I think the point was it's more about coordination and planning versus "Lets throw stuff that will do a chunk of damage at it!"
As for lower-caliber DDs.. we only go in with 9, so we typically choose the most well-geared ones. The WARs typically parse pretty close with each other. Adding in the randomness of COR rolls, it can very well mean the difference of 1-2% total damage between all of them.
Hell, I'd be the lower-caliber DD, and thus I regulate myself to be an Angon bitch.
The zerg portion, if done right, and done efficiently, means AV only gets one set of 2hrs off at most. Lately we've got it down to the point where our second Perfect Defense set of SMNs end up Astral Flowing for no reason, as AV dies long before the first PD wears. So AV dies well under 90 seconds. 2 Amanos, that's it.
You guys are overthinking this trying to add complexity where it doesn't need to be.. focus on efficiency.
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