it to be untrue, I'll eat my words.